Bio

Nothing here!

Personal Ratings
1★
5★

Badges


On Schedule

Journaled games once a day for a week straight

GOTY '23

Participated in the 2023 Game of the Year Event

Gamer

Played 250+ games

N00b

Played 100+ games

318

Total Games Played

019

Played in 2024

212

Games Backloggd


Recently Played See More

Raging Loop
Raging Loop

May 01

Penny's Big Breakaway
Penny's Big Breakaway

Apr 30

Bloons TD 5
Bloons TD 5

Apr 29

Wizorb
Wizorb

Apr 20

Ghost Trick: Phantom Detective
Ghost Trick: Phantom Detective

Apr 14

Recently Reviewed See More

This review contains spoilers

Marked as spoiler because I'll mention gameplay elements, but I'm still far from having beaten the game.

I might update this review once / if I beat the game.

As other have mentioned, the pace of the game can be a turn-off. It takes a long time to start, then relatively early on, it introduces the mechanic of keys, which you obtain by usually dying and obtaining new info doing so, which will let you make other choices earlier in the story in your next "loop".

Well, in the first part of the game (several hours at least), you won't unlock any more key. You can die a few times, but it's always useless. That first part feels like the "control story", what happens if you're not much more than simply a witness within the mystery. Then, you get your first ending, the credits roll, and you are granted your second key, which will give you a new choice at the very start of the story.

That's more or less where I'm at, and it feels like the most exciting part of the story so far, even though things have been enjoyable up to now !

I've only played a few hours so far.
Whem this game was announced in the Nintendo Indies direct, I was intrigued. I'm not exactly convinced by the main character's design, especially in the artworks, but in-game, Penny is charming and controls well.

The level design so far blends platforming sections with wider areas you can speed through. It's up to you whether you want to chain tricks to go as fast as you can or take it a little bit slower to explore more and find secrets, even though it feels like the game is mainly made for the first reason. It is extremely satisfying to keep your momentum and breeze through the levels if you've mastered the movement.

One thing that still trips me up sometimes, though, is you have no control of the camera. Sometimes, I want to adjust the angle mid-jump to see a secret area better, but the right stick is used to throw your yo-yo and I end up falling to my death.

It is a lot of fun to play, though, and I'm curious to see what the gane still has to throw at me in the coming levels.

This review contains spoilers

I don't hate the game, it's a neat (no pun intended) concept, but it reminded me how much I dislike putting things away in real life. You put something somewhere, before grabbing something else that should go under the first object, so you need to put it aside for a moment, then put it back, but this time on top of the second object.
Also, you're unpacking for someone who's back at packing. Why are your hangers in five different boxes and your panties in three different ones? And why don't you take out all your panties at once, and then all your bras?