10 reviews liked by MeltedSpume


Ao terminar mais um capítulo de Irmão do Jorel e o Jogo Mais Importante da Galáxia, já dá pra ter uma ideia de quais pontos realmente fazem parte da proposta e quais foram uma execução que ainda podia ser aprimorada. Gostei bastante dos novos puzzles e minigames, definitivamente um pequeno pacotinho mais divertido de jogar (e que continua lindo de ver). Mas a falta de dublagem ainda não deixa de fazer falta e a complexidade baixa dos desafios faz o conteúdo acabar tão rápido que é pode ser difícil, dependendo do quanto você gosta do desenho ou não, justificar o valor de comprar 3 capítulos separadamente. Não vai ser um clássico atemporal, mas estou curioso pra ver onde o Irmão do Jorel vai terminar sua jornada.

mais: https://cosmonerd.com.br/games/critica-games/irmao-jorel-jogo-importante-galaxia-capitulo-2-critica/

Não é que Irmão do Jorel e o Jogo Mais Importante da Galáxia seja um jogo ruim. Longe disso, na verdade! Principalmente se você conhece e gosta do desenho, vão ser ali duas horinhas que você vai viver naquele mundinho por mais um pouco e se divertir. Mas é difícil não perceber o potencial perdido que está ali: um jogo licenciado de uma das maiores produções nacionais dos últimos tempos, com um mundo tão interessante e que não consegue mostrar todo esse carisma pelo trabalho sonoro quase inexistente e as mecânicas mais simplórias. Fico no aguardo para os próximos capítulos ainda com um pouquinho de empolgação, mas, se continuar assim, só Steve Magal pra salvar essa aventura.

mais: https://cosmonerd.com.br/games/critica-games/irmao-jorel-jogo-importante-galaxia-capitulo-1-critica/

More of an excuse for me to avoid finishing Unbound? One could see it that way, but... no, I honestly just had a glimmer of nostalgia that I wanted to satisfy (helped by this game getting a big cameo in Clover). Because hoo fucking boy is Snakewood something surprisingly nostalgic for me. Not only that but the game is infamously popular within the community and for good reason. As well as bad reason. Snakewood, as far as I can recall, is one of the first ROM hacks to majorly change the Pokémon format up; which is to say, focusing more on new story directions and generally ignoring the "beat up gym leaders and become winner" plot beats that the series is known for. So it's a bit of a small landmark in that regard? It feels weird to admit and I could be totally misremembering, but as far as I'm aware... this thing right here was once one of the more 'advanced' hacks you could pick up, stepping out of line to do more. I feel like it's become popular for this alone, for daring to try something different and- at the time -being a shakeup from shit like Chaos Black and Quartz. Other hacks from around this time like AshGray would have a similar idea, with similar popularity too. But nowadays, how do they hold up? ...sorry, 'it'. Snakewood is the only game I'm looking at here.

Snakewood is based on Pokémon Ruby and unlike basically ever single modern hack ever squirted onto the internet, was born at a time where the physical/special split was either nonexistent or a niche idea. I'm actually OK with this conceptually, although mainly for nostalgia factor because by the time Gen.3 rolled around the phys/spec typing system was really showing its primitive nature. The Pokémon you get in Snakewood, though, usually make good use of the system even if unfortunate carryovers like Absol still exist. So whilst the gameplay at its core is untouched, why dedicate a section to it? It's certainly not the "disease" type, because that's just a renamed "???" type... no I give mention to the gameplay because it's also housing what is Snakewood's most infamous aspect, the absolutely ABSURD difficulty. This is felt as early as Petalburg Woods where the first roadblock crops up in an instant, having to fight fairly high-level Houndour and Murkrow ("zombie" versions of them but they have the same stats so whatever) that are definitely going to sweep the unknowing and unprepared; this being the start of the game, too, leaves you with fairly limited team options. And the starters at your disposal, though very unique choices, don't help a ton: Koffing, Baltoy, and Paras. Paras in particular is basically playing this game on hard mode, in a game that is already hard mode by default. And again, keep in mind this is an encounter within just the opening hours of the game. Not long after you're facing the glassiest of glass cannons in a battle against a Deoxys expy... followed by an endurance round against a number of Anorith (not usually a tough Pokémon, but in the early game with limited type options it becomes a bit of a wall)... soon after you're fighting some reskinned Charizards, which itself is shortly followed by a gym fight with an awfully infamous gimmick 'mon that you have to stall out. Again, cleaning unprepared/unknowing players with ease. These encounters are clumped in the early game too, remember: All of these examples are just the early game. And they get followed in the near future against a fight involving Raikou, in what could barely be considered the mid game. Gym leaders will later pull legendaries right out of nowhere in a certain back-to-back fight, other legendaries- real and Fakémon -will begin appearing with surprising frequency later down the line... and even if teams aren't crushingly overpowered, the sheer volume of trainers you may have to fight in any given area makes the balancing super dumb. Especially when trainers average about 3 or so Pokémon per team, it makes the game tedious to play a lot of the time; stack-up on items as much as possible, because holy shit you'll need them. Thankfully you can exploit an infinite free potions script at the start of the game, but is that any way to play the game? Being lame like that?

But if its not the battles that rustle people's jimmies, it is absolutely and understandably the overworld chicanery. To give an idea of how badly balanced some of this is, there are SIX puzzle guides given by the creator on the Pokécommunity page for the game. This not counting other grievous areas such as the various doorways on the inquisition island that make traversing things a nightmare, including a warp that sends you right back to do it all over again. Or a trap tile in a later dungeon that sees you forced into an unwinnable fight against a legendary Fakémon, leading you to have to do everything over again if you didn't know that could happen. Really I could keep going but a lot of these boil down to "if you didn't know it was coming, you're getting sent back to the start" and nobody enjoys a game that fucks with them that way. If you claim you do, you're just actually lying; there are clever and fun ways to have your game mess with the player, but cryptic puzzles and/or traps that leave you having to do the same room all over again just because you were playing the game blind... it's not fun. And even as someone running the game for the sixth time now (told you I have nostalgia for this one) I can identify it as unfun, unbalanced, and just pure tedium of game design. The idea of adding harder puzzles isn't a bad one, and heck the Magnemite/Ditto puzzles are great in concept. But they fall flat in execution because of how cryptic they get, especially the former considering it has to be specifically Magnemite... so having a Magneton or Magnezone ain't gonna work, just leading to frustration for players. Overall; the puzzles are too cryptic and unfun for their own good, and the battle balancing is all out of wack aside from the mid game (which also has the best pacing imo) and end game (where everything is at least close enough on-par in terms of strength by then). Why keep going? Because honestly, when you're not stuck in Shaderu hell the game can feel satisfying to beat. Yes, I hate when fangames use legendary Pokémon as an excuse for challenge, but it's thankfully not quite Radical Red levels where everyone and their mom stumbled upon mythics and legends and pseudos. This doesn't excuse the abundance of super strong Pokémon before you'd be adequately equipped to face them, for sure, but it's at least not every trainer. You get me? They pull SOME punches, most trainers who have Uber-tiers make enough sense having them. But these battles should've been spaced better imo, saved for later on in the game. Because Snakewood adds plenty of threatening and cool new Fakémon even without legendaries, seeing those get used more frequently would've been great. Because as it is, a lot of the zombie Pokémon are either repeated over and over (Graveill line, Moulder line, Houndsour line...) or used in maybe only one or two areas in the entire game (Stitcher and Shinigami are especially guilty of this). Although I will admit, the limited use of the Telefang monsters (yes I'm serious) makes sense considering they're only involved for a smaller part of the story. I rambled longer than I meant to... game balance is stinky, that's the point I wanted to make.

