a bit longer than it needed to be but still significantly better than the first game. stealth mechanics are actually functional (and this time you generally have a good bit of latitude to either run away or switch to combat if you get spotted by an enemy, instead of an imminent death being all but guaranteed), combat is more enjoyable, there are far fewer instant deaths, and the semi-open-world maps are pretty fun to explore

Well, I mostly enjoyed that, not gonna think too hard about the thematic implications of the story though

I like a lot of indie puzzle-platformers, but this one just didn't live up to its reputation. dig the story and presentation, but the central puzzle mechanic of manually swapping between characters to stack them on top of each other over and over and over again gets tedious pretty fast

Zelda-style action-adventure games are one of my favorite genres, but a few hours in, this just feels extremely bland in about every respect (combat, puzzles, level design, story, art direction) despite an interesting spellcrafting system. Eh.

disturbing and compelling visual novel about an abusive gay relationship, clearly a very personal project for its creator, Lorenzo Redaelli and genuinely unsettling in a way that most straight-up horror games aren't for me. some of the writing is a bit on-the-nose and I'm not the biggest fan of the 2D character art, but the striking use of minimalistic 3D environments, sound design, and stylish UI add greatly to the experience. definitely not going to be for everyone, but recommended for those willing to play a game with this subject matter.

on the downside: the game really should have had a chapter select option. I managed to get the good ending on my first playthrough, but ended up going to YouTube to watch the neutral and bad endings, just because it would have been a pain in the ass to replay the game from the beginning to get to them. Yes, beating the game once does unlock a 2x-speed option for dialogue, but that still doesn't speed things up enough.

janky but enjoyable blend of Telltale-style episodic narrative game, adventure game, and RPG. the writing, voice acting, and visuals each leave a lot to be desired at certain points (there's a ton of beards and chins on the male characters visibly clipping through collars, and the protagonist's VO is a terrible actor who speaks with a wildly out-of-place 21st century American vocal delivery), but there's a lot of potential in this genre combination and I look forward to seeing how VtM: Swansong builds on the groundwork laid here

cute, charming little game with a bunch of fun twists on the cloud premise. Doesn't reach the same heights as What the Golf?, which is going for something similar in that it features a bunch of wildly varied twists on a simple core mechanic, but then, few games could

shitpost in game form. delivers about 15 minutes' worth of janky, memeable fun, which from others' impressions, seems to be only slightly less than the total amount of content here. only worth it with Game Pass really

Cute, very short little vegetable-themed Zelda-like with Extremely Online humor (to give you an idea, one NPC recites a slightly altered version of the Navy SEAL copypasta) and a darker backstory than you’d expect (though the game doesn’t dwell on that part too much). Doesn’t exactly break new ground for this particular subgenre, but makes for a nice, silly little break in between meatier games.

aka "Lara Croft knows she's a white savior trope and feels bad about it."

level design and pacing don't feel as tight as I recall the first two games in the reboot trilogy feeling, despite a welcome increase in puzzles and platforming that ought to have made this the best in the trilogy. still enjoyable, though

one of the most visually striking games I’ve ever played. storytelling is frequently too abstract for its own good and there isn’t a lot of actual gameplay here, but if the visuals and premise seem interesting to you, it’s absolutely worth a play on Game Pass

I'm not too familiar with Radiohead, but this is still a free walking simulator with some trippy visuals, so I gave it a try.

as a game, even one with very limited gameplay, it's pretty flawed; could really use an in-game map, and at some points, the visuals are so stylized and abstract that it becomes difficult to tell how you're supposed to progress. shelved it after I got stuck, possibly due to a bug, might come back at some point

Pikmin-inspired indie (with a dash of Zelda and a much tinier dash of Luigi's Mansion) with gorgeous and charming 2D art. Flawed, to be sure, even if some of the issues folks complained about closer to release have been mitigated by a recent patch, which adds things like an easier difficulty option and a way of recalling all the not-Pikmin to one location. Even so, I was completely hooked through my playthrough and found the exploration and puzzle-solving compelling throughout. Recommended.

incredible co-op 3D platforming experience with wonderfully varied level design and mechanics. an absolute delight to play from beginning to end. wish the story had a more nuanced message about divorce, but it's very well-told for what it is.

there should have been a final boss battle where you get to kill the damn talking book, though

I played this before a couple years ago, but thank you Podquisition for reminding me that this simultaneously nauseating and delightful little abomination of a game exists