5 reviews liked by Medora


Absolute amazing conclusion to the Norse adventure of Dad and BOY

Last level introduced me to death grips

Omori

2020

my stairs are lookin pretty tempting rn

Incredibly bizarre but ultimately beautiful gem of a game exploring the themes of mental illness and trauma.
At times, it is horrifying and borderline sickening; Other times, it is uplifting and comforting in a strange kind of way.

The dialogue is written in such a weird manner that, even if it wasn't done on purpose, the grammatical errors and unusual wording felt right at home in this setting, I genuinely thought the whole time it was intentional.

Even the vagueness of the main character discussing certain things feels natural, and the fact that the mental illness the main character is suffering from is never actually revealed leaves the player wondering.
In some cases, it might resonate with some people better than others without needing to put a label on it, and that's why I am so fond of this decision.

An honestly unique experience. I just wish there was more of it, because I love it that much.

so incredibly imperfect! really unique and shockingly polished for what it is, but totk really vindicates my opinion that botw's meditative slant on the open world template was what made it work. still ultimately a cool thing that i'm glad exists though, i just wouldn't want another of this game any time soon. in a similar fashion to elden ring's heavy asset reuse, it's a testament to the wild shit that's possible when studios opt to heavily build on their prior work. there's no way it would be possible to make a game like this without an existing game world and mechanical framework to utilise, and that allows for some insane mechanical experimentation - if botw was a detailed and polished but ultimately fairly restrained immersive sim -like then totk is the "fuck it, we can make this work" version of that. link warp through every ceiling in the game who gives a shit anymore