However, Snakewood prides itself on story! So how is the story? ...well the creator admitted to losing interest in it partway through making the game, so that's a brilliant notion to dive in with. But I digress. I honestly didn't really guess as such until reading it outright, because the plot... is confused and messy, but for this game it makes just enough sense. Now this is NOT a good story, hell I can only just about bring myself to call it passable, but Snakewood is so unhinged and off-the-wall that by its own standards it somehow works. Barely. Now there is a huge caveat to this, and that is the game starting off with a more bleak tone that becomes dropped in favour of something more parodic around halfway through; this makes the later push back towards a serious narrative feel weird, because by then it feels like the game had stopped dealing with the darker aspects initially setup. As said in my Pokémon Wack review I don't mind a game that wants to try both tones! It can be done well when pulled off correctly. But in here, it really feels forced; mainly with how the Deadly Seven just, out of nowhere, go from lmao funny action guys spouting nonsense to starkly seriously martial art warriors. If there were more telltale signs that there was more to them than meets the eye, this twist would be pretty enjoyabe. But it comes off as "damn I made the game too silly, how is this apocalypse plot going to be taken seriously now?" and a sharp turn into reverse to try and save-face. Amazingly the car doesn't crash in this scenario, but definitely suffers damage regardless. What also doesn't help is a lot of characters and plot beats from the first half of the game get scrapped or rushed into a rewritten form because, by the creator's own admission, he was bored with the original idea. This especially stings with the horsemen plot, as it ends up going basically nowhere. A lot of fluff comes up once or twice only, usually just to be filler... and this game unfortunately predates Wack by having a "voice of god" moment where creator-kun admits that nothing that has happened matters, or will matter. Thankfully this is an optional scene (at least I believe it is...) and doesn't come with the game ending, but it's still bizarre to have the player character just. Accept that nothing in the world matters, and continue onwards despite that. It's also very immersion breaking, as also mentioned in my Wack critique, granted this game was already very loosely dangling the immersion threads by that point in the story.

So... the gameplay is messily balanced, the story is unfocused and goes off-rail too much to be taken fully seriously, the zombie Pokémon are barely even usable for yourself. Why isn't this a 1-star game? Because it does do a complete and unique journey, for better or worse. Snakewood may not necessarily excel at anything it sets out to do, but it still has plenty of good and fun ideas that function for the most part. Consider as well the timeframe in which this was released. To have played it on launch must've been something else, because even as someone a little later to the party (I first played it in early 2012) seeing everything unique the game had set out to do was a lot of fun. Nowadays it's nothing more than a relic of the past: An embarrassing mess of ideas that unfortunately rarely works out or results in anything cohesive. This game is hard to call good or even OK... but it's such a mess that it becomes enjoyable in a twisted way. "So bad it's good" if you will. The main issue is how first-time players will be stuck, lost, and undoubtedly frustrated because of everything that is so cryptic about it. Especially if they've come off of playing newer, better hacks that respect your time and are just generally well put-together. But for an oldie in the ROM hack scene like myself, this one doesn't get as much scorn from me as it would others. Fuck, as mentioned earlier this was my sixth playthrough of the game! I'm amazed at myself for being able to stomach it even half that many times, because wow... I really wouldn't blame anyone dropping this partway through, or ignoring it outright.

The story doesn't know what it wants to do, the main draw of zombie Pokémon is unfortunately undercooked, the attempts at humour reek of 2010s lolrandom internet, the balancing is all over the place, there are a number of glitches ranging from harmless to save-destroying (including right at the end of the game yikes), there's a handful of Pokémon with unfinished sprites, there are sprites that are comedically unpolished ("Gigawolf" is fucking funny)... yet I just still enjoy this one. It's a mess, but it's a beautiful mess. I really do miss this age of Pokémon ROM hacking, before decomp hacks became standard and people instead had to carefully articulate every sprite and script change as to not fuck-up everything. Snakewood pales compared to most ROM hacks, saying nothing of how its heavily outclassed by decomp projects, but it's so bad it's good. I feel this game encompasses the "if you know, you know" phrase; people who've played this in the past will get a sick sense of enjoyment out of it. But if you're not nostalgic for this game or the era it comes from, it is a very VERY difficult recommendation to make... and not one I think I could suggest, even if it would be your first Pokémon ROM hack.

Snakewood is a relic. It's a relic covered in grime and dirt that'll be worth 50 cents on the second-hand market, but it's still a relic that has fond memories associated with it. Just like a gunky relic, you know it's shit and not worth much of anything, but you want to hold onto it for that sentimental value; for being "of its time". It's not good, but I enjoy it. And that's OK.

The 5-stars on this one is very genuine. No meme, no joke, no bullshit: I fully believe this game deserves the rating. Not only is it what I now consider to be my favourite Pokemon fangame, but also what I would say is the BEST Pokemon fangame. This game is honestly peak ROM hacking which I didn't expect from what is at the offset, and at it's core, a silly cringe-worthy 4Chan homage. But the word homage rings very true here, because despite mocking Pokemon itself and those who take it too seriously this is an honest love-letter to fans of the series with many a community reference and wonderfully balanced gameplay that provides a tough but fair challenge which reasonably scales along the journey.

