Less a video game and more a steerable dark ride that shouts philosophy at you, and some of the questions it discusses (especially in regards to choice in gaming) may be ones you've heard a dozen times by this point, but then on the other hand a story isn't just what happens but how you tell it. And this does a darn good job telling its own.

This game hits the ground running (well driving, technically) and then only get better and better from there until the last hour hits you with the coolest, most insane thing a platformer has ever done

Something of the middle child of the trilogy, this lacks the polish of the first game (which as a 2D platformer benefited from developer LakeFeperd's experience making all those Sonic fangames) or the third (which benefited from his experience making, well, Spark 2) but brings enough to the table to still be worth a look.

This is a very clear send-up to the Adventure-era Sonic games, with the open, shortcut-friendly levels of Adventure 1 and the more industrial atmosphere and grittier (if tongue-in-cheek) storytelling of Adventure 2. Levels are meant to be both exciting and replayable, with resident Metal Sonic stand-in Fark's rocket-like speed and equally impressive agility lending well to speedruns. A medal system, with 2 each based on time and scoring, even encourages this, though of the two sets i really only bothered with the time medals.

Things aren't perfect; again the game lacks polish, the levels lack memorable backdrops or sequences and can start to blend into each other while the bosses are a joke (unfortunate when the first game had some excellent ones). That said, there's still a great time to be had with Spark 2, and the series only goes up from here

This is pretty much exactly what I'd want out of a 2D platformer - good-feeling controls, fun levels (and even good bosses, which are a rarity in the genre), a banger soundtrack, and very high replayability.

The game wears its Sonic inspirations on its sleeve, which on top of being a PC game released in the mid-2010s means it ends up paralleling fellow Sonic clone Freedom Planet. The two compare and contrast in a lot of interesting ways, with Freedom Planet resembling Satam and the Archie comics in tone while Spark reminds me more of the Adventure/Advance games and certain action-y Newgrounds animations. Both are worth your time of course and would get a full recommendation from me to any Sonic fan, but of the two I find myself more likely to replay Spark due to its touch-and-go intro and more speed-friendly levels

Lovely art direction and the gameplay's solid with usually decent and occasionally stellar levels. That said there're a couple balancing issues (Milla is straight-up not fun), and the story is told unbearably slowly on a repeat playthrough.

Thankfully arcade mode exists to help with the second point, and I'd highly recommend making use of it

At the end of the day it's a fun game to play with friends, and sometimes that's what you need. And I can't hate the little guys for having spread across all social media like a (fittingly enough) massive viral outbreak, fact is they're cute and funny to observe do stuff

I am very very bad at this game but also very very happy that a game like this exists. A genuine work of art, this one

This is a very good game, and also a lesson that I can't play RTS's to save my life

I picked the beach farm my first time because I grew up on a beach, only to find out later it was the game's version of a very hard mode. Oh well!

Somehow already as good as Undertale if not even better, having taken Chapter 1's already promising framework and elevated every part of it

Incredibly promising start. As only an introduction it doesn't have anything too shocking, but it's clear already that Undertale wasn't a fluke and Toby Fox has still got it.

The writing and music are on par with Fox's prior work on Undertale, and the gameplay is if anything a sizable step up.

I have played this game. I couldn't really tell you much past that or any particular memories of it but I have definitely played this game!

As something of a casual speedrun enthusiast I loved the Cyberspace levels, though I do wish more of them had the same kind of strict S-rank requirements that made figuring out 1-2 so rewarding.

MUCH better than Lost World, and I'll always appreciate this game for being the reason we have the Idw comics and the Avatar specifically for why said comics have Whisper.

That said though the game is still very underwhelming, full of missed opportunities and Santiago's inclusion makes both him and this game worse

There are 28 levels in this game.

I liked exactly 3 of them.