This is a good game. Short tho. Not worth 40 dollars. Get on sale.

Overall plays a little better than Jet Set Radio Future (JSRF). Not as fun, satisfying, or lengthy as JSRF.


Levels are more fun the first time around than future, but are less satisfying to trick through because maintaining a combo is 1000x easier than any JSR game with the manual feature. This makes repeat trips through a stage more tedious than any JSR game.
Pyramid Island comes to mind. If you want to leave from the middle of the stage you either have to climb the rest of the way to the taxi or do some platforming to get over the gate and exit through the ferry.

Once you learn how the game works and go through a level once it becomes hard to find any real purpose in collecting anything or tricking an area as there are little incentives to do so, making 100%ing the game feel more like a chore, which isn't good with a game this short.

Collectibles are not all that satisfying to collect & are not marked on your map.

Characters have no differences. Gear has very little differences.

Lot of things feel like they should have sound effects or don't, or have a poor choice of SFX. (e.g. Hitting / Boosting through enemies being a hardly audible slap noise)

Audio balancing can be off at times, with SFX being way to quiet or the music being too quiet. Music choices for some cutscenes and bosses seemed questionable too, not quite fitting what was happening.

Police scaling way too quickly with two sprays already sending them after you with no way to deescalate outside of the two single use toilets in any stage (spaced incredibly far apart) or event triggers which for some challenges which only appear once, or going back to the hideout.

There was also a number of bugs and janky happenings, some of which actually did remove progress. Though it didn't happen often it was really frustrating when it did.

This game really said **** left handed people.

The game had unbearable slowdown when I started it even when following the instructions on the readme. Guess that's to be expected though.

Black magic.
Basically exactly what I imagined multiplayer story would have been like as a kid.

I'm glad the game is ported to a bunch of other systems now but the new content isn't enough to justify a purchase if you've already played the game before. Recommended if you never played Stanley, not recommended if you have.

Mario and Luigi this isn't. The platforming feels pretty jank all through the game. The writing is fine, but only just fine and the combat feels like an afterthought. Pretty mediocre all around.

Pick a path for 20 rooms. Pretty lame overall.

Starting from the beginning is really annoying. Soundtrack isn't very good. I hate CRT filters so that annoyed me the entire way through because there's no way to turn it off. The story itself was mid at best and frustrating at worst. Waiting for the text was annoying even when skipping the scrolling and was generally unfun to play overall.

It's easy to softlock yourself. The sprite work is rough but charming, but the default RPG Maker assets clash really badly with the custom sprites. The puzzles can either softlock you pretty quickly or can just be cheesed by guessing randomly. The swearing also feels out of place and clashes with the childlike aesthetic of the game.

"We have DUSK at home."

The shotgun is a 50/50 crapshoot between being real nice and complete dogshit.

Momentum feels fake. No death animation of any kind. Arenas are easily cleared out before any enemy wakes up, and every enemy is the same: "Run up to you and melee."

Really good if you like to get peppered by hitscanners 80 miles across the map.

An alright throwback platformer. Really simple and starts off alright but gets pretty unfair near the end. Pretty short and alright.

In more detail, level two is way harder than level three, especially with some cheap deaths on 2-1 for starting you off on a set of moving platforms with no warning. The desert boss was the hardest boss in the game, much harder than the final boss or escape boss. Missile ride is by far the worst stage, gimping your jump with enemies flying into you before you can react and lasers that are also impossible to react to. Other than those it's decent and the mechanics generally work fine but the bad aspects of it weighs it down a lot.

It's charming but the gameplay is really janky. It bombards you with a bunch of lore that isn't really relevant to the main story. The mechanics are kind of just thrown at you with little introduction, the hitboxes were annoying, often accidentally going through doors and getting stuck on objects. The joke of getting killed when you die was both confusing at first and got old quickly. Factions of enemies still attacked even when befriended the enemies. The map design was incredibly annoying because of the aforementioned hitboxes for both objects, doorways, and attacking. The final part of the game was jankiest of all.

Overall, it has a bit of charm but the charm is pretty brief and can't overcome the gameplay quirks.