But this game has a reputation which I cannot just ignore here, can I? As already mentioned, Pokemon Clover is a homage to 4Chan and was made by numerous anons from the /vp/ board across years of collective work. Starting life as a simple FireRed edit the game has developed over it's nearly 10 year lifecycle to become what it is today; I can't admit to having played any of these older versions of the game but I was aware of it for most of it's developmental lifespan. I never thought a whole lot of it back then as I had mainly come to know it as "the ROM made by a bunch of fans at once" which alone was a cool concept... but I guess I just never looked into it much more than that. A bit of a shame, but better late than never with this one.

Of course the one thing most people will bring up with this game is the 4Chan aspect, which is very well reflected in the game's tone. Both the creature designs and the humour of the game world. To start with the former, I understand that there are absolutely offensive designs here with many of their basis being abnormal, memes, itself offensive, or in-jokes. However, unlike most edgy/"offensive" ROM hacks I feel Clover does something incredibly well with the creature designs; making them work as actual Pokemon. Your typical edgy-era hack would just put in crudely draw genitals and nazi symbols as "creatures" and call it a day, but the Clover devs really ran with the concepts given and made creatures that- although obviously based on things that wouldn't be on the table for the official games -still look like believable Pokemon. I'm dead serious and I WILL die on this hill, because it's a very valid point. Yeah, names like Furnazi kinda spell out the reference for you but divorced from the name/basis it really does look like an official Pokemon; likewise for Finasoven, the thing it evolves into. Lizakbar and Vandash are perhaps too closely on-the-nose to be justifiably real but still work as creature designs despite that, rather than "let's put in an Osama Bin Laden PNG" or "let's draw blackface on an NPC sprite" which would've been the lazier and cheaper route to get shock factor in there. Then you get the unsubtle designs like Rainglock, Barbarkley, Motherfuck/Hofucno... and especially Kuklux/Kuklan. But dare I say these few unsubtle designs being the exception make them work? ...let me explain; the game builds itself up as having Pokemon based on various edgy/offensive/random concepts, only to then chuck out something like Motherfuck or Kuklux at you out of nowhere. The sudden appearance of these very blatant designs is what makes them humorous, offensive or otherwise. There are then Pokemon designs that aren't even offensive at all and are just genuinely cool ideas for creatures with amazing spritework to bring them to life: The Clovermon selection is a brilliant spread of cringy, offensive, straight-up cool, and everything in-between. It's absolutely wonderful and I loved discovering it throughout my playtime.

For the writing/game world, yeah. What the hell else would you expect from a game like this... basically nothing is off-the-table: If you exist, no doubt some part of your existence is going to be made fun of in this game. And here's the thing, here's my spicy hot-take. I don't mind it; I don't think it's as offensive as people make out; I don't think it existing is wrong, either. Yeah there absolutely are very dated and unfunny lines in this game, I cannot and won't deny that. The second city is a 'feminazi' dig after all, something that hasn't been relevant in years. But it's important to consider the timeline of this game's development, as well as how everyone gets made fun of here. I will emphasize again: EVERYONE gets made fun of here. There are lines of text that insult the game itself, for fuck's sake. I am part of one of the marginalized groups that is mocked in this game and yet I didn't take offense to it despite having received legit harassment before (face-to-face, in the real world, not someone sending petty online messages). Not all of it made me laugh, but there were points where it got me either because it was unexpected or because despite the over exaggerations it felt relatable in a sense. And that's something I think is important, being able to laugh at yourself. If this game was all "haha n-word" and saying gay people should die or whatever, yeah it'd absolutely cross the line from funny to plain offensive. This game not only makes fun of literally everyone, not only exaggerates things to an often unreal degree, but lampshades itself constantly. The neo-nazis for example are portrayed as being right because that's how they see themselves, yet are given trainer names that insult them for being obviously in the wrong. The merchants (no prize for guessing what these are reskinned to be) are constantly around tinfoil-hat NPCs who spout total bull pretty much every point in the game. The gym leader who is literally a nazi gets to have a spot of development by showing how his beliefs came from his bad upbringing and how he's considering a change for the obviously better. The overall writing in this game isn't top-tier or anything, but to write it all off as just being pointlessly offensive isn't exactly correct either. It's edgy, it's shameless, it takes no prisoners; Clover does make fun of people, absolutely. But it does more than just yell slurs at minorities. It goes after everyone, including itself, the people who made it, the people who are playing it, with hyperbolic humour. Whether or not this humour is for you is another question, and if it's not? More power to you. The game does warn you upfront though that the game is going to be edgy/offensive, if Googling it alone somehow didn't give you an idea of what to expect. It's not like it's tricking you into playing an offensive game.

So far all I've really done is defend what I see being the most attacked parts of the game. And honestly I will die on these hills, the game is obviously offensive but it's not promoting an agenda. Whether or not some of the hundreds of anonymous contributors held any kind of beliefs is not for us to know, but a few rotten eggs in this case wouldn't (or shouldn't) taint the entire product. Because it's quite obvious to me that the intent isn't to spread actual hatred; if anyone played this game and had their own sick thoughts "justified" from that, then they would've already been looking for that approval from literally anywhere else. The fault lies on the individual, not the game openly mocking people who believe such things. I digress, though... the serious talk is all well and good. But this is a game, not a political debate. How does the game part of this game hold up?

...well it's Pokemon, big surprise. But with a whole roster of brand-new monsters it really does feel like stepping into a new official release, albeit with this thing most of the main games don't know; challenge. Pokemon Clover features a really great difficulty curve that although starting off as your standard Pokemon fare will gradually turn into making use of EV-trained teams with idealistic moves and items, whilst never once leaving you feeling like you're lagging behind. The game especially takes advantage of this by having its first half not require any serious EV-training of your own, whilst heavily encouraging it in the second half. At the same time however the game makes training-up a competitive grade team incredibly easy very early into this portion of the game, with it being theoretically doable even before then if you're determined enough to max-out a certain Pokemon earlier on. Better still, this game is built around trial-and-error with you expected to lose most major fights at least once before acquiring a victory. Unlike most other difficulty ROM hacks, too, these eventual victories feel satisfying. Playing around with all the new Pokemon to find what works for specific matchups is incredibly fun, with training them up taking no time at all too it's easy to just pop on some background noise as you grind-up a new team member before setting back off into battle and see how your new crew matches-up. Most of this, for me, came during the first half of the game and primarily around the last three gym leaders who ended up exposing some bad type coverage in my team building. Yet all I did was try out a couple new members (two of whom ended up staying for the rest of this part of the game) and found success not long after, rather than being actually roadblocked for what felt like ages because the AI would cheat or have items/Pokemon obviously better than my own. The game actually tests you with engaging team designs, encouraging you to mess around with the options presented before you and using your brain for tactical play. It'll gradually ease you into the tougher battles whilst still giving a nice sprinkle of challenge earlier on without making you feel like you're losing due to bullshit, the game keeps you pretty much on-par with your opponents as much as it can.

