Bio

Nothing here!

Personal Ratings
1★
5★

Badges


1 Years of Service

Being part of the Backloggd community for 1 year

On Schedule

Journaled games once a day for a week straight

GOTY '23

Participated in the 2023 Game of the Year Event

Gamer

Played 250+ games

N00b

Played 100+ games

339

Total Games Played

028

Played in 2024

212

Games Backloggd


Recently Played See More

Dragon Ball FighterZ
Dragon Ball FighterZ

Jul 07

Who's Lila?
Who's Lila?

Jul 06

The Case of the Golden Idol
The Case of the Golden Idol

Jul 03

Your Only Move is Hustle
Your Only Move is Hustle

Jul 03

Metal Gear Solid V: The Phantom Pain
Metal Gear Solid V: The Phantom Pain

Jun 26

Recently Reviewed See More

Cool game, has a standard ending that I reached by myself, then has a "true ending" once you collect enough stuff. I used guides for this, as some things were actually pretty hard to find, and I dind't want to just run around the whole map looking for a block I might be able to destroy. But it was quite satisfying, by the end, to look back at each area and feel like you've conquered it, you've cracked each puzzle.

Talking about puzzles, there's even more after the true ending, but that's if you're into cyphers and stuff like that, I didn't look too deep into it, I'm satidfied with what I've done.

That's what I have to say, I guess everyone else has already given their impressions on the atmosphere, graphics, gameplay, etc...

This review contains spoilers

Marked as spoiler because I'll mention gameplay elements, but I'm still far from having beaten the game.

I might update this review once / if I beat the game.

As other have mentioned, the pace of the game can be a turn-off. It takes a long time to start, then relatively early on, it introduces the mechanic of keys, which you obtain by usually dying and obtaining new info doing so, which will let you make other choices earlier in the story in your next "loop".

Well, in the first part of the game (several hours at least), you won't unlock any more key. You can die a few times, but it's always useless. That first part feels like the "control story", what happens if you're not much more than simply a witness within the mystery. Then, you get your first ending, the credits roll, and you are granted your second key, which will give you a new choice at the very start of the story.

That's more or less where I'm at, and it feels like the most exciting part of the story so far, even though things have been enjoyable up to now !

I've only played a few hours so far.
Whem this game was announced in the Nintendo Indies direct, I was intrigued. I'm not exactly convinced by the main character's design, especially in the artworks, but in-game, Penny is charming and controls well.

The level design so far blends platforming sections with wider areas you can speed through. It's up to you whether you want to chain tricks to go as fast as you can or take it a little bit slower to explore more and find secrets, even though it feels like the game is mainly made for the first reason. It is extremely satisfying to keep your momentum and breeze through the levels if you've mastered the movement.

One thing that still trips me up sometimes, though, is you have no control of the camera. Sometimes, I want to adjust the angle mid-jump to see a secret area better, but the right stick is used to throw your yo-yo and I end up falling to my death.

It is a lot of fun to play, though, and I'm curious to see what the gane still has to throw at me in the coming levels.