Log Status

Completed

Playing

Backlog

Wishlist

Rating

Time Played

--

Days in Journal

2 days

Last played

November 9, 2023

First played

November 3, 2023

Platforms Played

DISPLAY


handles the mobile gameplay loop in a way that i don't think i've really seen often: actually leaving breadcrumbs of really interesting story beats to retain engagement instead of relying on common mobile addiction-feeding psychological tactics. in a way this feels like an evolution of pac-man cutscenes, which is something i don't think i'd ever expect to see in a game. each vignette is genuinely intriguing and bizarre in a very onion games fashion, and the unlockables added plenty to the weirdness. so many cards made me do double-takes that i just couldn't help but try to collect more.

all that said, the gameplay loop alone isn't very powerful or gripping. it's fun enough for sure, and absolutely thrashes a lot of other bathroom break tier mobile games i've tried over the years. it just doesn't feel like it's cohesive enough to make trying for high scores worth it, and there isn't really a lot in the way of strategy despite the mechanics seeming like they're begging for player-side optimization.

still, tapping onions and the like was fun and the boss battles were often welcome surprises aesthetically. the general sense of celebration for onion games this game has is a lot of fun to see and as someone interested in the moon team's lineage this game only got me more curious to try more of their catalogue to see if i can recognize more things in this game that i didn't before.