Replayed this one with a buddy experiencing this for the first time, and he told me ODST was a phenomenal game until the last hour and I honestly agreed. Even on my first playthrough I thought the ending was abrupt and lacked impact, and Costal Highway is really not that good of a final mission. Doesn't help that MCC is completely missing the credits after campaigns, making this issue even worse when we were just immediately sent back to the main menu after the ending cutscene.

Despite that everything that comes before is incredible. Finding the clues of your lost squad members and seeing how they tie into the mission that you play as each of them is such a creative way to tell the story of this game. Although, it felt like the health system in this game, which I imagine the intention was to make the player feel weaker because you're not a spartan, actually felt like you could tank more hits before dying as Chief. Though perhaps it was because I was playing co-op. Or cuz I'm just too good at quickscoping covenant scrubs. #Pwned

this game introducing a brand new boss phase at the very end of helper to hero when i had two pixels of health left was the most evil thing a game has done to me yet.

(Spoiler-Free Review)

It seriously impressed me just how well this PS1 game has aged. Yeah the character models don't look the best compared to what we have now, although personally I think they have charm. Where Metal Gear Solid makes up for that however is the atmosphere, the vibes of Shadow Moses Island are exceptional. The empty echoing warehouses and snowy fields make the player, despite having characters to talk to whenever they'd like, feel isolated and alone.

Gameplay is great! Each room filled with enemies, surveillance cameras and hazards are puzzles that have multiple methods of succeeding and are very satisfying to proceed through. It also makes keeping track of your inventory important, as there will be times when having a certain item will make an encounter significantly less difficult. Also, every boss fight is memorable and requires unique ways of combating their abilities to defeat them. Overall the gameplay has aged very nice!

The part where you need to backtrack to get the sniper rifle to proceed wasn’t that bad in my opinion. And though the keycard temperature puzzle made me roll my eyes at how blatantly obvious the reason for it existing was to pad out gameplay, even that wasn’t very long or difficult.

The story is gripping, and is constantly throwing new information and plot twists to keep the player invested. There were some insane moments that I didn’t see coming at all. Both the good and bad guys have interesting and likeable characters that are backed up by incredible voice acting, especially for 1997 standards.

The soundtrack is so good!! Every ambience, area and combat theme fits perfectly. Introduction, Encounter, Duel, and The Best Is Yet To Come are some of my favorites.

Again it is really awesome just how incredible MGS1 has aged, it might just be the best PlayStation 1 title ever. If you are interested in this series I absolutely recommend this as the entry point. Despite it being over two decades old it's held up exceptionally well and is a must-play experience.

(Btw if you didn’t actually put your controller on the floor during that one cutscene you are weak.)