For me the best part of this game's difficulty was felt in the second half of it all, where despite things being generally tougher than the first half of the game? I managed to pretty consistently stick with just one team of six that I bred-up. I'd argue few of the Pokemon on said team could be considered exceptionally great, too, especially my water of choice (Substarr). Yet I still got through the game's harshest battles using the team I liked best, because the game wasn't throwing dick moves or unstoppable mountains at me. The game is engaging, satisfying, and rewarding: But most importantly, it's FUN. Pokemon Clover is one of the most fun monster-taming RPGs I've played and ranks up as perhaps the most fun Pokemon experience so far, really only challenged by the Gamecube titles and Emerald Rogue. This is not to dismiss the other mainline Pokemon entries, but as far as games which are instantly memorable for their challenges and how I loved overcoming them? Colo/XD, Emerald Rogue, and now Clover rank as the cream of the crop for me. Of these... I would say Clover is most likely my favourite, considering by the end of the game I had half a box full of backup team members from how many I loved using and swapping-around. This game put a ton of effort into making so many of the Pokemon interesting with not just their (sometimes questionable) designs, but their kits; the type combos, moves both custom and canon, and likewise for abilities. My first team consisted of about eight or nine members swapped in-and-out, with a number of others used for early-/mid-game progression before being replaced, and my second team being more or less a consistent new six Pokemon that I'd caught, bred, and trained-up. This, however, says nothing of the number of Pokemon I wish I could've used and still want to use in future runs of the game. There are so many interesting ones I considered using but eventually settled on a group I became properly attached to, it's a really great feeling and does end up being reminiscent of an official Pokemon experience in that regard. Just exploring this big new world full of unique monsters, finding which ones are your favourites. I can't say enough how fun this game is, because fuck me sideways it's absolutely top-tier stuff.

Graphically this game is absolutely incredible considering this is a fan-project and running on the GBA hardware. I have seen some of the past sprites and despite looking far more rough once upon a time, the version of the game I played had basically nonstop graphical euphoria. Seriously, this is one of the most authentic looking fangames that I've ever seen. The trainer sprites and Pokemon sprites both fit the GBA style to an absolute T with the artists making the absolute most of the GBA's limited sprite sizes whilst still making visually distinct sprites with plenty of life and detail. I of course think of the dabbing youngster sprite whilst typing this sentence out, but in all fairness it is perhaps the best dabbing youngster sprite I've seen. For real though this game is graphically amazing from the creatures, to the trainers, to the backgrounds, tilesets, move effects, dialogue portraits... not everything is 100% original of course but the majority of this stuff obviously is. It's wonderful to see how much care was given to what really could've been a crappily-drawn meme game and it adds so much charm to the experience that I simply cannot gush about it enough.

Story is where this game both did and didn't surprise me. Going in, I didn't really have any story expectations considering this is a 4Chan game. The main villains being a Reddit expy was comically expectant though and I do like how they manage to be stupid goofballs whilst also somehow managing actual impact on the game's events, showing a level of competence despite making Team Star look like actual villains. Coming to a head with a boss showdown that manages to build itself up as something bigger, then get resolved right after with the kind of humour expected at this point in the game. But what did surprise me? How they managed to make these reddit wannabes into something far, far more interesting and a legitimate threat by the second half of the game. Not only that but calling attention to how nonsensical their actions were and describing them as such; it's a great surprise that layers on actual intrigue, especially since until now this is an evil team whose highlights include trying to steal something open-source and housing two weak fodder grunts that randomly shout a gamer word before battle. The fact that the game could make this same villain team into an actual threatening force but an interesting villainous presence, with the elites of this group serving as some of the most challenging, interesting, and fun fights in the entire game. How these guys get their story concluded is really nice as well, having a real-stakes final fight that itself is another fun challenging yet fun battle with incredible music behind it all. Yet despite this, the game never truly loses it's roots as being a primarily funny experience. It has genuine moments for sure but the most of this game- including the post-defeat speech of the main antagonist -carries a humorous tone that is primarily consistent. It takes a little to fully get into gear, but when it gets going it feels like one big enjoyable ride. Whether or not you find it funny is another story; objectively, though, it keeps the tone up really well despite wanting to tell more of an actual story during the latter portions of the playtime.

The soundtrack... yes the soundtrack here was (as far as I know) primarily made by some of the guys behind SiIvaGunner so meme remixes are rampant, and for the GBA they fit really really well. They are remixed pretty much flawlessly for the console limitations, without bastardizing any of them (the first gym battle music- Darude Sandstorm -is a perfect example). All of this despite me not really caring for the SiIvaGunner project; I do genuinely enjoy and appreciate their contributions here though. Not only are the remixes great, but so SO many original tracks are earworm material with how well composed and catchy they are. Always suiting the situation they're used for, being great to hum along with if that's your thing too. Battle themes are especially notable for this, with the Shadow Council theme being one I've gone back to so frequently despite hearing it five times in one sitting. Something like that is how you know you've struck gold, having a player wanting to obsessively listen to your soundtrack after they've already been hearing it for ours on end. Full props to everyone who contributed their musical talents, because there are very few songs I didn't care for. So many songs got me hyped-up, a lot of sudden meme remixes got actual laughs out of me when they appeared, and my work playlist got a fuckton bigger because of this game. Give it a listen... or play the game to hear it all in context. Either works.

I already said it at the start of this lengthy behemoth of a review. But this game is overall fantastic, easily what I consider the best Pokemon fangame and currently my favourite one too. The big fuss with this game is surrounding the content within it, but after having it hyped up I really was left asking "Is that it?" because all-in-all it wasn't anything outstandingly offensive. Maybe my unfortunate real-world exposures have left my senses simply fucked, but I really can't think of anything that genuinely made me go "Damn that's gonna hurt someone". It's a Pokemon game with embarrassing humour and designs that range from awesome to Kuklan, this is the kind of thing where you just have to embrace it and realize- as said -it IS just a game at the end of the day. If you're getting legitimately angry or offended over a game that openly advertises itself as having lowbrow humour, then quite frankly I don't think you have the right priorities in life. Feel free to have your own opinion of course: You can dislike this game, I have no issues there. But disliking it and being hurt or offended by it are completely different things.

