Meaty, well designed puzzles, which give complete freedom within the limitations it provides. All puzzles are tricky, so I couldn't complete any one of the seven games except for the model mech builder, which is GOOD.

Nice, short, dense game. Movement is simple but very fluid, and overall the controls are great for getting into a flow. The writing is good, and then the ending makes it all great. Just make sure to read some lore entries to not get completely sidewinded by the ending. Also notable is that it doesn't waste your time. All the characters dotted around have a couple lines of dialogue or a quest, but you don't have to talk to a single one to finish the game. Play how you want.

Not super great, it gives lots of freedom to build, but the waves and such are boring, and there's nothing to work towards, just pushing in one direction aimlessly.

Just not that fun, innit? Technically, its well put together, but some of the design choices for how you hold the guitar are not great, and it got boring fairly quickly.

Actually a very enjoyable game! I didn't go into it expecting much, but I needed a break from Elden Ring and saw it on Game Pass. It handles combat very well, with quests giving small hints as to how to maximize your potential, but it never forces anything. Ultimately a very customizable way to play, which I always value. The dungeons are also great because you can treat them like a puzzle or a lock, with a certain build being the key. Shaking up your gameplay and making adjustments is needed, and none of the solutions to any puzzles are too out there. Because everything is based around the transformation mechanic, you can make an educated guess that whatever problem you are facing was intentionally designed to make you adapt to it, not brute force. All in all, well designed and fun.

Well put together, and had good moments, but it kind of made me... sleepy? After I got to a certain point my frustrations escalated because the merchants stopped selling me ingredients that went to the right, and it felt like I was kind of dead in the water. Other than my personal preferences it's clear that a lot of thought went into creating the game and balancing out certain aspects. Wasn't for me though.

Hits a sweetspot in gameplay where most enemies are easy to defeat, so it's satisfying to blast through the hordes it throws at you. Pretty short, and the story is fairly lackluster, but it gets the job done. Obviously meant to be played through multiple times like traditional rhythm games, as there's loads of customization options for how to play, but not that much actual campaign and levels. I finished in one sitting and enjoyed it quite a bit.

Very very fun, I don't think I've seen more blood in a game, outside of DOOM. Strangely meditative, getting into a rhythm with your absurdly large arsenal is quite appealing and simple. Movement is relatively tame though, this isn't a movement shooter, it's a boomer shooter thrrough and through. Gets quite samey after a while, but that's kind of what you're here for, so no big deal. A good way to explain it is if doom was JUST the guns, and no glory kills, chainsaw, grapple hook, etc. If you've got game-of-the-year type stuff (like DOOM Eternal) in your backlog, get to that stuff first. Prodeus can wait.

Extremely hard and unforgiving by design. Not for me, but it certainly evokes dread, in one way or another.

2022

Contrary to what you might have heard, none of the puzzles required to beat Tunic are particularly tricky. I'm sure you can beat the final boss and roll credits without a guide. But where Tunic gets you is the sense of understanding you garner as you play. New mechanics get you thinking "was that always there?" And it WAS. And at the same time, it couldn't have been because you weren't seeing it in a particular way at first. I discovered two mechanics before they were explained to me, and it felt great and exciting both times. Really there's no other way to explain it than this, and I suggest you explore every nook and cranny as you play. Try everything, everywhere. Don't be afraid to decrease difficulty during combat either, we both know that's not why you're here.

This is not to say, however, that Tunic does not have hard puzzles... if you want the true ending, bring three friends and a notebook...

Go into this expecting good gameplay, writing, camerawork, and acting, with very cool moments of realization throughout. Do not go into this expecting to be satisfied at the final payoff. Just keep this in mind when going in: When you find THE THING, speed matters. That sentence will spare you much confusion.

I want to like it, there's something here. But it's just so BORING. Every action takes 3 seconds of waiting to perform. EVERY action. Swinging the sword is sluggish and feels weightless, somehow both at the same time. The daily quests are boring and often repeat, sometimes back to back. I couldn't play long enough to really sink my teeth into the story, because I really couldn't play the game any longer. (For those who are curious, I just got the tool box.) The art quality, music, designs, and concept are all solid, but by mixing an action game with a very slow premise, they are leaving every single ACTION you can perform high and dry.

A very nice looking and feeling game, with some grind near the end. Love the messages it tells and most of the quality of life decisions made. Just a little slow for me near the end, but otherwise really free in how you can approach things!

Played for the first time in 2022. It was fine. Best part was the characters, but the writing was like they just silly puttyed the story off of whatever other content they could find. There was an "in english, please" and a stereotypical texas guy that called people commies, but overall it was still pretty fun, Save for a few annoying parts.

Pretty good, even if I'm terrible. Good variety of songs available, with lots of difficulties. Tons of stuff behind paywalls too though.