i don't know why i finished this 😭 i'm not even a sonic fan
the actual gameplay bits are kinda fun though
pretty short

eight minutes and i've gotten all achievements... i don't even remember what happened

super janky and not very fun, but playable

difficult precision platformer with interesting mechanics, but much too short and unpolished to be replayable for me.
i've seen that there's a speedrun community around this, but i don't think it's my thing.

chaotic physics based cooking game. i played this with one other person a couple times and got barely any cooking done, which sums up this game pretty well.
fun for an hour or so, gets old kinda fast.

played the game about four years back, i don't own it anymore so i don't remember that much but i think i liked this game? sort of? decent platforming and combat but i remember some of the puzzles seeming kind of pointless and just there to waste time. also i remember it was absurdly easy, like literally not a challenge at all. still really cool art though, so thats nice

i've sunk way too much time in this game.
good game, annoying players sometimes

rage game..until it isnt. i found it kind of calming after a while of falling over and over again, and it definitely is one of those games that you find exponentially easier the more you play. i really like this game, and with the amount of times ive seen getting over it on the internet, i was still somehow unspoiled for what's at the end.
surprisingly good game, i didn't get all achievements because theres one for fifty wins which is crazy and i'm not doing allat

satisfying platforming, but i wasn't motivated to replay it past beating it initially. cool gimmick with the ai spawning traps but it really wasnt enough to justify hours to find secrets and such.
also im not a fan of games that add achievements for dying a certain number of times, especially because i didn't even nearly reach 1000 deaths for the achievement after beating the whole game.

fast paced action gameplay with great music and chaotic art, definitely up there with my favorite games of the year. i know it's heavily inspired by wario land but i've never actually played a wario game so idk.
i haven't fully completed this game, but i have beaten the main game. the only actually slightly difficult part of beating the game is the bosses, almost all the levels i beat first try. there is a scoring system and i know there are achievements for getting p ranks, so i'm sure ill be going back to those. i like the idea of a run through of each level before getting to the end, triggering the rock dude and racing back through to beat the timer, especially when new paths and routes open up. i don't have much else to say about this one as i haven't played it that much but i'll definitely go back to it at some point

this had the opportunity to be a decent fighting game.
i liked the mechanics, air movement felt a bit overly floaty but it wasn't too bad. characters seemed balanced, though i didn't pay so i only tried a few.
i played this back in may 2023 and the game was almost completely dead. they closed servers in june which officially killed the game. apparently it's coming back early 2024? i'll try it out again if it does come back

starting this off by saying that i can't speak on it's similarities to doom 2016, given that i still haven't played it.
i absolutely love doom eternal, and i also hate so many parts of it. the actual combat feels amazing and fluid, the guns are great and i like the weapon mod system. the enemies feel like good extensions of the enemy ideas from classic doom, the graphics are great and the world looks incredible. some of the best looking architecture and levels that i've seen in a long time. sound design is satisfying and the music is genuinely a contender for best video game soundtrack of all time.
it isn't all positives though. i don't think the movement in doom eternal is good enough to warrant the amount of first person platforming it requires you to do here. i had more deaths to falling off a platform/missing a jump than to any actual enemy encounters for the first almost half of the campaign. the story feels confusing and incoherent, while the devs still assume you understand it and tries to incorporate it into the game much more than they should imo.
the upgrade system with sentinel crystals, runes and the praetor suit is something i kind of despise, this might be something other people enjoy but other than using a few sentinel crystals, i didn't end up using any runes or praetor suit points at all, because i forgot soon after i was told to do so. this might be on me, but i just found the whole system to be unfun and immersion breaking. speaking of upgrades, even without them i still thought the game was relatively easy. i played through the game on the ultraviolence difficulty, and never really found myself struggling with any boss or arena. when nearing the last third or so of the game, i found the arenas to be more and more repetitive, and it really felt more like a slog to get to the next cool thing than a game that i was playing for fun. the multiplayer mode is something that i only tried out a couple times, and it seemed absurdly imbalanced in the favor of the doomslayer but maybe i'm just dogshit.
that's a lot of complaints, but i still really enjoyed most of my first playthrough. i doubt i will be revisiting this game, but i don't want to come across like the game is shit. i like it, i just have too many issues with it to give it a much higher score.
i haven't gotten all achievements, but i don't think i'm even going to try given how many multiplayer achievements are on there.

amazing turn based strategy fighting game that also functions as a stick fight animation software somehow.
this easily should have won most innovative gameplay on steam, but starfield is starfield i guess.
this game manages to feel both completely overwhelming and also super understandable. the only way you will consistently win is by learning to read your opponent based off of the situation. there is almost always an effective counter that you can perform to any attack, and you just have to be right. there is a singleplayer training mode that doesnt currently have any ai, so the two characters in training mode are both controlled by the player. this can be used to script cinematic fights, or just mess around with different moves and see what they do. at the time of the review there are four characters, but a fifth is soon to be added. most achievements are just around little secrets you can find in game or milestones like fifty wins. there are also character specific achievements where you need to do specific things in a multiplayer match for the achievement.
ive gotten all achievements except for two that you kind of need to cheese, (kick them while they're down and evenly matched) both of which are extremely difficult and involve kinda being a dick to your opponent for most of the game. i'll probably just get a friend online to beat these. this shit is only five bucks and absolutely worth it. infinitely replayable.
very excited to see where this game goes and definitely going to keep playing it.

fun little steam deck game set in the portal universe. i don't have a steam deck, so i played it on pc, which was fine.
controller is required though
beat the game in about thirty minutes