I love this game so, so much. Far more than I ever expected to; I went in thinking it'd be just an alright but fun game with some stanky humour, but got one of the best Pokemon experiences to date. It is so shameless that I can't help but laugh along with the funny moments, or cringe-up at the shameful/edgy moments. And I do feel like that was at least half of the intent on part of the team behind this monolithic project, considering the origins behind it and all. If you're a fan of Pokemon and can tolerate, ignore, or enjoy this kind of humour then I 100% recommend this game to you. This is an absolute gem of a game that deserves to be known as more than just "the offensive 4Chan game", because it has so clearly gone above and beyond that original premise to become something truly special. It is absolutely packed with content, and I completed it all. Pokemon Clover is such a special piece of work, such an amazing video game experience, that for the first time in years I was compelled to complete the Pokedex all the way. This game is a golden nugget, a crown jewel, an absolute diamond of fangames. And as my log dates show, I did sit on this review for a while because I had so much to say and so much to think on. Even retrospectively, this game really sticks out as something truly great in my mind.

Despite going the completionist route, I still didn't want to put this one down when I was finished with it. One more time now... I fucking loved this game. Will absolutely be replaying it again in future, for many years to come. Godspeed, Clover devs. Thanks for all your hard work.

This game sucks. Like, this game really sucks. Not, "this game is flawed but still good"... no. No, this game just actually sucks. It's so objectively bad that I was tempted to leave my review as a "fuck this game" and move on, but that wouldn't be fair considering everything else I've given a proper review to. So then, let's begin with this... this.

Pokemon Wack, is a video game. It sure is a game that you can download and play, and was made by some guys. But for real, Pokemon Wack is one of many RPG Maker 'Pokemon Essentials' fangames that sure does reinforce the stigma surrounding this engine. For the most part it makes use of modified Gen.3 assets on the overworld, with the official sprite rips used for Pokemon from Gen.1 through Gen.5 as standard for the Pokemon Essentials kit. Everything else falls into one of three categories; Microsoft Paint, stolen fan-art, or poorly ripped models/artwork. It's also worth mentioning that so many of the modified overworld sprites are incredibly imperfect, not following the sprite format at all and instead using the brush tool to add details... first noted (at least to memory) with the Team Wack grunts but it becomes incredibly persistent through the rest of the game not too long after. It gives a very amateur vibe and y'know what, for the part of the game where it first appears it works fine. I mean, this game is called Pokemon Wack after all! Surely it's meant to be funny-bad like this, hell the first gym leader lampshades how his specialty is weak to all three starter types! That's pretty funny, surely most of the game is like this!

...but unsubtle foreshadowing aside, yeah the game doesn't win any awards for graphic design. The Microsoft Paint sprites gradually wear down your sanity and the more I noticed the stolen sprites the more annoyed by them I got, and yes I do mean stolen because none of the original artists are credited. Unless I somehow blanked out on the part of the credits twice. The stolen sprites pose another core issue of this game but we've only talked graphics and whatnot so far, so how is the game?

Third time making this joke but unsurprisingly, this game plays like a Pokemon game. Except it feels like a Pokemon game where you're a young stupid child who doesn't know shit about types and moves and stats and items, because Pokemon Wack has 52 INDIVIDUAL TYPES and more than 100 new moves with thankfully nowhere near as many new abilities... though there's still too fucking many. This to say nothing of the absurd amount of items in the game, which also houses another issue in this game's design but we'll get there momentarily. So, I said a while back that Radical Red felt like a game with too much feature-creep. Well I should apologize to Radical Red because if I knew a game could be this fucking bad with feature-creep I would've further savored the time I had with that game. Well... OK, maybe I wouldn't go that far, but I think this point being made is obvious. Though this game prides itself on these features and they are fun in theory- as well as funny to meme about -it makes for a messy gameplay experience. Honestly. Look at this fucking type chart and tell me it's OK.
https://i.imgur.com/i9c2X4y.jpeg
Better yet, consider the following. Official Pokemon already has over 100 possible type combinations, with a handful of those being unique to single species and a smaller amount being currently unused. Now look at the type chart again, remember that this game has a Pokedex of nearly 5000, and tell me this is a good idea. Think about all the possible type combinations in a game like this and tell me with a straight face this is a good idea. You fucking can't, because it's not a good idea. So many types are just redundant and exist for the sake of existing too, Fire and Magma being so much alike and Wind being basically just a far worse version of Flying. Some of these types are really cool ideas, I will give credit where credit is due; Food, Magic, and Time are really cool type concepts that work well with the game. Light as a concept has already been covered in the official games with Fairy, likewise Fear is basically just Dark, and despite Cosmic sounding like it should be really powerful it's honestly just mediocre. Chaos is essentially the Shadow Pokemon concept as its own type but the result is pretty damn messy, with most Chaos-types getting OHKO'd if they have a dual typing or if you've had any chance to set-up. This especially doesn't bode well with the later parts of the game where so many battles turn into "whoever can get consistent OHKOs is the winner", and remember that Chaos is weak to everything. The idea is interesting but the way this game is laid-out by the time you get reliable access to the type, well it's basically better to use anything else. Honestly, I found myself rocking two Ice-types in my final team (with a third used near the start of the game before being replaced later on) because most things are hit neutral by it or are just outright weak to it. Seriously, Ice-types in the canon games are depressingly underpowered 99% of the time so seeing them be useful in this game of all things was a nice surprise. I already love the Ice-type so I was content using them regardless, but if you're not a fan then good luck getting by without at least one.

