Agreeing to the EULA lets the devs monitor your computer, essentially spyware now. This was added in an update two years after launch.

2017

Fun concept and good controller feedback, but the levels felt a little long and there isn't too much stuff to do. Not worth the price.

Don't play any of the side missions for the optimal experience. The main missions actually manage to be somewhat creative, and they inevitably lead you to the coolest and best designed parts of the world without you having to root around in the otherwise bland open world.

Eh, it's alright. The translation is from Korean, which I gleaned because it was very stilted in general, and one text box just showed up untranslated. It's cute, and in the early game it does a good job of balancing exploration with the crafting aspects. Slowly growing an arsenal of recipes was satisfying. But as the game continued, more of the game relied on gaining currency, which pretty much exclusively involves daily in-game quests. The requests were one of three things, limited to one request per day. Once you have collected all the recipes that you have agency over, then the game becomes a drip feed of stuff to do. There's really not much to do beyond the quests that are laid out at this point. I couldn't tell you if it's worth the money, but it's not all that sparkly once you settle into it. Hopefully the full release gives more stuff to do beyond the quests, like everyday rp activities that exist for detail.

Made me go "H-H-HELLL YEAHHH!" when it started, but yeah there are definitely better executions of this out there. This one just has so much personality though!

Also has music from Shady Cicada, insaneintherain, and Louis Zhou in the game, which I did not know before hand and was surprised to see as they're all great youtube composers that I've been a fan of for a long time.

Long story short it tries to be really cool with tons of style and sakuga, but the moment to moment gameplay ends up feeling, like so many other indies, repetitive and predicable.

Cool story, interesting ideas, and it doesn't do a very good job of advertising itself in its trailers. Only other complaint is all the invisible walls in the action scenes, but yeah, I like it.

The branches and rocks that were once scenery are now all pathways branching out from my arms in real time. I am gorilla.

The community is nice enough as long as you aren't too toxic or tryhard, and if you want to be then there are designated competitive servers for you. If at any point you aren't vibing with the people you are with, the server switching is intuitive and takes a split second. Absolutely give this a try, and if you stick with it, it may just become your aerobics/upper body workout for the day.

Would absolutely recommend this for some light interior design practice and the satisfaction of slowly cleaning an area. The game is very well put together, with small frame hiccups that happen every 20 min or so for about two seconds. Not a problem at all. The levels are surprisingly varied, with new mechanics being implemented with nearly every one. Overall, I was very pleased with the purchase and 100% completed each level.

A classic that blew me away with how much effort went into accommodating your existence in its world. Every time I took action that might have resulted in a failed mission, the game's storyline shifted to adapt to whatever shenanigans you just pulled. The controls take a little getting used to, as it uses most of the keys on your keyboard, in strange keybindings. Don't let this get you down, the storyline and gameplay are great and require critical thinking. I highly recommend Deus Ex to anyone willing to put 20-30 hours into an immersive experience.

2013

Worth the price. Took me an hour to beat the main game + the bonus level. Even after that there's a bit more content. It feels very nice, with tight controls and a bangin soundtrack. Don't be put off by the minimalist art-style. Give it a go, worst case refund it.

Ikenfell is the gayest game you're going to find in a long time, and if you can't handle that, then you might want to try a different game. Moving past that, I'd say its an extremely polished and competent turn based game, with little secrets and optional things to do sprinkled everywhere. The accessibility options are also great, and surprised me with an option to just skip the battle if I so chose. I can understand that now however, after playing the game.

This game is a challenge the whole way through, with a difficulty so fine tuned that it nearly completely eliminated my hoarders mentality that I had developed from other games. You will NEED to use items to survive some battles. This, combined with the game's interesting and varied combat range system, makes for very good gameplay. I was repeatedly challenged throughout my playthrough despite finding many secrets.

In regards to the story, my feelings are a little more mixed. The reasons the characters have for doing things are always explained eventually, but sometimes the explanation can be a little lacking and shoehorned IMO. Despite this, the overarching story (when not getting sidetracked) is good. The ending is satisfying, and when paired with everything else the game has to offer, no one should really be complaining about the story. It does its job just fine.

Chill game. In the story mode there are no time limits and it plays more like a visual novel, clicking through dialogue. This is interrupted maybe thrice or so a day by drink orders, which pulls up a relatively easy minigame, so long as you have a teeny bit of prior knowledge about drink making. Overall, very nice story exploring a cool world, all with a cozy vibe.

The game is quite good, and relatively open ended. Your decisions have consequences and all, but in the end the story is the mostly the same. The language part is what I would say is the most important, because the game can theoretically be completed without a complete understanding of the history of the game. The language is very well crafted, with symbols meaning simple ideas combining to form complex ones, almost reminiscent of kanji? Good game overall, give it a try!

Movement and combat felt great all around, and the story had some great key moments, although I'm not sure what the overall message of the story was in the end(not that it had to have one!). The metroidvania elements were light, consisting mostly of backtracking to get optional collectibles.

Very good game, I fully recommend.