52 reviews liked by Maddault


Thank God British people aren't real.

Did you know? It's well documented that first lady Hillary Clinton was an avid player of the Game Boy during her husband's presidency. However, what isn't as well documented is how she loved the handheld system so much that she bought two of them to give to George Bush and Dick Cheney before their inauguration as a symbol of goodwill among the two parties. Bush and Cheney reportedly loved Metroid II in particular so much that the game's plot about the Galactic Federation making up some bullshit about dangerous weapons and sending Samus to SR388 was what inspired the invasion of Iraq in 2003.

You people would not survive Newgrounds.

There's a great sense of cheapness about the whole thing that seems to come from a lack of internal cohesion: there's something heterogeneous about the animations, the different art assets, the awkwardly translated item descriptions and the Crunchyroll dub voice-acting. Everything feels cobbled together, and this feeling's heightened by the way it appropriates so many aspects of Bloodborne without much consideration for the overall effect that game achieves with them.

There's something sympathetic about any piece of media whose goal is to be just as good as another, driven by a kind of scrappy acquisitiveness that insists it needs neither talent nor originality to succeed. However they de-Italianized Pinocchio which is unforgivable.

So, apparently Drakengard is considered a real bad game and even fans of the series hate it.
I see.
I loved it.
I'm not interested in the series in the slightest way, I didn't care about the story nor the characters, I literally was in for the gameplay.
Like, I'm not that into musou games, I played very few of them, but this one was really good. Probably most of the hate comes just from it being musou, but I think it's not even that repetitive.
Sure, you have just really basic combos, but there's so many weapons that play completely different from each other and finding ways to do ridiculously long combo chains was great fun.
So fun that 20 hours of pressing Square didn't bore me in the slightest way.
And let's be real for a moment. How many of these games there were in 2003? I can only think of the very firsts Dynasty Warriors games, and honestly Drakengard is way better than DW2 (the only one I played so far).
This kind of gameplay also makes very sense to the story, as you control a character who's devoured by his bloodlust and keeps perpetrating pointless killings. You're literally living what Caim lives, and honestly that's awesome.
And then there are the air levels.
Those are simply awesome, and you don't have to like musous to enjoy them.
You have a badass dragon with a magic attack that creates an earrape, you have many kinds of enemies that must be approached in different ways, and on top of that they're really short, unlike the musou levels.
But, that's not entirely true, as you can actually complete them really fast too if you don't care about levelling up weapons and you just aim for the targets (I admit I did so in the free expeditions).
Then, about the story.
I thinks it's not THAT great, but the way it's told is really fancy. And yeah, the endings are very good.
I don't have much else to say about it, as I didn't care most of the time, but it's definitely enjoyable.
Oh, and the music.
Yeah, that's really good. It does take its time to grow on you, but when it does you just can't take it out of your mind.
It's repetitive and weird, but as the game progresses it just keeps getting better and better, so here I am thinking of buying the CD after saying that it wasn't that good.
And yeah, the final level is simply GREAT,

Or maybe it's just that I like videogames a bit too much

I'm sure the majority of people don't have a specific memory of when they first looked at a piece of media that they haven't yet experienced, and judged it for being bad. I think that's just a skill you learn, inevitably, without realizing after having played enough shovelware games or learning to be more discerning in what you decide to spend your time on in general.

But I do have that memory, and it was about Family Party: 30 Great Games.
Me, my dad and my sister went to GameStop and wanted to find a good multiplayer game, and they picked this up. I remember saying that it looked like ass (not in those words), and yet my dad decided to get the game anyway, and he told me that I "shouldn't judge a game I haven't played,". We played it a bit and, whilst I barely remember what the actual experience of playing the game was (other than "not good"), I do remember having been proved right after my dad and sister both told me that I was right all along, and the game, actually, was not good.

Vindicated and prideful of the confirmation that I can, indeed, judge a book by it's cover, I regularly made posts to the Family Party: 30 Great Games Obstacle Arcade community on Miiverse about how the game was complete ass and you shouldn't play it.

It has Klonoa in it which automatically makes it cool.

Magical Vacation is a very obscure rpg that drew me in due to it being created by the same folks who made Legend of Mana, one of my favorite games. Brownie Brown's creations usually tend to be on the more emotional side, an experience that seems to struggle against its rpg aspects with a desire to build a world and reach out with a story that connects. Sadly, this game does not have an offical english release... there is a very shoddy fan translation that is missing a few lines and comes off rather stilted, but im grateful for its existence so i could experience Magical Vacation in some capacity.