But hey, this game has damn near 5000 Pokemon. So surely the variety must be great, surely the game must do something with this expansive list of creatures! ...noooooo. No, it does not. Before the true final boss (I'll cover it later) my Pokedex sat at not even 2000 Pokemon seen... think about that, really truly honestly think about that. But even worse is that this is counting getting species through wonder trading and official Pokemon too, as well as creatures you can't even catch until the very end or post-postgame. I'm sorry but this is absolutely unforgiveable and just shows what would happen if Game Freak caved and gave us the National Dex back now, with so many of those thousands of Pokemon being unused with one exception that I do NOT count since it's an absolute copout. The crux of this issue comes with the aforementioned stolen sprites, because good fucking god so many of the near-5000 Pokemon are not even original designs. Rather it feels like the creators saw a cool looking sprite online and chose to add it to their game just because they could. This is especially evident in a series of Smash Bros fighters being added near one another with sprites by the same artist, same for a load of Digimon, same for a bunch of My Little Pony characters, same for so many batches of stolen regional form ideas, same for someone's weird human-Pokemon hybrid fetish... do you see the problem? There's so much shit in this game just for the sake of having so much shit in this game. The devs don't give a fuck about the integrity of the content they've added, it's just a factory line of so many Pokemon you won't see let alone use for yourself unless you play on a randomizer and happen to see them or wonder trade and happen to see them. This game would've been fine with the official Pokemon and the fakemon actually seen in the region itself, maybe leave some of the references in there... finding Bowser in a fridge is absurd and funny, for example, and he can mega evolve into Giga Bowser later on too. Stuff that has a place in the game world, please do keep it. But Pikachu with a SpongeBob face is an addition I didn't even know was in the game until I looked through the wiki and found it by chance. Cut this crap out or give it a place in the game. So many of these Pokemon are just useless too with shitty stats (originally mistyped as "shats" which only accentuates the point) and fuck-all for useful moves. And this isn't necessarily a Pokemon Clover situation where the game is balanced enough to beat it with a team made-up of mostly what you want, because...

The difficulty in this game is ass. Sure it starts out fine and dandy and nothing is extremely hard on the main paths. Y'know, ignoring the clusterfuck of types you have to just wrestle with or use the wiki for. But it has a really bad habit of "fuck you" moments, where you'll get stuck in a battle against something you obviously can't beat until so much later into the game and are just forced to lose. Yes, Xenoblade has unique monsters like this too, but the difference is you aren't losing money nor set back too terribly far if you happen to come across these guys too early. Not to mention you at least have a chance at escaping, whereas the Pokemon mechanics here means you'll either be too low-levelled to run away or you're stuck in a trainer battle and have to let your team die anyways. Fun game design. But outside of the fuck you moments, the postgame is where whatever design integrity... all, like, 1% of it... goes out of the window. I've seen people call this part of the game difficult or hard, but after playing this son of a bitch all the way through I think I can say it's in fact neither of those descriptors. Rather, two other words fit it much better: Boring and unfair. The main story has a fair share of potentially Uber-tier Pokemon but that's at least one maybe two per team and they're given reasonable enough stats like real Pokemon would be. The postgame, however, has no respect for your time and is constantly tossing out boss monsters well into and above the 900 BST range. In a few cases, there's more than one of them and in one apparently infamous case you get to fight a whole team of them. Finally calling back to my item comment earlier on, this is where the game also takes the piss; everything with the stupidly high stats loves to have over-time recovery in not just Leftovers but the newly added buffed variants that restore even more HP, or better yet the fuck off and die Corrupt Orb. This mistake has been used sparingly by NPCs prior to the postgame, but in the postgame it feels like everything has it and it is just not fun. What this item does is increase the holder's stats every turn, for free, no matter what. Now there is a battle against a Phione, of all things, holding this orb that becomes a nightmare if you don't stop the item early on. So imagine, if you will, something with 200+ in both defences holding it. It spirals way too fast and turns battling into games of praying you can predict well enough with Knock Off and/or pack at least one Toxic user, or else you just get steamrolled and lose. By the time the game finally gives you one for yourself, it's right at the end of the postgame. As in, quite literally literally: just before the true final boss is when you have a chance at getting it for yourself... so the devs obviously know how broken this thing is, yet happily gave it to NPCs pre-League. It's not impossible to counter as mentioned, but it is annoying and incredibly unfun to have to make sure you pack at least one Knock Off user and at least one Toxic user as a backup because this item on super bulky boss monsters is EVERYWHERE during the postgame. Yet even if a boss doesn't have this item the game won't respect your time, often giving them free HP recovery and moves that also recover HP or pile-on stat boosts. This is where the game absolutely turns into "whoever can get consistent OHKOs is the winner" because you have to haul ass before whatever monstrosity of game design fucks you up first, and in fairness it is sometimes satisfying to be trading OHKOs with the opponent... if they're on-par with you. But getting swept by Uber-tiers, hell swept by Pokemon who I would argue to be banned from even AG-tier, isn't insightful to the flaws of your team or something to show where you could've tried harder. It's just annoying. Keep in mind as well that you'll still be wrestling with the stupid amount of new types and the possible combination your opponent could be whilst also figuring out how bulky and/or strong it is. I'm just saying there's a real good reason why your chance for the Corrupt Orb is saved until the very end and why these boss monsters are post-postgame only unless you absolutely luck out on wonder trade.

The sad thing is, the bad balance doesn't just end there. I wish it did, but no. Unfortunately not. Because this game does not respect your time, nor you as a player. And I mean that. I really, really mean that. The postgame loves to just toss out an absurd amount of trainers at you, many of them not optional or incredibly difficult to avoid, and call that a "challenge". Most of the time you're still dealing with wild Pokemon encounters too. This turns so much of the game into a resource drain leading to a boss fight that you're unlikely to be fully prepared for at that point, encouraging cheap plays and overpowered moves/Pokemon to blast through everything. There's a particular moment where this was absolutely felt and a horrendous showing of the devs not knowing how to video game in the trip back from the Sloggoth Pits... after a tough boss fight, itself instantly followed-up with by another boss, you've got to leave the long winding path you came back from as it is infested with so many overworld encounters that the game would sometimes lag. As well as some more trainer encounters. After fighting trainers along the way... and natural wild Pokemon spawns are still happening. Fuck's sake. It gets so bad that it becomes difficult to open the overworld menu to heal your team. You'll be constantly dragged into fights against the same pretty strong Pokemon over and over again. It is an absolute nightmare, and not even the last time the game pulls something like this. During the should-be finale of the postgame where you're traversing many worlds of various types to fight a boss at the end, they are so often filled with a stupid amount of trainers that exist only to waste your PP and HP along with yet more wild encounters. Another dungeon before this has a similar issue, although at least those fights are primarily double battles so you get free healing from it... bugger me backwards though, it becomes absolutely exhausting to play. What starts out as a decent challenge turns into exhaustion before the halfway point, and yes before the halfway point because so much of this game IS the postgame. And this leads into another issue for me.

