2020
2023
It's a game inspired by Vampire Survivors, with a Diablo 2 aesthetic. It doesn't yet have the amount of content of its competitor, but it's gradually becoming a better game with each update. The gameplay is as simple as Vampire Survivors but with a few additional layers of complexity. I personally enjoy this game more, as it's a little more strategic and you can choose the direction of your attacks, it's a small change but one that makes all the difference. As well as extracting items and potions, the game has several layers to keep you in the game loop without it becoming too tiring and repetitive.
2023
2018
2016
2022
The game isn't perfect, I found the campaign very short and the appeal of the game is that you have to replay the levels in search of a better score and compete in the rankings, which I couldn't care less. But the soundtrack is incredible, the scenery is beautiful, and killing demons to the rhythm of the music is very satisfying.
2015
This game generated immense controversy at the time of its release due to its psychopathic theme, but that's all it really achieved, being controversial.
What a bad game. The visibility in this game is awful, making the game in black and white was a very bad idea, some enemies simply pop out of your field of vision and kill you, the camera is a joke, the game simply fails at everything it tries to do.
What a bad game. The visibility in this game is awful, making the game in black and white was a very bad idea, some enemies simply pop out of your field of vision and kill you, the camera is a joke, the game simply fails at everything it tries to do.
2019
If you like a hack-and-slash to pass the time, you might find a good game here, but I think DMC5 is completely overrated, and this is the first game in the franchise that I've decided to play.
The combat is okay, but I didn't like the controls at all, they feel very janky. The levels are completely linear and short, and I was on the verge of going crazy with SO MANY CUTSCENES, seriously, every five minutes the game rubs a cutscene in your face.
I also found the variety of enemies very low, and their density throughout the game is another problem, I spent more time running through the levels than killing demons.
Unfortunately, it's not for me, which is a shame as the franchise seems very charismatic.
The combat is okay, but I didn't like the controls at all, they feel very janky. The levels are completely linear and short, and I was on the verge of going crazy with SO MANY CUTSCENES, seriously, every five minutes the game rubs a cutscene in your face.
I also found the variety of enemies very low, and their density throughout the game is another problem, I spent more time running through the levels than killing demons.
Unfortunately, it's not for me, which is a shame as the franchise seems very charismatic.
2023
The beginning of the campaign didn't hook me and I abandoned the game a while after it was released in 2023. I came back now in 2024 and gave it another go and the end of the campaign is pretty good, and with the improvements the devs have made with the new seasons, it's not so bad to spend time playing D4 nowadays.
This one is somewhat special to me. I had high hopes for Death's Gambit, as I followed one of the devs' live streams religiously while he was creating the game. I felt like part of the project.
And then it was finally released, and let's say my first impressions weren't very good, and even after the big update that was "Afterlife" (which I admit refined many aspects of the game), the core issues remained.
In a super competitive market like Metroidvanias, a game can't settle for being average. Death's Gambit tries to replicate several ideas you've seen in other games but rarely tries to be creative with any of them.
For me, games like this NEED to have good combat. The game gives you a false sense of choice, that you'll be able to choose your play style, it presents you with classes and different weapons, but in my experience, little change is seen between these choices, and combat is reduced to block-and-dodge tactics.
The enemies are very spongy, you don't feel the weight in your attacks, the controls are awkward, and almost everything feels very clunky. The game's story fails to create a coherent and meaningful impact, I thought that the game's story was trying to be something deep and ... out of the blue, it changes its tone with comic relief, in a way that only harms the experience.
To say that everything is doomed would be unfair, the art direction and the soundtrack are very good, but I'm a bit biased because I love pixel art.
In the end, I tried to complete Death's Gambit three times. Today was the last time.
And then it was finally released, and let's say my first impressions weren't very good, and even after the big update that was "Afterlife" (which I admit refined many aspects of the game), the core issues remained.
In a super competitive market like Metroidvanias, a game can't settle for being average. Death's Gambit tries to replicate several ideas you've seen in other games but rarely tries to be creative with any of them.
For me, games like this NEED to have good combat. The game gives you a false sense of choice, that you'll be able to choose your play style, it presents you with classes and different weapons, but in my experience, little change is seen between these choices, and combat is reduced to block-and-dodge tactics.
The enemies are very spongy, you don't feel the weight in your attacks, the controls are awkward, and almost everything feels very clunky. The game's story fails to create a coherent and meaningful impact, I thought that the game's story was trying to be something deep and ... out of the blue, it changes its tone with comic relief, in a way that only harms the experience.
To say that everything is doomed would be unfair, the art direction and the soundtrack are very good, but I'm a bit biased because I love pixel art.
In the end, I tried to complete Death's Gambit three times. Today was the last time.
2018
2019
2018
2017