Mancheg00bfusc8r
2008
atmosphere and combat mechanics are great, but level/encounter/mission design are awfully repetitive (Kendra tells you to go somewhere to do something, but you soon discover that it's broken, so instead you have to go somewhere else to flip four switches or whatever, each of which spawn necromorphs after being flipped); would have worked as a 5-6 hour game, but it's twice that length. didn't finish
2019
solid blend of 2.5D platforming and vaguely Zelda-esque top-down overworld exploration that unfortunately falls prey to one of my least favorite platformer design tropes, making "optional" collectibles that aren't required to complete any particular level mandatory to unlock new levels. just finishing each stage should be enough of a challenge; if you want to hide bonus levels behind collectibles, fine, but effectively requiring that you replay previously completed levels to get tricky collectibles is just a cheap, artificial way to increase playtime and difficulty
2019
2010
TBD
2013
2021
2019
a brilliantly designed and crafted game that I admired more than I actually enjoyed playing, at least past the early hours. some people love having a thick layer of friction between them and the game world, some people love being harshly punished for failure by having to repeat a whole long-ass sequence of timed steps over and over, but I don’t
2018
Interesting hybrid of a Journey-style abstract narrative game with a much more purely abstract walking sim like Proteus. Can’t say it’s entirely successful - it would benefit from some combination of more varied gameplay, an (even) shorter length, or more of a narrative to give it a greater sense of structure and progression - but it’s a chill and trippy experience while it lasts.
2019
as a walking simulator, it's competent, despite some questionable design decisions (infrequent autosave points, too many points where you have to stand around waiting for lengthy dialogue to end before you can continue to move forward), but if you're going to tackle such weighty issues in a game, you need to do a far better job than this. found the ending to be particularly distasteful