I have a lot to say because Persona 3 is really important to me. I played Portable back in the day, and it was the first time a JRPG resonated with me besides the classic Chrono Trigger. I used to play P3P everywhere, and it helped me in a pretty rough period of my life, it was clear to me the game was becoming my favorite game of all time. However, as I grew older and tried to play all the versions of the game again, I never felt the same feeling like I used to feel when I was younger. When I played Persona 5, this got even worse because the game made me feel the same things that Persona 3 couldn't do for me again. I never stopped loving the game; I just thought that maybe it wasn't as special as my memories made it seem. Well, it's been 6-7 years since I first played Persona 3. Since the leak of the remake footage, I was mildly hyped for it, but I wasn't betting all my chips on it.

But today, I just beated the game and... everything came back to me. Persona 3 is indeed my favorite game of all time. I felt everything the same way as I felt the first time, even the chills when the Velvet Room choir plays on The Battle for Everyone's Soul. I love the characters, the themes conveyed in the game, the world, the songs, the atmosphere, EVERYTHING I used to love about Persona 3 is here, but there is a catch! ATLUS improved all things gameplay-wise that used to bother me in the old game, and not only that, but they also added some new cool mechanics to make the gameplay even better. Tartarus finally is not a pain in the ass to explore, and you can now play all of the game in beautiful 3D without the need to give control of your party to a clearly outdated 2006 AI. God bless technology! Persona 3 Reload is not only a good remake, but ATLUS's magnum opus, and I hope they keep pushing even further and making even better games. Persona 5 blew me away, and there are still things Persona 5 does better than Reload like dungeons, but Persona 3 means too much for me. I absolutely wasn't expecting it to be this good. Just play this game; I cannot recommend it enough, and Persona 3 is right back to the spot of my favorite game of all time.

One of the best fighting games out there, although some characters can be annoying as hell, it's still a pretty cool game. The character design and graphics are amazing, and the soundtrack is the best of the entire series. When the matchmaking is functioning, the online play works pretty well, even with people from other countries. It worked well back when I used to play using Wi-Fi too, unless my opponent is using a 1kbps internet, I get at most 4 rollback frames.

This is a classic case of trying to please two different audiences and ending up pleasing absolutely no one. I'm always shocked when I remember what SEGA did with this game. Sonic 4 was supposed to be a mobile exclusive, something made for bored kids to play on the school bus... how the fuck did SEGA think it was a good idea to release this on console? Why bring a game made for one specific audience to a completely different one? Any company barely in touch with its fans could see miles away that this was not a good idea.

It's not completely unplayable; it's just a bad joke. They were actually aiming to bring the feel of Sonic Unleashed day stages to the iconic 2D Sonic style... we can tell how well this plan went. This game was already dated when it was released; everything about this game is cheap, from the amateur, horrible graphics to the soundtrack filled with 14-year-old me using FL Studio 12 type beats and stupid level design that ruined any chances of the few interesting stages being fun.

Imagine the audacity to call this game a sequel to the best Sonic game ever made. If it were just a spin-off mobile Sonic game like it was supposed to be, I would understand way more how poorly made this game is, but what SEGA did was too much. I dread the fateful day I play the second episode of this garbage.

999 is the type of game that everytime the credits rolled i was thinking what the hell just happened, and i loved every second of it... minus the Axe ending because that shit is cringe as hell. I like almost every character, i had a hard time liking Clover though, depending on the order you get the endings she barely shows any personality besides "i'm sad", but as you keep playing she starts to open up and to be honest by that time i was already busy hating another asshole (Ace) so i started liking her. The soundtrack is more atmospheric, nothing too crazy, but it has some bangers i listen outside of the game like this Drum n bass masterpiece. Most puzzles are fun, the art is amazing and while the writing sometimes can be a bit too much, this game is peak. Easily one of my favorites, since the day i played back on the DS i already knew this game was special, glad i managed to get the true ending this time.

Tekken 6 brings some good shit to the table: solid gameplay, amazing stages, a huge roster, and some of the best tracks on the series. The customization options and online also took it's ultimate form on this entry. However, i hate some decisions on this game.

Jin's character arc took a awful turn because Harada had for years this terrible idea to turn him into a villain and unfourtunately he put it in this game. Like, Jin went from denying the Mishima curse and honor his deceased mother to suddenly going 'World War 3, i'm gonna do the worst thing someone did on this franchise' for some vague and stupid 'stop Azazel' bullshit. It's like the people behind the franchise forgot who Jin was and what he stood for just to make a cool 'edgy protagonist' for a 13 year old to use as his profile picture. And it's not just Jin—they messed up a bunch of character's endings too.

