10 reviews liked by Merrysheep


O Sonic 2D definitivo. Visuais bem detalhados e vivos para um jogo do megadrive. Trilha sonora espetacular composta por verdadeiros gênios da composição e do sound design.
Os controles são simples e extremamente intuitivos. Os jogos clássicos do Sonic aparentam serem simples plataformers 2D, só que mais rápidos, porém, eles possuem um diferencial dos outros plataformers da época, isto é, sua física bem complexa, que reflete na maneira que a movimentação do jogador interage com o terreno, aprofundando bastante a gameplay e criando uma mesclagem perfeita entre um jogo de pinball e um plataformer. Dito isso, o design dos levels de Sonic 3 & Knuckles, diferente de outros Sonics da trilogia clássica, acomodam quase que perfeitamente a gameplay, além de oferecerem uma exploração satisfatória, o que geram fases com um fator replay magnífico que proporcionam horas de diversão ao jogador. Por falar em fator replay, não só o jogo oferece um minigame extra para 2 jogadores, como também possui 2 personagens extras com habilidades únicas que mudam a forma que você joga os levels, um desses personagens tendo uma expansão da história original e percussos totalmente novos. A história do jogo é simples, mas bem legal de se acompanhar. O jogo possui cutscenes in-game e sem diálogos, mas ainda sim consegue apresentar a história ao jogador de maneira muito boa.
Dito isso, concluo a review dizendo que não me restam dúvidas de que esse é o melhor jogo do Sonic e um dos melhores plataformers 2D já criados, recomendo para qualquer um.

É uma baita melhoria em relação aos outros jogos da série rush, resolvendo boa parte dos problemas em relação ao level design, e o polindo com ajuda dos wisps para fazer as seções de plataforming mais variadas e manter a sensação de velocidade

In my top 5 Sonic games mainly because of campy and fun it is and I like Werhog Sonic don't care what people say.

Werehog go BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR

Meu Sonic favorito, tudo nesse jogo é perfeito, e o FPS Boost dele no Series é maravilhoso.

Pau no cu da IGN.

the sheer disingenuousy of the zones having 6 or 7 acts and only about 2 of them each are actual stages and the rest are bite-sized platforming segments or puzzles that can be finished in under a minute.

a boost-formula game that is either
A) hold up in 3D space or
B) hold right in 2D space

wisps are the most nothing game mechanics to exist. they exist to clear whatever portion of the stage requires them and allow for 0 amount of experimentation or creative out-of-the-box gameplay.

cutscenes and writing deserve no comment

i have not played forces but to me this is the worst boost formula game and no matter how many times i revisit it i cannot ever consider why it's so beloved. i had more fun with lost world just on the basis that it's a game that tried something different and despite its rough edges it was unique and allowed itself to have variations in gameplay. sonic colors is automated from the moment you press start. we deserved sonic unleashed ultimate

Absolute trash. didn't enjoy it for even a bit. the game is really short but they managed to somehow fill the fuck out of it with filler stages

People say this is the best 3D Sonic Game when it's barely a 3D game lmao

Colours does not work
the fundementals from sonic unleashed, a fast paced and reaction time based game where the goal is to play as fast as possible with optimised execution
and you put these mechanics and controls and put them in a slow, block puzzle platformer With occasional fast bits that have mechanical depth of nothing as they are just empty roadd where you boost or drift with nothing else going on or automated.
The game is consistently going against sonics speedier nature compared to other series with having design not build for this mentality and moveset, the majority of level gimmicks and wisp mechanics it has are so poorly executed and shalllow as they are either automated, too short to fully be utelized or handholds you . There are wisps like frenzy that just go forward and destroyes everything in the path, that is totally not redundant because sonic doesnt have that same ability in this game
Or laser, which has a depth of "aim this thing for a second" and off you go". all other wisps besides maybe drill don't have any actual clever usage or depth beyond them and act as more just keys to overcome obstacles instead of powerups that enhance sonics natural movepool and level design where you don't figure out anything for yourself as it just tells you ''use it here to continue''
most levels are shallow, short as hell and lack actual clever design or are just contradict the boosts main purpose from the yellow springs in starlight carnival, aqarium park and asteroids coasters, the switches to move lasers in sweet mountain, asteroids coasters and aquarium park, the game suffers from automation to an insane degree starlight carnival act is a 5 minute level where 2 minutes are automated, terminal velocity has less depth than sonic dash, the bosses are pathetic and can be beaten in less than a minute and just repeats themself twice, the game is padded beyond relief cutting 2 acts into 6 to give the illusion of extra content

People are entitled to their opinions, but I just cannot for the life of me have fun with this game, no matter how hard I try. Control wise and mechanically, this is the worst boost game in the series*, the levels are too short to leave an impression other than distaste when they're bad, which is at LEAST half of them, and while yes, a good narrative isn't mandatory for a good game, this one isn't really helping.

I remember playing through this game in like 4-5 hours in a boring waiting room across 2 days. I remember nothing about the game except for the fact that it was the first time I saw the word cyan, there were a bunch of stupid colourful sperm creatures, and I was waiting until I could leave a waiting room. This is the Asphodel of Sonic games.