A flawless game. Its said that perfection is achieved not when there is nothing more to add but when there is nothing left to remove, and this encapsulates that perfectly

The best city builder ive played. It is unfortunately quite car centric in its mechanics, it could more accurately be called "American Cities : Skylines" in terms of lacking mixed zoning and generally encouring the particularly awful american urban planning style.

Admittedly its kind of cheating to make a sad game about death and grief, try to make a sad game about the Zucker Brothers and there's a challenge! But seriously this game came to me at a particularly challenging moment in my life when I lost my Dad, and it helped me through some personal stuff.

It also does so without being a walking sim or visual novel, no, this is a game that uses its game mechanics to help tell it's story whilst being compelling gameplay wise. This game accurately recreated the experience of losing a loved one unexpectedly through the medium of videogame in a way that was both clever and utterly devastating to me, in a good, cathartic way.

More importantly it's a game about death which is sad precisely because it isn't miserable, much like we only feel the pain of losing a loved one because we had good times with them, Spiritfarer achieves its melancholy by being a joyous , humourous game about celebrating life as much as it is mourning it's ends. There are some gameplay and story niggles but ultimately I don't want to get bogged down in them because they are unimportant, spiritfarer is an utterly unique experience I will think about for the rest of my life

Great detective game with a unique premise about an alternate internet you access in your dreams. I however refuse to believe that anyone made it through this entire game without consulting a walkthrough. Some late game puzzles I didn't even understand with said walkthrough. Other than that, really good stuff

A game I respect slightly more than I enjoy. I think it does a lot of things very well but I would have been happier had I ended perhaps 2 or 3 hours earlier, as the core mechanic has kind of outstayed its welcome by the end. Its nevertheless a very engaging archeology game with none of that dumb hollywood schlock, you just have a notebook and a desire for learning. It also does some interesting, spoilery things with its narrative, so I will say no more

Great openworld detective adventure game (with light platforming elements of all things). The atmosphere is top notch, the characters are all interesting and well designed visually, the soundtrack is absolutely superb and the mystery unfolds in a way that is paced surprisingly well for a game structure that has a habit of tossing such things in the bin in search of player freedom. This game also has a tropical setting, which reminds one of danganronpa 2, except paradise killer is actually good.

One thing to keep in mind however, is that Paradise Killer is much more a game about investigating than solving a crime if that makes sense. The great paradox in detective games is that (and I have played a lot of them) no one has ever quite figured out the way to craft one where the player can figure out a mystery and convey it to the game without cheating or causing frustration. PK sort of sidesteps this issue by having the mystery sort of solve itself and even not really checking if you made the right decision (its complicated and nigh impossible to explain without spoilers). Dont expect an Ace Attorney/Danganronpa etc hour long trial where you have to cross examine every piece of evidence. Fittingly for the vibe of this game, this is much more laidback and casual, which may turn some people off but I particularly think it works fine

Reminds me a lot of the Zero Escape games, in particular Zero Time Dilemma. Its multiple character perspectives, batshit story and surprisingly okay rts sections really resonanted with me. And whilst its easy to be a bit lost at times, its astounding how much its ending works. Its akin to watching a man juggling 30 plates and then at the end fits 29 of them into his pocket. Sure, one of the plates smashed into the ground but thats way less than he had any right to be able to pull off.

An accesible, brilliant, insightful, funny CRPG about rebuilding your personality from scratch with the backdrop of political stagnation in a fictional post soviet republic. Not for everyone, its extremely text heavy, but its great at what it does

An odd game. Playing for many hours I was thinking internally "This is pretty good, it has the rpg elements, multiple ways to approach quests, the loot system is improved from New Vegas, it has a satirical and darkly funny tone, so why am I not enjoying it that much?".

In truth I think it lies in 2 aspects. 1) The satire is a lot less subtle and is more substanceless. For all the anticorporatist /anticapitalist tone of it all you are heavily punished for going revolutionary or trying to find an alternative for the future of the colonies. The game is made by either centrist liberals or fabian socialists whose idea of nuance is "radical change bad".

2) There is only ever 1 correct choice to a quest. For every major struggle for which an interesting choice has to be made, there is a third option which is just objectively the better, middle ground option. This again reinforces the point that this game was designed by dumb centrists and basically ruins the replayability or even the struggle of finding the best of a bad bunch of options, no one will disagree with the correct choice if made aware of its existence.

Ultimately the Outer Worlds is a game which is fine, it is competently made and I had some fun with it but it will not be remembered and I doubt many will ever replay it, I certainly doubt I will.

A great Visual Novel that manages to fix the issues that I usually have with visual novels i.e shallow gameplay and awful pacing. Its a well made mystery thriller that manages what many uchikoshi games cant, wrap itself up well

I wish I could understand why people love this game so much, I really do. Clearly its resonated with a lot of people but I just cant get into it. Ive tried a few times but I hate the bullet hell combat, I dislike the puzzles, I never get a clear sense of what anything is progressing towards or what is even really going on other than ironic meta stuff thats not that clever and the piano music gets on my nerves. Different strokes I guess

I drunk ordered a PSVita on ebay and skipped a week's worth of uni lectures to play this 10/10 zero regrets about any of it.

2021

I am very torn on sable. It's on the one hand a very pretty game with a fun, meditative quality to its low stakes gameplay but on the other hand it has an inexcusable amount of technical issues. My first playthrough I had to find a way to "cheat" past all the physics puzzles which refused to work. It also doesn't really pay off much of your final choice but it's kind of intentional, "the journey not the destination" etc. The game can also straddle the line between tranquil and boring at times, depending on music and landmark frequency.
The observant among you might have caught however, that I said "first" playthrough i.e I have played it more than once. This is exactly what I mean, clearly I enjoy this game on some level but its flaws keep me from recommending to any but the patient among you

An undertale-esque rpg about being stuck in a time loop at the end of a quest. Speaking as someone who didn't like Undertale, but loved this, I appreciated the lack of the awful bullet hell combat, just mostly straightforward Turn based combat and an interesting setting that didn't take ages to get going.

I found the dialogue quite charming and funny, though I can see it not being to everyone's taste. And most importantly I felt something at the end of the "true ending" so I guess that's a recommendation from me.