So, the tone of this game. I alluded to it earlier and I'm going to go into it properly now. This game starts out as a funny (..."funny") haha adventure where you have rivals named Zaydolf and Anne and the region's economy is seemingly taken over by Juvite Corporation. If you haven't figured out where this all goes by now, I'll be amazed because this game is incredibly unsubtle in being a "lmao hitler" story. Genuinely, the game's story is just your rival being Hitler except the devs didn't have the gall to name him that and thought giving him a slightly different name would lampshade what they're doing. But no, it is just your rival being Hitler and turning on the Juvites with his Team Wack... down to building a purification camp, which is just. Uncomfortable? It's not played for laughs, is the thing. You see Zaydolf's lot taking in Juvites as they beg to be let go and they talk down to them without any humor or lampshading to it, it's just really really uncomfortable. But worse still, somehow this game manages to be less subtle than Pokemon Clover; the game that literally had Hitler in it. Clover's Hitler sidequest is a funny little ditty that sees you following him as he tries to get his art in a museum, but thanks to your limited player actions he ends up becoming a military weapon developer instead. Pokemon Wack makes Zaydolf literally just Hitler. He follows basically the same actions, being an art reject who loathes a certain group and then ends up becoming a dictator who wants to exterminate said group in a vile manner. The only and I mean only lampshade that comes of this is when you beat him for a final time and he asks for your forgiveness. Obviously I gave the correct answer of no and he actually acknowledges that the force possessing him only brought his inner dark desires to the forefront of his person, rather than inspiring him to do something he otherwise wouldn't have. It's a piece of shit "story" and better yet you can actually skip your first meetings with both Zaydolf and Anne, because this game is really well coded. It's honestly the funniest part of the game, like logically you wouldn't even know these guys but they talk about recognizing you and wanting to be your friend and all that... but I didn't even do their first encounters until way late into the game, just to see what I could get away with.

...unfortunately I've already mentioned it, that Zaydolf turns out to have been possessed by something else. This is where Pokemon Wack absolutely shits the bed. If it were just this Hitler story in a crappily made Pokemon world with Family Guy-tier humor, I'd probably respect it more for knowing what it wants to do. But... no. Pokemon Wack absolutely shits the bed when you go into cyberspace and everything starts turning to pot, with attempts at unnerving the player with edgy Photoshop "Pokemon" designs and invisible NPCs talking about how humanity sucks and other philosophical subjects (well, Reddit's definition of the word). For context, this comes not long after you've battled the Nuclear-team gym leader, Hiroshima, in Cherno City. Hiroshima by the way is a samurai who speaks like a stereotyped Asian. Not even a full hour later though, the game is demanding you take it seriously. And yet after that the game is back to its normal wacky antics for the most part, save for some callbacks/vague hints about what's to come. And what's to come... well I already said, the game fucking shits itself.

The beginning of Pokemon Wack's postgame sees you in a corrupt other world that brings to the table more "philosophical" talk with edgy dialogue and NPCs wishing for death and the like. Not a bad opening to be fair. Except we're still dealing with MS Paint Pokemon and your character sprite can be a void, a weird split between Red and Leaf, an attack helicopter, or like it was in my case... some androgynous pink-haired character wearing short-shorts and a crop-top. These aspects alone really distract from the game trying to be more serious, and it genuinely only gets worse from here because not long after this you go and find Anne's imprisoned father who is now being used by this dark force ("HIM") to try and invade the Pokemon world. So the solution, obviously, is to go into space! ...but to get into space you need to finish a rocket, and the rocket piece you're tasked with getting is somehow up in the arctic region. This is honestly a really cool idea and I did love wandering around the snowy areas at first, encountering things Empoleon making it feel extra fitting. But as you journey further on it turns into this out of place story about a tribe turned into cannibals with eldritch Pokemon inspired by (if you somehow didn't already guess) H.P. Lovecraft mythos now frequently appearing. Again... whilst you can look like a fucking femboy stripper and whilst so many Pokemon use crappy MSPaint sprites and have stupid cries. This is where the game fully shits itself, in my eyes, as it demands to be taken seriously over what genuinely could've been a pretty interesting story. But Pokemon Wack has NO RIGHT to pull this card out after doing a "he's literally hitler" story just a couple hours prior to all of this. The game just becomes super serious and edgy and it doesn't fit, it really doesn't fit. Also this portion of the game has a room full of gore-ish, so that wasn't cool. Fuck off.

Yet worse again though? The game honestly PEAKS during the transition from earth to space. Following the cannibal story you have to do an incredibly tedious puzzle cave to fight Kyogre, Groudon, and Rayquaza which is about where I would've given-up if I didn't figure out the Rayquaza maze quicker than expected. But as you get launched into space, you have to fight a number of (canon) legendaries to prove your worth whilst Don't Stop Me Now plays in the background. This level of absurdity is something that the game even tries to do again a second time yet absolutely fails at it, because it somehow missed what made this first sequence so great; it's relatively quick and feels appropriately grand with a super hype, feel-good song blaring in the background. It is so much fun and actually got me to smile, I can't lie. This really is where the game just does peak, because it's unfortunately mostly downhill from then on... trying to play itself deadly serious and do this Lovecraft-inspired story about otherworldly monsters of epic proportion and how terrible things were destined to happen because of HIM and yadda yadda yadda... again it's really hard to care when this game is so at odds with its own tone. Reminder; the game starts off with you fighting an artist named Zaydolf, but now wants you to take his story contributions seriously as you explore the moon for ooo spooky monsters (more than half of them are an Evangelion reference btw) and fight not-Exodia. Whilst NPCs are STILL using the Shia LaBeouf Pokemon and mega Clefable which is a Sailor Moon reference. Pick a tone and STICK TO IT. Genuinely, more than half of this game is trying to be the edgy Lovecraft mythos despite the front of the game being lmao Hitler and a huge majority of the Pokedex comprising of stupid meme shit and Gardevoir with huge ass tits. This game had Bowser HIDING IN A FUCKING FRIDGE AND WANTS ME TO TAKE IT SERIOUSLY AT THE SAME TIME. OK, yes, EarthBound arguably has a similar problem with it turning into a cosmic destroyer plot, but it was set-up as such from the start. It wasn't a plot about Ness wanting to beat-up stray animals and bystanders that turned into existential dread about the oncoming death of everything and when it does want you to take itself more seriously, it basically revokes many of the comedic aspects to show you the full gravity of the situation. Pokemon Wack on the other hand is still doing the funny anime references whilst trying to do a serious story. You can deadass have the twin towers on your party as all this super serious edgelord crap is going down, it does NOT work.

