STELLAR. Literally :). Mind breaking in its themes and how tight everything is. Very thematically dense and has a number of breathtaking moments.

WOOOO YEAAAHH VROOOOM WHOOOOOOH!
KILL SATAN.
SPEEDRUUUUN! GRAPPLE HOOK WOOOOOOO!

Only VR game that I know where you can do a triple frontflip and pull off a headshot partway through each flip. So much content too. Really feels like you can just do whatever is coolest at any moment and win through badassery alone.

You may get some value out of it if you've had experiences with depression, but it parallels many themes and ideas that other games covering depression have before.

VERY good game. If you want to do something, you probably can. All NPCs are mortal at all times, which is entertaining, even if killing them might not affect the story too much. Other than that, everything is weighty, progression is satisfying, and the story is good, if a bit predictable. Feature rich.

KILL THE ELDER GODS. Hell roller coaster that's a hell of a trip, but even more than that just a fun rhythm game. Maybe lasts a bit too long but its good.

very short game, 5 min play time, but satisfying

2018

Simple, click the screen gameplay. Send a ball around the screen on a set trajectory to avoid objects in waves. Didn't bother finishing it because it was rather repetitive and difficult.

It is done. All maps solo. I want to die. Get friends before you play.

Great short game. Finished in one sitting and really liked it.

Pleasant, easy game. Nice way to spend a couple hours and all of the puzzles make sense.

Really good combat, with noteworthy combo systems and great flow. The story, however, was unbearably slow and tedious, with characters doing whatever the hell they wanted, most of the time. It felt like it didn't want its characters to be one dimensional, so it gave them one extra character trait to base their personality around. For the male main character, he REALLY likes ONE SPECIFIC in-universe branded plushie. It is brought up multiple times throughout the main and side missions, and at one point he stores a delicate McGuffin inside a plush he handmade because "if it's in there, I know I'll be delicate with it". This type of stuff would be fine if he showed any of these character traits outside of these set windows, which he doesn't. The other characters aren't much better. A lot of critical plot pieces can be resolved just by talking, which the male main character attempts to do with almost every character he meets, proving that the writers knew of this flaw and decided to brush it off. When there eventually is a big pow-wow, the other characters say, "sorry, I guess I should have listened" and they are instantly forgiven by everyone. It's just a mess.

Quite an interesting little game, but I really liked it. It put me through the full range of emotions: shock, relief, awe, sorrow. All without a word uttered. The devs really have something special here, and although I don't believe this game could be classified as a must play by any stretch, it tells a very nice story in a polished, condensed format that overall is just nice. An easy recommend from me.

Please play the first game first, but Changing Tides is more of the same, with tighter and more polished everything. Very nice.