As 15-minute horror games go, this is a decent enough little point-and-click, but the story is so underdeveloped that it feels more like a teaser or proof of concept for a larger game than a self-contained, bite-sized game. Will try some of this dev's other games to see if they stick the landing better.

A short, nicely creepy sci-fi walking sim with slight text adventure elements and glitched-out PS1-esque visuals. The ending sequence probably shouldn't have introduced a fail state, but it's easy enough to avoid.

2021

A horror-themed take on Pikmin is an interesting idea and the glitched-out pixel art is nicely creepy, but after spending just a little while on this, the combat focus, lack of difficulty settings, and sparse checkpoints suggest that this just isn't going to be my thing. I'm sure others will like it better, but I'd recommend The Wild at Heart instead for a 2D Pikmin-like on PC.

Solid first-person horror walking sim with light stealth elements and Nordic mythological themes. Nothing extraordinarily novel for this sort of game, but what's here is fairly well done, though it could have used some more checkpoints, and a few objectives could have been clearer.

Heavily qualified recommendation: A solid, enjoyably tense horror cinematic narrative game for most of its length despite some dumb genre tropes, which unfortunately shits the bed pretty badly in its last 20 minutes or so; I encountered multiple abrupt character deaths that felt unearned by my prior choices, and the twist ending is absolutely godawful and completely undermines the entire story up to that point. Worth a play if you're a fan of horror and cinematic narrative games with high production values, but only in a bundle or at a steep discount.

it's a short, PT-inspired horror walking sim, with the usual formula of a small space that alters itself with various spooky happenings as you backtrack back and forth. Not bad for a game in that subgenre made by a single developer, but too janky for my taste; I ran into a bug where I was viewing a security camera feed and was unable to exit out.

Solid PS1/PS2-inspired 3D platformer that's generally a lot of fun when it sticks to platforming, but suffers from some pretty rough edges: some of the minigames intended to break up the pacing are pretty uneven; there's an awful trial-and-error maze sequence that I have no idea how anyone is supposed to complete without a walkthrough; and the final boss has one particular attack that can only be avoided with much more precise jumping than anything else in the game up to that point has demanded (I didn't finish the game due to the consequent difficulty spike). A decent pick if you want a seasonally themed game for October that isn't a horror game, though if you just want to play a 3D platformer that isn't too challenging, there are better options; I'd recommend New Super Lucky's Tale, personally.

Short, reasonably polished mystery walking sim, whose biggest weakness is its story. Keeping things as vague as possible, the story the game initially seems to be telling is not the one it ends up telling, and for the latter story to have worked, the protagonists would probably need to have been much more fleshed out than they are. Nice outdoor areas and Scandinavian vibes, at least, and some people will probably like the game's twist(s) better than I did; might at least be worth a try if you can get it on sale or in a bundle.

Enjoyable, fairly short stealth-horror game with nice atmosphere and visuals. Not terribly original, but I had a decent enough time playing it, though maybe it helped that most of it was on Easy difficulty. I'm a bit surprised to see that reviews here are so negative, but to each their own, I guess.

strange that this is getting a multiplayer shooter spinoff, since nothing about this game's story or world-building suggests that as a logical bit of brand extension. weird

Indie horror starts promisingly enough, with the regional specificity of its Norwegian setting standing out, and some storytelling that's a bit more ambitious than I would have expected from an indie horror game (perhaps a bit too much so for the limited budget, but that can be kind of endearing in a way).

Then I got to the game's first stealth section, which very quickly hits you with a trifecta of bad checkpointing, instant death if you get spotted, and art direction that makes it far too difficult to tell the difference between what's mere scenery and what's a traversable path necessary to advance forward. No thanks, I have better ways to spend my time.

Boring, generic, poorly written horror walking simulator that quickly degenerates into stumbling around darkened rooms pixel-hunting for whatever item is necessary to advance the story. On the positive side, the outdoor areas are pretty (as is typical for Bodur's games), and it's apparently quite short, but still not short enough.

Seems like a pretty solid (though not particularly scary) horror game, but levels are quite long and there are some very questionably spaced checkpoints, something for which I don't have a very high tolerance, especially in a game with no manual save feature. Maybe I'll come back to it at some point, I dunno.

Probably a very good game for what it's trying to do, and more so by 2012 standards, but it's just not for me, I'm afraid. I admire the atmosphere, the deliberately ugly visuals, and the story the game is attempting to tell, but old-school point-and-click (granted, that phrase doesn't apply literally here since there are no mouse controls, but it's the same sort of inventory puzzle-focused design) adventure games aren't my cup of tea to begin with, movement is painfully slow, and there's just too much technical/UI jank here resulting from being built on an ancient engine. Maybe I'll just skip to Lorelai, since at least that one is built in a modern game engine instead of AGS

Little Nightmares-esque 2.5D puzzle/adventure (not really a puzzle-platformer, since you can't jump and the gravity mechanic isn't really equivalent), occasionally a bit obtuse but enjoyable until I got to the egregiously terrible timed maze puzzle at the end of the train chapter. Found this to be a huge difficulty spike and I genuinely have no idea how this made it through playtesting, even though it's a clever idea conceptually. Still, I mostly liked the game overall, so I'll give it a heavily qualified recommendation. Tower DLC also isn't bad

2021

2D side-scrolling... action-adventure game, I guess?... that incorporates elements of cinematic platformers, Metroidvanias, traditional stage-based platformers, and even a bit of character action, but doesn't really feel classifiable as any of those things. Was enjoying it up until the point I got stuck on a big difficulty spike of a boss battle 2/3 or so of the way through the game, but oh well.