The Arcade mode? Some of the worst in the whole series. Tekken 6 also takes the trophy for the worst bosses of the entire franchise, Azazel and Nancy are legit some shit i'd expect from MUGEN and not a franchise that sold millions. No one likes to fight gigantic boring atrocities like those bosses.

The Scenario Campaign even being simple is pretty cool though. Even disliking the story a lot and really not being a fan of Lars and Alisa, i had a great time playing in it back in the Xbox 360 days. It's a mode that adds a lot of replayability to the game and a decent Tekken Force evolution. In the end Tekken 6 is not a bad game but it's definitely one of my least favorite Tekken's taking in consideration the few flaws of the game are huge.

I haven't played much yet but at least for now, I can say it's pretty much the same game as before. The 'II' in the title means almost nothing because this feels more like a new edition than a sequel. The old characters look pretty much the same. There are a few great new tracks in the soundtrack, but most are reused from previous games, with at most a new 30-second solo added to them. The new UI looks mostly great, but it's a bit more generic than the old one and i also can't tell much of a change gameplay-wise, but I'm only a casual in this franchise, so take this with a grain of salt.

It's a good game, and I will play it a lot, but it's a super safe move by the devs and what i'm seeing at the moment is way less than i expected a sequel to be. That's normal with niche games like UNIB though, so I'm not really upset. Games like that rarely get a huge sequel that changes everything like some of the big ones such as King of Fighters, Guilty Gear, or Street Fighter do. If the game is at a fair price where you live, I see no reason not to buy it to give it a try. However, in my country, the price is ridiculous for pretty much the same game as before. Might as well buy a more popular fighting game that will have active players for much longer than UNIB and have way more new content. Maybe this release goes well enough that one day they do an actual sequel. Always a possibility; we'll see how it goes with the sales after they fix the online.

Completed on the HD Collection, though it strangely lacks HD textures. It's undeniably a dated game; the clunky fixed camera itself is a relic from the past. However, that doesn't make it a bad game, and there's still some enjoyment to be had, but the only things that i genuinely found impressive were the amazing soundtrack, the atmosphere and the map. I love the castle design.

Despite its innovative combat at the time, the gameplay is really barebones and can be quite clunky, depending on the opponent. Also, the few "actual" big combos I managed to learn didn't seem to serve much purpose. Most of the time, I found myself relying on the best weapon for the situation and using a simple but powerful combo/attack to kill my target as soon as possible.

The game also loves reusing, featuring repeated bosses and tons of enemies that are just the same monster with a different color, which can become quite tiresome. It doesn't help too that some enemies are boring to deal with and the bosses as easy as most of them are, they can be a pain in the ass if not using the best weapon for the fight. Nelo is cool though; I enjoyed the fights with him.

While the story provides an minor additional incentive to continue playing, it's really cheesy. Nonetheless, it's a minor aspect of the game and doesn't bothered me at all, it actually made me laugh most of the time.

There's also some "puzzles" here and there that i'm absolutely sure that are here just because this game was supposed to be Resident Evil, some shoot em up moments and some diving on first person for some reason. Those things does make DMC1 quite unique, but all of this isn't really well made or fun to play, so whatever.

If you're a fan of the Devil May Cry series, there's no reason to skip this game. Play it and draw your own conclusions, but be prepared for the dated aspects and remember to delete the "Be stylish" mindset that the franchise adopted down on the road while playing it, this game is all about dealing a shit-ton of damage quick and not being hit while doing it, that's it.

Amazing game. The gameplay is fairly similar to Akatsuki Blitzkampf (my man Akatsuki is even in the game), using 3 buttons for weak, medium, and strong attacks, but with the addition of one extra button for EX actions. Just like ABK, it's easy to learn the basics and start doing some decent-looking and satisfying combos. The spritework and diverse characters also contribute to making the combos feel great. If only En-Eins was as good as this game.

But the soundtrack though! This is where the game fucking shines. It's easily the best soundtrack I've ever heard in a fighting game. It's on par, maybe even better than iconic soundtracks like Street Fighter 2. Raito is genuinely a genius.

I had fun with it, but there are definitely better auto-shooters out there, some even for free, like Holocure. One concept that Kagura implemented, which I haven't seen in other auto-shooters I've played so far, is a map. I really wish more games in this genre had one. The tier leveling up as you play is cool too. However, the game is a bit rough. It's completely playable, but there are some annoying things, like grids on the floor that made it look like I'm playing in Debug mode, enemies sometimes go through walls, and in certain places where there was supposed to be a wall, there are just black squares, as if they forgot to put a wall sprite. There's some quick fun to be had here if you are a fan of the genre but it's nothing incredible, can't expect much from a porn game developer suddenly doing a normal game, to be fair.

