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Personal Ratings
1★
5★

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Best Friends

Become mutual friends with at least 3 others

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Gained 3+ followers

Elite Gamer

Played 500+ games

2 Years of Service

Being part of the Backloggd community for 2 years

On Schedule

Journaled games once a day for a week straight

Busy Day

Journaled 5+ games in a single day

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Played 250+ games

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Played 100+ games

Favorite Games

Yakuza 0
Yakuza 0
Flying Red Barrel: The Diary of a Little Aviator
Flying Red Barrel: The Diary of a Little Aviator
Mega Man 8-bit Deathmatch
Mega Man 8-bit Deathmatch
Pizza Tower
Pizza Tower
Jet Set Radio
Jet Set Radio

575

Total Games Played

012

Played in 2024

584

Games Backloggd


Recently Played See More

Lost Judgment
Lost Judgment

Apr 27

Psychopomp
Psychopomp

Apr 18

Devil May Cry 3: Dante's Awakening - Special Edition
Devil May Cry 3: Dante's Awakening - Special Edition

Apr 17

Picross 2
Picross 2

Mar 26

Persona 3 Reload
Persona 3 Reload

Mar 22

Recently Reviewed See More

This is a good game. Short tho. Not worth 40 dollars. Get on sale.

Overall plays a little better than Jet Set Radio Future (JSRF). Not as fun, satisfying, or lengthy as JSRF.


Levels are more fun the first time around than future, but are less satisfying to trick through because maintaining a combo is 1000x easier than any JSR game with the manual feature. This makes repeat trips through a stage more tedious than any JSR game.
Pyramid Island comes to mind. If you want to leave from the middle of the stage you either have to climb the rest of the way to the taxi or do some platforming to get over the gate and exit through the ferry.

Once you learn how the game works and go through a level once it becomes hard to find any real purpose in collecting anything or tricking an area as there are little incentives to do so, making 100%ing the game feel more like a chore, which isn't good with a game this short.

Collectibles are not all that satisfying to collect & are not marked on your map.

Characters have no differences. Gear has very little differences.

Lot of things feel like they should have sound effects or don't, or have a poor choice of SFX. (e.g. Hitting / Boosting through enemies being a hardly audible slap noise)

Audio balancing can be off at times, with SFX being way to quiet or the music being too quiet. Music choices for some cutscenes and bosses seemed questionable too, not quite fitting what was happening.

Police scaling way too quickly with two sprays already sending them after you with no way to deescalate outside of the two single use toilets in any stage (spaced incredibly far apart) or event triggers which for some challenges which only appear once, or going back to the hideout.

There was also a number of bugs and janky happenings, some of which actually did remove progress. Though it didn't happen often it was really frustrating when it did.

This game really said **** left handed people.