object manipulation mechanics are deeply broken and require far too much fiddling around

not paced quite as well as the main campaign and lacks the open-world element, but stunning visuals and some solid set pieces

core gameplay is great but gave up after an incredibly cheap difficulty spike involving the headbutt move (which is much easier to accidentally do in the wrong direction than the other special moves)

wonderful narrative game that manages to evoke a wistful early-adolescent mood with some extremely simple 3D visuals

polished and charming twin-stick platformer that looks like a narrative-driven puzzle-platform game but is actually a much more challenging traditional platformer, even with its unconventional grapple mechanic. fun, just got too hard for me

I absolutely suck at this game (can only get to stage 7 or so on the easy difficulty), but man, stunning synthesis of gameplay, visuals, and music

absolutely beautiful cinematic platformer. doesn't reinvent the wheel for the genre but still highly recommended

possibly a bit too obscure for its own good, but still a brilliantly unconventional way to tell a game narrative

Dull shooting, half-baked story, bland mission design, but it sure is pretty

a bottomless hole that consumes everything around it: both potent metaphor and a great premise for a video game

this is an AAA shooter campaign done right. Stunning visuals, varied level design, and the open-world elements work surprisingly well.

2017

Like a mechanically themed, more linear Zelda, and who doesn’t love seeing chunks of the world rise up and rotate around you?

decidedly on the easy side as 3D platformers go, but the mechanics and pacing are solid, and hey, sometimes you just want to play something cute and chill

dudebro shootbang

PLOT TWIST: you are a bad person because you did dudebro shootbang

Not as good as GRIS but still a solid entry in the arty narrative indie game about a waifish girl overcoming trauma genre