The game is mediocre, if you don't enjoy Survival games it's even worse, but nothing made me laugh more this month than seeing Pokémon fans having a mental breakdown over this game's existence so i gotta give a point to this shit, lol. This being genuinely considered by a ton of people as a Pokémon competitor just shows the pathetic state the franchise finds itself in. Now, do you want a example of a good game based on a Nintendo franchise? The popular Pizza Tower—it's like Wario Land but 100 times better. You should buy it NOW!! Don't forget to check ANTONBLAST too; support games made with love.

Did you ever asked for a Street Fighter reskin of another successful shitty Gacha adding nothing of value besides some cool art of the characters you love? If for some unhinged reason you say yes, SF: Duel is for you.

It's a great game for when you're taking a shit or when you don't have anything else to play, but don't expect anything more than that. There's a stupid stamina system that prevents you from playing the game too much, even the devs don't want you to play the game more than five seconds. I give this game just 2 years of life before being shutdown and only because Capcom let their gachas live more than usual, if it wasn't for that i would give 1 year.

Hated by the competitive scene and some other dumb people, Tekken 4 is everything i loved in Tekken 1-3 but on a new generation of consoles. The gameplay is what you would expect of Tekken but with some slopes and breakables on stages that in my experience only made me have more fun with the game. The replayability is also off the charts with a amazing story that i will talk about soon and some new modes including Tekken Force, that is now in full 3D. If you just want some singleplayer or casual Vs. with friends, Tekken 4 is one of the best games on the series.

This game's where the story mode peaked too, Tekken 4 not only follow the steps of old Tekken but goes even further with the best writing on the series, intro's with cool as hell artworks and a way more grounded story before the damage Tekken 6 would tragically do on Tekken lore (I miss the old Jin, man). Unlike what Tekken became in the future, Tekken 4 respects the old characters legacy and what they mean for the fans while still not letting them completely take the spotlight of the new characters like Christie, Steve and Marduk. There's something i don't enjoy much though, i like human/humanoid bosses but the Heihachi fight is kinda mid. At least it's not Azazel tho, i would rather fight Heihachi diaper mode a hundred times instead of having to fight Azazel.

The art direction in this game is also the best of all Tekken, it just gives me a 00's nostalgia i can't ignore along with badass designs for the characters. I admit it's kinda edgy sometimes but it looks so cool, Paul's design is peak. Those stages, the soundtrack, all of this game is pure style. You cannot go wrong with playing some Tekken 4 nowadays, it's guaranteed fun if you enjoyed the previous entries.


The final Tekken from the PSX Trilogy and one of the best fighting games of all time. It's been some weeks since i got stuck on a Tekken rabbit hole and i literally can't play any fighting game without thinking i would be happier playing some matches and unlocking new characters at Tekken.

The gameplay is way more fun, I feel rewarded when beating the game with every single character, the soundtrack never disappoints and unlike all games after Tekken 4, the story is moving forward. From the ugly ass endings from Tekken 1 to the more well-thought ones from Tekken 3, there's just something about those characters that makes me wanna see all of it. I never felt this with any other fighting game. It's just so cool to see the story progress and even have some foreshadowing on previous games like Forest Law appearing 2 games before as a kid on Yoshimitsu's ending of Tekken 1 or King II probably being one of those kids on King's ending of Tekken 2.

For a long time i saw Tekken as just another generic ass 3D fighting game, I wouldn't imagine in a million years I would enjoy the journey this much. Let's hope that Namco will not let the story and endings lose all its charm and disrespect iconic characters that made the franchise famous in the first place... i'm sure they would never do that.

A huge improvement to Tekken 1 both in terms of gameplay and graphics. Currently, I've only played Heihachi's Arcade mode, and he's definitely more enjoyable to play than Kazuya in the first game. This is probably due to the fact that Tekken 2 now has a training mode, allowing me to learn my fucking character's moves before playing the Arcade mode.

The soundtrack is good, and as expected, the story is dumb. Now, with the obvious things out of the way: the game is fun, fair, and I felt much more in control than in Tekken 1. However, my main issue with Tekken 2 lies with the final boss, Devil Kazuya. His model looks horrible, and he loves to spam his stupid laser when he's getting his ass handed to him. The normal Kazuya fight is way more cool. It's a game worth a play if you're interested on the past of the franchise or the past of 3D Fighting games in general, you will have more fun with this than by playing 1 for sure.