...and yet somehow the devs still find a way to surprise in all the worse ways, because the edgelord comment really rings true when you get sent to another dimension full of ooo scaryyyy things. Except the devs didn't know how to make actually scary things so the only time I was scared was because I stupidly played at 4am whilst half-awake and wasn't expecting Nurse Joy to jumpscare me with a loud sound and JPEG face. This particular instance turns into a battle by the way, one that goes on for way too long and thus quickly loses any scare factor it had. Seriously... you heal your team and Nurse Joy turns into a monster thing that uses a corrupt, messed-up Chansey to fight you. That's an unnerving concept. But the battle goes on for so fucking long that the tediousness of the situation takes over any potential scariness it had. There's another part in the game that forces you to watch a train JPEG kill an NPC with a blood splat PNG covering the screen, and you fight the bloody remains which calls you a "stain on the world"... honestly this is another point where I nearly gave up, because I just tapped out so damn hard.

I could list so many aspects of this game that don't work and go against the name and concept of it. But I'd be here alllllll fucking day and I've already typed out way too much. So to cap off my point, it turns out that none of the horrific story even mattered! Because HIM, all along, was the game itself trying to fight you and get you to quit playing. This, ladies and germs, shows to me that the devs did not give a single FUCK about what they were doing. Yet, somehow, it leads into a cool final fight against your own team... stolen directly from Pokemon Clover, but cool regardless. It also would've been a cool final fight if it were actually the final fight, but no the game keeps taking the piss with a true final boss that has you fight all near-5000 Pokemon in the game. In one run. One team, one chance. If it weren't for so much of my team being outright overpowered I definitely would've given in here but I persisted, regretfully, and just finished the piece of shit. My reward was another Evangelion reference, not even a good one, they didn't even play the correct music and the credits that played were the same as the credits that led into the postgame plot. They actually didn't try with this one. It's also why I don't count this final rush as using all the Pokemon the game has to offer, because it is the literal last postgame fight and I will bet actual money that not even 100 people played the game to this point. I am dead serious. I usually go "well statistically speaking..." but if most people I've seen complained about the tedium of the moon encounters, which is only barely the halfway point of the game, then I severely doubt many of them made it past all the other planets. Let alone the horror-themed worlds, or the type-themed worlds, which is more of the same shit except Oops! All Corrupt Orb!

The more I recalled my time with this game, the more I recalled just how much I hated. I left it with a "thank fuck that's over feeling" but still remembering the genuinely fun moments it had... now actually writing a review, though, I realize I probably only had fun with most of those moments (excluding the first Don't Stop Me Now sequence because that will always be great) because they were a break from the rest of the game's unbalanced and bipolar bullshit. Look, the idea of a silly Pokemon game isn't a bad one. Nor is the idea of a horror-themed Pokemon game. But Pokemon Wack is barely one of these, with so much of the humor barely being there and only the most absurd of jokes getting me by surprise (Bowser in the fridge and a swimmer NPC who turns into a door post-battle, to name a couple I still think are funny) whilst the game is too cowardly to make anything above Family Guy-level humor. For real... I imagine this is the kind of game most people imagine Pokemon Clover is, except no Clover actually embraces the cringe nature of its NPCs even when delivering a more intriguing story. Pokemon Wack on the other hand is too cowardly to use naughty words whilst inexplicably recolouring the burglar sprite to be a black man. Come the fuck on. At least Clover had balls to use dirty, offbeat language to get cringing laughs out of you.

Then there's the horror themed elements. This game isn't a Pokemon-themed horror game when it turns into this, because it's all fakemon and boss monsters that barely count as Pokemon; the official Pokemon are only to be found as fodder or if you're using any yourself, or fighting with Zaydolf or Anne who use some official Pokemon. It's a tryhard "horror" game that happens to be made with a Pokemon game engine, the most it doing being a handful of fuck you jumpscares or edgy MS Paint gore designs that really honestly just remind me of an edgy Pokemon game I made when I was 13 and about to kill myself. Except even THAT had more to do with actual Pokemon than Wack does. What Wack does really is the equivalent of a scary maze game, setting you up with something innocuous (ignoring the attempts at edgy humor, anyways) before pushing "spooky" shit into your face whether you like it or not. And again this is all still done with MS Paint, and y'know what some designs still look cool in the style but I cannot and will not take your horror game seriously if it is all drawn shoddily with the pencil tool. Try to put actual effort in, don't be an edgy tryhard.

I said it earlier, I'll say it again. This game does NOT respect you, as a player. It exists only to waste time whilst admitting to trying to get you to quit. This isn't some obscure art experiment that's being clever, it's a 13 year old thinking blood and guts in a Pokemon game is SO SUPER DUPER COOOOOL!!! except this 13 year old can't program very well nor draw in anything except the good ole Paint program. It's embarrassing how this should-be silly game demands you listen to it when it wants to tell an actual story, only to then at the end say "Yeah none of this mattered and none of this is real lol". Not only does it make the whole endeavor feel pointless but it undermines any sense of integration into a larger world this game would've had. It already had basically zero, don't get me wrong, but you could at least rationalize some of it as fitting into the Pokemon world. Then they drank one too many beers, pissed all over the carpet and thought they were being clever whilst doing so. Fangames do exist in a world of their own, truly, but at least the likes of Clover, Xenoverse, and Unbound (unrelated note: yes I am still playing that one I know I'm taking forever on it) do try to make themselves feel like some part of the official franchise's world. Pokemon Wack, just like the people who made it, doesn't give a shit. It wants to do funny hitler memes, then it wants to do Lovecraft but worse in every way, then it wants to be edgy indie game of the week for that sweet markiplier faceman reaction, and then it crumbles under its own weight and decides to pull the card of "nothing matters because I said nothing matters, which makes this game super clever now"... nah. Fuck this game.

This game was a shockingly quick playthrough, ironic given the content it boasts. Most of it is just optional side-fluff that mainly relates to canon Pokemon though, ones that haven't received many if any changes and as such why bother using them when the game is also boasting so many original creations? ...so many original creations that aren't even original. This game not only steals its ideas and its spritework, but it steals your time too. This barely even gets the 1-star I'm leaving it with. Play literally any other fangame, it'll either be actually good or so bad you can laugh at it. This one just outright sucks.

And just in case I need to further "prove" I finished this mistake,
https://i.imgur.com/lRiTIrJ.png
Wack.

crazy that this game has better customization than the latest pokemon game ngl

I LOVE MR BREASTTTTTTTTTTTTTT

the horrific nature which this fish chokes to death and no human tries to help u is how i feel about the controls tbh