too mechanically dull, repetitive, and tonally infantile (especially in the voice acting, most of which sounds like a particularly condescending adult reading a children's book out loud) for me to bother finishing even at its very short length

I preferred Virginia's more obtuse Lynchian narrative, but this is still pretty solid for a narrative game with very limited interactivity. Not the biggest fan of the turn the plot takes in the final chapter, though - it's not really consistent with the tone of the first six, and ties too many things up a bit too neatly for my taste

2021

very pretty and mostly very enjoyable combat-free exploration platformer, impressive for a game created by a single person. some frustrating bits with overly demanding platforming towards the end, though

also, I expected this to be more in the vein of Abzu/Journey/etc than it is. While the comparisons aren’t entirely baseless, this places more emphasis on gameplay and significantly less on storytelling compared to those

Charming and polished with some great writing, marred by some pacing issues (rhythm sequences that go on much longer than they should)

chill, atmospheric story-driven climbing in a small open world. a bit repetitive, some clunky movement, and the story ultimately doesn't do much with some interesting ideas, but hey, hopefully the sequel coming out soon will do more with the premise

can't say I'm shocked, but turns out that this game has simply not aged very well in 2021, aside from its obvious strengths in art direction, writing, and story. not the platforming, not the level design (in the gameplay sense), and definitely not the combat or the use of finite lives

oh well, still excited for the sequel in a few weeks!

Idk, this just felt off compared to the main campaign. That or I’m just not in the mood for more AC right now

Significant improvement over the original, with actual narrative momentum and cool set pieces in lieu of repetitive fetch quests

Decent way to spend a relaxing few hours looking at some well-rendered sea creatures. That said, there’s a fine line between relaxing and boring, and it only just avoids crossing that line by virtue of its brevity.

not entirely free of the original game's flaws, but a vast improvement nonetheless. amazing use of 3D platforming environments in service of storytelling, solid mechanics, and one of the best games I've played in a while

This review contains spoilers

the critics may have trashed this game's story, but I incest you discover all its surprises for yourself!

it's... well, it's an interesting failure, at least, provided you play with a walkthrough handy

amusing premise that wears thin awfully fast. needed to go over the top much faster and with much more satisfying environmental destruction for this to really work

it's not a particularly good walking simulator, or a particularly good first-person shooter, or a particularly good stealth game, or a particularly good horror game, but this oddly paced and oddly structured genre mash-up is at least an interesting mess

a game that does one thing pretty well and then adds a ton of extraneous and tedious open-world bloat around it

that one thing, the destruction mechanic, holds up fairly well, but the same can't be said for the clunky combat, dull missions, unenjoyable traversal mechanics, or barren open world with far too much space between objectives.

instead of what we got, this should have been a linear, level-based game focused squarely on what it does best (destroying buildings real good), or at least been set in a much smaller and denser open world

2019

cute and charming isometric 3D platformer that isn't quite interesting or varied enough to hold my attention today