Mancheg00bfusc8r
2019
2021
I preferred Virginia's more obtuse Lynchian narrative, but this is still pretty solid for a narrative game with very limited interactivity. Not the biggest fan of the turn the plot takes in the final chapter, though - it's not really consistent with the tone of the first six, and ties too many things up a bit too neatly for my taste
2021
very pretty and mostly very enjoyable combat-free exploration platformer, impressive for a game created by a single person. some frustrating bits with overly demanding platforming towards the end, though
also, I expected this to be more in the vein of Abzu/Journey/etc than it is. While the comparisons aren’t entirely baseless, this places more emphasis on gameplay and significantly less on storytelling compared to those
also, I expected this to be more in the vein of Abzu/Journey/etc than it is. While the comparisons aren’t entirely baseless, this places more emphasis on gameplay and significantly less on storytelling compared to those
2018
2015
2005
can't say I'm shocked, but turns out that this game has simply not aged very well in 2021, aside from its obvious strengths in art direction, writing, and story. not the platforming, not the level design (in the gameplay sense), and definitely not the combat or the use of finite lives
oh well, still excited for the sequel in a few weeks!
oh well, still excited for the sequel in a few weeks!
2011
2020
2021
2021
2020
2017
a game that does one thing pretty well and then adds a ton of extraneous and tedious open-world bloat around it
that one thing, the destruction mechanic, holds up fairly well, but the same can't be said for the clunky combat, dull missions, unenjoyable traversal mechanics, or barren open world with far too much space between objectives.
instead of what we got, this should have been a linear, level-based game focused squarely on what it does best (destroying buildings real good), or at least been set in a much smaller and denser open world
that one thing, the destruction mechanic, holds up fairly well, but the same can't be said for the clunky combat, dull missions, unenjoyable traversal mechanics, or barren open world with far too much space between objectives.
instead of what we got, this should have been a linear, level-based game focused squarely on what it does best (destroying buildings real good), or at least been set in a much smaller and denser open world
2019