very very short distressing little visual novel.
freaks me out a little
the letter o scares me
played for about 10 minutes and got all achievements

i'm rating this one star because i don't remember anything about it. 🥲
played this like half a year ago i guess.
this could be the greatest game ever made but i doubt it given that i've spent a little over 20 minutes on it and got every achievement apparently.

nice little puzzle game, cool ideas here. absurdly short and not really replayable at all but still cool. apparently there's a larger version but i probably won't play it. got all achievements in like 20 minutes

cool tiny racing game, slippery and awkward physics, not much to do here. banging soundtrack though.
there's apparently a speedrun community around this, but i am not going to be apart of it lmao

easily my favorite celeste map pack. music is phenomenal, art is beautiful, and almost every level is great as well (except fucking dropzle).
the intro cutscene for the prologue is particularly beautiful, almost makes me forget i'm playing a community made map
i haven't fully completed the grandmaster lobby here, because this shit is brutally difficult. but this is absolutely worth playing no matter what skill level, given the amount of variation in difficulty. my biggest gripe with this is the amount of damn puzzle maps! i'm sure some people like them, but i am way too stupid to spend my time playing these. i finished a couple puzzle maps legit, cheesed dropzle by falling through the pixel perfect gaps, and just looked up a walkthrough for most of the rest..
the nice thing is that there is no barrier to progression here, other than the heartsides you can play any map in any lobby no matter how many levels you have completed before. if you are confident in your skills you could skip straight to grandmaster if you want. there's also a gym for each of the lobbies that goes over all tech that is required for any level in that lobby.
either way, fantastic mod

amazing doom wad. not much to say besides great music, great artwork, great gameplay.

one of my favorite doom wads of all time. this whole map is heavily inspired by the book "house of leaves", which i haven't read so i can't give my piece on that. myhouse is a creepy and liminal subversion of the "myhouse" wad concept, where you descend deeper and deeper through twisted versions of the titular house. the music is amazing, starting off with the track "running from evil" from the first level of doom II, and slowly distorting it with key changes and missed notes as you progress through the first couple parts of this map. eventually, when you start on one of several paths, the music abruptly turns into a beautiful ambient track that fits perfectly with the unfolding world inside of this house. the textures and doomcute looks very nice, not the best i've seen in a wad but still it's obvious there was effort put into even the normal parts of this map. there's not much here in terms of gameplay, other than the big final fight which is a relatively manageable slaughtermap style confrontation, which can mostly be taken care of by forcing enemies to infight. still, the point of this map is clearly not to set new standards in terms of gameplay. this map is incredible and absolutely deserved the cacoward. go play it for yourself.

the cheapest normal tetris on steam, only real gripe i have with it is some of the colors are pretty hard to see. got a high score of 440k after playing one round so there's that
only a dollar

interesting little exploration game with a nice soundtrack. some cool secret areas and achievements, got all achievements in less than an hour and replayed a couple times. the "insightful listener, observant eavesdropper" achievement is a little buggy and didnt work for me first time, but i did it again and it worked fine.
good game, it's free and pretty small storage wise so go ahead and try it out

not very fun, and overrun by hackers. only reason i put it as completed is because there is one achievement, and it's for launching the game 😭

good and short speedrun game. art is simple but effective in conveying mechanics, and character animation is nice as well. story is very bare bones and not very interesting, but it's there i guess. great grapple mechanics and a cool time slow system that extends your range. the time slow doesn't slow down your timer which means you have to decide whether you want to keep it safe and lose time or take risks and save big time. pretty short but i don't have many issues with it.
got all achievements in about 13 hours but i think most people could do it in less, i just suck tbh

my two favorite things, kitty cats and capitalism.
good entry in the series, pretty easy though
took me about 9 minutes to 100%

i feel bad rating it this low, because there's clearly a lot of passion in the dev team and community, but it seriously didn't click with me. i'll try revisiting this sometime, and ill update this log if my opinion changes, but i sadly really just don't like it. banger soundtrack though

great couch fighting game to play with friends. beautiful art and great soundtrack. gameplay centers around shooting opponents with arrows, stomping on their heads and killing them with various environmental hazards. it's so massively satisfying to trickshot someone from across the screen or bait them into dropping through a portal just to shoot them in the ass. i don't actually own this game, but it's one of those games that i'm sure i've sunk at least 20-30 hours into over years of playing it with other people.
there is a coop mode that i've never tried out, but it looks fun enough.
amazing game, absolutely worth it

man this game is good. amazing soundtrack, satisfying and crunchy sound effects, and beautiful artwork. the story is incredibly confusing, yet intriguing. gameplay is incredible, with one of the smoothest time-stop mechanics in any video game i've ever played. the boss fights are great, and because it works the death mechanic into the story, boss fights specifically feel like you can predict the future. the game is certainly difficult, but it rarely feels unfair and i never got stuck on a specific room or boss for too long. npc dialogue is funny and adds another layer of immersion to each room, and it often references itself over time (rip strong terry).
hard mode however, is absolutely brutal and i still haven't beaten a run on it. (EDIT: i have beaten a hard mode run now) i've attempted a few speedruns but never got that far, so the only two achievements i'm missing are the gold speedrun one and the hard mode one. (no longer the hard mode one)
it's pretty short, but including speedruns and secrets you could certainly stretch out the playtime quite a bit.
absolutely recommended.