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MikeVollminator finished Supraland
It's not the size of your open world, it's how you use it. Supraland showcases that perfectly with excellent puzzles in one of the best designed Metroidvanias I've seen. Great context clues, secrets around every corner and a creative list of gadgets really test you mind. Once you find one solution that in turn becomes a mechanic for later puzzles. It all really flows together seemlessly.

However, I do wish combat had either been more defined or left out of this adventue completely. I never really enjoyed it and avoiding it is next to impossible. It's a pretty big flaw, but thankfully one that doesn't bring down the adventure too much.

This is a really meaty game. Completionists will have a blast solving everything here and I look forward to checking out other games in this series. I would recommend Supraland to anyone who is interested in a good brain buster.

1 day ago




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MikeVollminator finished Advance Wars 1+2: Re-Boot Camp
I never played the original titles but I can see why friends of mine were excited when this was announced. It provides really great brain busters throughout of most of its campaigns. The different commanding officers all were really likeable on both sides of the conflict. Overall presentation is pretty good. Early on I was really fond of visuals and the segmenets that were fully animated were great.....the first few times I saw them.

I was a huge fan of the UI and the set rules each unit had. During the best battles it felt like one big chess board. Multiple solutions in front of you as you pick the best course of action. Really great stuff!

Not perfect though. I think the overall adventure lacks enough visual variety. By the end of the first campaign I had completely turned off the animations due to how they felt like padding. The other big complaint is I think the second campaign feels less interested in providing interesting battles. It seems more tuned to challenge your patience. The final three fights all had a gimick that really got on my nerves. I think a solution for this would be to have added a mechanic where the AI can surrender. It's frustrating to chip away at the enemy through what is basically a narrow hall way. There was no way he could come out on top but there he was...fighting to the end. I guess it fit the character atleast.

I liked Re-Boot Camp. Even with its flaws the game has more hits than misses, and if you are a fan of this genre I recommend you check it out.

4 days ago




MikeVollminator finished The Dishwasher: Vampire Smile
Let it be said that being a product of its time isn't always a bad thing. Developed by the fittingly named Ska Studios, this is a edgy, violent and chaotic game. It's sure not to be everyones taste but it hit the spot for me.

It's style and tone really gave me a nostalgic feel for the weird late 2000s - early 2010s edgy internet odditities. Hell a few of the cutscenes had drawings that I could probably find in my old high school sketch book. Just a bunch of weird shit that I still have a fondness for.

The combat is snappy, fast paced and responsive. It's a 2D character action game with it's combos and dodge mechanics. There are two playable characters but unfortunately they don't feel that different enough from one another to warrant multiple playthroughs. Bosses are well designed and there is a solid variety of enemy types. Sometimes rapid screen shaking can make things hard to read during combat. It will absolutely lead to some deaths when you take a second to blink. But overall I had a lot of fun with this short little title.

I 100% recommend this game to anyone who grew up around that previously mentioned time and/or is into this kind of stuff. It's the kind of game that you will know just by the title if you have any interest in it or not. Love it or hate it, it's not afraid to be itself and you gotta respect that.

5 days ago



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