Jank, but that GOOD jank, you know?

2008

So many games in one, and all of them quite naff. Creature creator has fun to it, mind.

I liked it more than I expected for an incomplete abandoned project, and loved some puzzles, but so much of it felt like bashing my head against a wall.

Mr Driller DrillLand is kind of an odd duck, having a very broad selection of ways to play some Mr Driller good times, including a VERY enjoyable Tower of Druaga tribute, and I don't think there's a better way of playing Mr Driller out there. But it's presented very poorly, with a very cheap feeling to the localisation, cutscenes, and bonuses that are all just the absolute bare minimum, save the fun ending cinematic.
But I mean.... it's all in service to one of the best puzzle games out there, so can't complain.

A fun enough time, not necessarily the most intuitive but always gives you plenty of bits to do or see while you make your way through. The ending run kind of sums up the puzzles, in that ultimately you can just brute force it all.

Nothing clever to say. All the dlc is out, the game is done, I've played it to oblivion, and I can't imagine there ever being a game as good as this is at being this sort of game ever again.

Definitely on the clunkier side of the GBA 'Vanias, mostly as a result of attempted innovation (the good if somewhat fiddly card system) and poor planning for the specs of the original system (it really is too dark, and the whip really is too thin). Still a great, layered experience, and one I'll happily return to given the chance.

Well preserved gems of yesteryear that are great fun, and infinitely playable, though many do serve as a reminder that one of the best things about video games are the endings. Looping until a kill screen brought on by too many points just isn't that conclusive. Play for Dig Dug, Xevious, Splatterhouse Wanpaku Graffiti, and the perfection that is the demake of Pac-Man Championship Edition. Maybe hesitate to remind yourself of Galaxian's slog to a high score.

A fun way to learn what the steam deck can do. Bit alarmed the analog sticks know when my thumbs are on them, via some ancient magic or uh I guess the same way love testers work.

Actual writing of the game yo-yos between just fine and genuinely funny, which checks out with the world of Portal, and that'll do just fine.

I do wish there was... more, though. Couple of arcadey minigames thrown in or something like that.

You can port one of the best video games of all time to a system completely unsuited to it and still come away with a really good game. Shortcuts to finding and selecting hot spots make it a breeze, and so instead you just get a nice portable way to experience the story. Aces.

To me the one marker a game has to pass to receive one star is “technically a game”. This is the closest any game has gotten to not technically being a game.

Great excuse to buy amiibo, if nothing else. Which makes me feel dirty, like a willing participant in capitalism.

Jank, but the sort of jank you enjoy because it lead to actually good stuff.

Not as good as I remembered. Does too many things, all too briefly, and using the Bond music cue for every time you do a Bond-like action wears super thin real quick. Definitely novel coming back to an era when things like standard dual analog controls weren’t ironed out, though.