The beginning moments of this game stuck out to me the most in the 20 hours or so i was playing. I started MV a few months ago so im a bit shoddy on the details, but immediately the game impressed upon me a very bittersweet atmosphere with some of the most gorgeous pixel art the gba has ever seen. The game starts off as an almost coming-of-age story, surrounded by your fellow students listening to their troubles and desires for the future. Hearing school gossip and myths, there is a very warm and familiar feeling within the group of students, as if everyone was well acquainted and has been for years. The professor pulls you all to the (magic) bus to send you and your class on a (magical) vacation, which is required as a practical skills exercise that determines if you pass the grade. There is a sense of comedy to the dialogue and the sprite-work that i havent really seen in any gba games ive played, maybe minus Mario & Luigi. The character artist from LoM returns as well, so the designs are very unique and distinct from any other game ive ever seen.

I kind of wish the vacation with your classmates lasted a bit longer, for its not too long before youre attacked by very weird looking monsters and a bunch of your friends are dragged to another world in a very traumatic fashion, and you must look for them.

Unlike most rpgs, this game allows you to have 6 party members and has... 24 elements, i believe? It sounds like it'd be a wreck but i found the fighting to be very fun, however the downside is of course everything takes very, very long to do. It suffers from problems of its time, like there being a rough sense of direction, battles being very unbalanced and taking up a lot of time, and of course.... random encounters.

There are many good conversations with other characters throughout the course of the game, but they start stretching few and far between, and the fan translation starts letting me down as well with entire lines being absent or just gibberish.

I desperately want this game to be remastered and brought to the west, there are few games that deserve it as much as Magical Vacation does with its unique way of storytelling and combat. Unfortunately i did have to put this down because of how grating the random encounters became, and the lack of dialouge, but maybe ill return to it again one day. Until then, i encourage anyone who likes old rpgs to give it a go, if you dont mind the grind then i believe it is very much worth your time.

this game is easily 4.5 stars but unfortunately due to time constraints in my review schedule i didn't have time to give it the last 2 stars.

the lockdown during the covid’s pandemic made everyone appreciate a little more things that were common and even rejected by some people: going outside, having human contact, not using masks and looking at nature, especially, looking at the sky. can you imagine being deprived of looking at the sky forever? the people in breath of fire: dragon quarter (D¼) don’t even know what “sky” is, instead, they have blue-painted ceilings to simulate it. the concept of “sky” is a legend, living underground for thousands of years, the “sky” for them is almost like “heaven” is for us: it’s paradise. the thing is that pretty much everyone in this world is agnostic.

and is not a wonderful world! full of creatures that were initially created in order for people to have food but some of them went mad and became more like monsters. the air is not good too! is very polluted and if your d-ratio is low, you will live in the worst places possible. oh, yeah, “d-ratio” is a very important concept: D¼’s world has this species of caste system called “d-ratio”, where people have a fraction associated with them, which denominator is always a multiple of 4 (actually, is always 4 raised to an exponent) and the lower your “d-ratio” is, the lower your status in this world is.

you, the protagonist: let’s call “ryu” for the sake of simplicity. ryu’s “d-ratio” is 1/8192, a low rank, specially considering that he is a pig/cop/pest-exterminator-guy in this world – called “ranger”. he can never make the top with a “d-ratio” like that. his partner, bosch, however, has a 1/64 “d-ratio”. he not only can make it to the top but he can even become a reagent as well (basically the people that control this world, the higher class someone can have, they literally live at the top of the world). anyway, ryu and bosch are given the mission of escorting a top-secret-object to a top-secret-lab. shit happens, the top-secret-object is actually a girl with wings called “nina”, ryu feels the urge to protect her, allies with lin from the trinity (a group of rebels) and discovers that the rangers sucks.

if people are agnostic about the existence of the “sky”, nina is a true believer. she does not only have faith in the “sky”’s existence, but far beyond the ceiling painted blue or the stories of the ancients, she wants to see the sky in its best form and ryu feels the need to help her.

in the middle of all of this, ryu even connects with a dragon, earning the power of transforming into a dragon that, in-game, can trivialize everything. you can pretty much win all battles with a single button or a buff + 2 attacks combo. it’s amazing, it can turn all the difficult moments into nothing. there’s no struggle in reaching the sky after all! right? right??

oh, your d-meter is 100%, i guess this is a game over, you have to restart. the whole game.

