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Days in Journal

1 day

Last played

March 29, 2024

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DISPLAY


Have you ever had a moment where you fuck up royally at something, and you just wish that you could go back and do it over again so that it turns into a positive memory of your life? I’m sure we have all had those instances of memories we wish we could forget, as I definitely wish I could forget about a lot of the fuck ups I made in the past, or to go back and remedy those situations. Unfortunately, unless we ever invent time travel, that will most likely never happen. With video games and other forms of media, though, that is a different story. You could release something that many consider pretty lackluster, bad, or just flat out god-awful, and the people that worked on it could live in shame for the rest of their lives because of it, or, on the other hand, you could go back to what you had before, change some things up or rebuild it entirely from scratch, and you could redeem said product by making it much better in the public’s eyes. One such instance of this happening would be with the dated title known as New Adventure Island.

So, technically, this game is not a remake of the original Adventure Island, and it is instead just another game that was made in the Adventure Island series, but from what I have played here, it may as well be a remake. It shares a lot of very similar elements with the original game, from the levels to the things that you fight, even down to the bosses, which could be seen as a bad thing right out of the gate. I have mentioned plenty of times in the past that I think that the original Adventure Island, and the original Wonder Boy to an extent, are bad games, being extremely repetitive, way too difficult, and just not fun to play through after a while. Thankfully though, this game pretty much takes a lot of the problems that the original game had and fixes it, making a pretty good game out of it. I wouldn’t say it fixed all my major gripes with that original game, but it does make things a lot more fun to play, while also being charming and fast at the same time.

The story is all too familiar for every game in this series, where Master Higgins gets married to Tina in a glorious ceremony at the church, but all of a sudden, the evil Baron Bronsky comes down and not only kidnaps Tina, but also the many island children that have come to enjoy the ceremony, so in a fit of rage, Master Higgins then sets out to once again save Tina, all of the island children, and defeat the Baron once and for all, which is about as generic as a story for this series gets, and it does nothing more then continuing to make me feel bad for Higgins, as the guy just can’t have a relationship without someone kidnapping his girl. The graphics are fantastic, having a wonderful art style that I don’t want to stop looking at, even if the animations for the enemies and bosses leave a lot to be desired, the music is pretty good, having plenty of energetic and cheery tunes, along with some more menacing ones that were also nice to hear, and the control/gameplay is… well, it is an Adventure Island game, so you should know by now what to expect.

The game is a 2D action platformer, where you take control of Master Higgins yet again, go through six different worlds, each with four levels a piece, along with a seventh final stage, dodge plenty of enemies along the way or defeat them using whatever weapons that you may find on your journey, gather plenty of weapons, extra lives, and food items to keep your hunger bar from depleting completely, and take on several fun, albeit very similar bosses that will take some time to take down if you aren’t too careful. For those who have played any other Adventure Island game, especially the original game, then a lot of this will feel very familiar to you, but it does still manage to be very fun most of the time, and it does feel a lot better to play than the original game.

Like I mentioned before, the game is very similar to that of the original game, having very similar level structures, level themes, and the same type of bosses, but thankfully, this game manages to fix all of that by adding in a wonderful little spice of life known as variety. While the level layouts don’t change all too much, all the environments, hazards, and the types of enemies you can encounter change throughout the game, making things visually distinct and interesting for most of the journey and fun to play through, even if it isn’t as interesting as other games. Not to mention, while most of the bosses are the same dude with the head of a different creature, each one has a different attack, such as one that creates a wall of ice spikes to send shooting at you, or one which sends a wave of fire arching towards you. Each one is defeated the same way, but the way that you approach these fights is slightly altered each time, which does make things a lot more fun and engaging, which I really appreciate.

In addition, some elements that were brought into the series in previous sequels are also brought into this title as well. You now have multiple weapons that you can find throughout the land, such as spears, boomerangs, and fireballs, and while most of them work the exact same way, some end up doing more damage than others, making it so that you wanna stick with one weapon for as long as you can for the most effect. And finally, I know I already brought this up earlier, but I absolutely love the visuals in this game, and they help make me want to play more of it so that I can enjoy every second of this. It’s just such a cute art style, and it really shines in instances such as whenever you beat a world, and before the next one, you are greeted with a cutscene that has Master Higgins dancing in some way with some other island creatures, with me having a huge grin on my face the entire time whenever any of these popped up.

However, if none of that sounds all too enticing for you, then at the end of the day, this is just another Adventure Island game. You run around throw things, eat things, and die to that octopus that you didn’t see coming until it is too late. You know how it goes at this point, and this game really doesn’t do anything new or original when compared to every other game before it. That doesn’t necessarily make the game bad at all, but at this point, we are four games in, and the lack of any prominent new features does kinda suck, and it does make it to where I can’t say this game is any better than that of Adventure Island II or even Super Adventure Island. A cute art style can only do so much for something like this before you start asking where all the new, cool shit is.

Overall, despite a major lack of change, and while it isn’t technically a remake at all, New Adventure Island manages to take most of what was wrong with the original game in this series and fixes it to where I ended up having a really great time with it, having the same basic, yet really fun gameplay at a reasonable length, coupled with an amount of charm that made this really enjoyable to admire as I was going along. I would definitely recommend it for those who fans of the previous games in the series, as well as those who didn’t like the original game like me, because while I can’t say for sure that you will like this one much more, you can definitely appreciate the effort put into making this into what is essentially a much better version of that original title. It’s also too bad that this was only released on the TurboGrafx 16, because I would kill to be able to play this game on modern platforms. Yeah, it did get re-released for the Virtual Console and PSN a while back… you know, before those services got shut down……… I hate video game companies so much.

Game #539