2 reviews liked by MapleSerum


I don't know man, I think there are good things in here, stuff like the art direction, music and atmosphere felt pretty decent. And I also feel like there was an intention to tell an interesting, meaningful story with very important themes that should be talked about. But in the end, it shows a lack of commitment towards those themes and ends up having a very surface level approach to them.

It almost feels like it's a story written by someone you just asked what they thought having suicidal depression or mental health issues as a whole feels like, without truly understand what it means. While at the same time, parading the Silent Hill brand to try and get people interested, without giving it a meaningful use.

A formative and strange digital world I spent a lot of time in as a kid. The way that swathes of areas change from one to another, the music, the mystery of higher levels, the limited information in online databases, the mystique of the ever-futuristic "korean versions" that had new content, the weird little rituals of fame and trading and interacting. The sense of depth as you progress towards the Zakum mines, or into the Ant Tunnel. The poor writing and at times broken localization lent itself to a lot of hypothesizing and memorability, the extreme amount of luck required to get stronger equipment bordered on hilarious.

As a game itself... well, I think this game is honest in the sense that there's a ton of grinding, and it sucks ass to do! There's a lot of bizarre and messy decisions, but it adds up (or at least did, for me as a kid) to an overall interesting experience.

Playing as an adult, the magic, of course, is gone, but it's still a game I think about and draw on from time to time.