and this is where the real D¼ begins. as soon as you gain access to all those new dragon features, a meter appears in the top right corner of your screen, probably at 4.00% after you obligatorily use it in a boss fight and is always increasing as you progress through the game. you can always “d-dive”, turn into a dragon and make your life easier but this will just increase the meter. 12.00%, 26.37%, 56.78%, 78.98%, oh no, it’s 100% again and you are not even in the middle of the game. i guess you gotta restart it again.

the thing about restarting your life after failure is that: it’s not easy. you lose a lot of progress, feel frustrated and may even consider if it’s worth it to continue chasing your dreams after so many times failing. however, you have more and more experience as you try and you may reach it sometime. it’s not so different in D¼: every time you restart the game, you maintain part of the money and party xp (experience that you gain in order to distribute it between the party), your skills, the items that were equipped and can even see some new scenes each restart (the so called “SOL system”). not so different from mr.best-action-game-of-2020, huh? D¼ is a roguelite. of course you can just “continue” (restore) the game instead of restarting from the beginning, you always have this option and the decision is yours. except for when your “d-meter” is 100%.

not only D¼ is a roguelite jrpg but it’s also a survival horror: this game atmosphere is very oppressive and claustrophobic. always walking through corridors, avoiding combat since every single enemy can kill you very easily if you don’t have a good strategy for every single battle and even your backpack is limited by the amount of items you can carry: you can’t have 99 “potions”, only 10. you can’t even save it everytime, you need a “save token” that is like resident evil’s ink: it’s very rare, sometimes not even worth obtaining since there’s a big-bad-can-kill-you-in-one-hit enemy in the front of it. the combat also is more like a crpg, having “AP points” to move your character in-map and also being the points you need to attack the enemy. gladly, utilizing items does not take off your “AP points” so you can pretty much survive the next hit even if you already did your movement. the combat depends a lot on positioning and you can even hide behind boxes, go around and hit the enemies on the back (which every single attack hits). D¼ is also a fighting game in a sense, since you have to do combos in order to do real damage in this game: press “circle” while holding “R2” then hit “square”, “square”, “x”, “circle” again and wow! a combo! a critical hit! or it may not even land! you can buy weapons as well but the best ones are obtained randomly after killing strong enemies or opening boxes (that need a key (that you obtain after killing strong enemies)), the same goes for skill. the “steal” skill is probably the best steal skill in any videogame since it’s a passive skill that activates every time you take damage so you can pretty much get fucked up but with a “????????+5” weapon (you gotta discover what it is in a shop (a girl with glasses (that is also the same girl that stores your items that you can take after every restart)).

this c-j-survival-horror-fighting-rpg is a very complex and most of the time miserable piece of gaming. the gritty, melancholic, tarkovsky-meets-anime style of its narrative does not help too. you are never secure in this world, even if you are, it’s more like being comfortable while a catastrophe is happening (not so different from the lockdowns, huh?). still, it is such an interesting and addicting experience, restarting it again and again, seeing new scenes, having new items, doing things faster and faster. one of my restarts i did ⅔ of the game in 3 hours, which, before, took me a lot more. D¼ is a game about perseverance. it teaches you that it’s not your “d-ratio” that will change the world: i mean, which time in history the higher classes actually did something significant for the people? when they did, they were pressured by the lower classes. D¼ tells us to not accommodate our situation but to break the blue ceiling and go all up to reach the sky, like a true dragon. it doesn’t matter how many times you gotta die each day, you can try again and again until you fulfill your dreams.

"man will gain wings and the sky will return to the world"



D¼ was very controversial for breaking with so many structures that breath of fire as a franchise constructed, for being so weird and hard and “unfair” and whatever people were saying back in the day. still is perceived as the black sheep of the series, the game that killed the franchise and this was repeated so much that a lot of people didn’t even try to play it! however, if you open your mind and especially your heart, you will encounter a very frustrating videogame, yeah, but very rewarding, both gameplay-loop-wise and spiritually. in this site, there’s more “backlogs” and “wishlists” for this game than actually plays! and is such a fancy designed experimental piece of gaming that did stuff almost 20 years before mr.best-action-game-of-2020 did and in a better way, in my opinion. so please, you reading this, know that i’m not the roger ebert of game’s writing but i really ask you with all my heart to consider giving it a chance. it’s not so hard to emulate it (even if it does have some graphic bugs) and it’s not so expensive if you live in the states and can buy it for your ps2. don’t mind dying a couple times before discovering what you have to do, just experience the beautiful story of a young dragon seeking for freedom.