Mancheg00bfusc8r
2018
nice atmosphere and art direction, but while I get not wanting to hold players’ hands, you really need some sort of objective marker if you’re going to have levels designed and laid out around 6DOF movement in expansive spaces, or at the very least make landmarks a lot more visually distinct. additionally, even with a gamepad, the controls never felt intuitive enough to reliably pull off the precise maneuvers many of the objectives demand
2017
2020
2020
2018
Enjoyable 3D puzzle-platformer with a nifty gravity-defying gimmick and light Metroidvania elements. Not without its flaws (poor camera controls, some gimmick levels that deviate too far from the core premise), but figuring out how to navigate each level is fun enough to put up with some frustration.
2018
2020
2020
2019