Orbo's Odyssey is one of those games that is just pure joy. The movement is momentum based and fast, creating one of the most enjoyable movement systems in recent memory. The writing is witty and funny, while characters are unique though short lived.

The game is only about an hour long, and I found myself spending another hour just running around, because just experiencing the movement is a game of its own. My only gripe with this game is that there isn't more of it. More difficult platforming challenges, stages built around completing them in a certain time, and maybe even more chapters is something I'd love to see.

Hope the game does well so the devs can make more! In the meantime, I see that the community has already made some sick modded content. I recommend this for anyone who likes to go fast.


Dead by daylight is a fantastic mess of a game. The game is somewhat similar to the children's game "kick the can", but with some more added objectives for the survivors to do.

As is with Kick The Can, this game is also a lot of fun, but it depends a lot on the play environment. The Killer can often feel like the survivor has wronged them, and decides their new goal is to make the game as miserable as possible for everybody else. This can be because a survivor saved their friend too quickly, or escaped for long enough the Killer deems the game unwinnable for them.

Imagine Kick The Can, but the Killer just stands on top of the can all game, ensuring that no one can win. Not exactly a fun experience. This is the average Dead by Daylight player's mindset.

The devs are in an endless fight with the community. For every "lame" playstyle they try to patch, a new one arises. Can't stand on the box anymore? Fine, I'll stand on the captured player so no one can rescue. That's being patched? Fine, I will just refuse to capture players and leave them in the "downed" state unable to play forever. Ohh, can't do that anymore? No worries, I will locate the 3 closest generators in proximity and defend these for so long the server literally closes (which results in a default win for the killer).

Kick the can is overall a fantastic game, but there's a reason adults don't play it as a competitive sport. There are too many ways to "play lame" and stalemate the game.

If you do play it with likeminded players, though, this game is beautiful. Killers from any popular horror franchise, hundreds of perks that change the game way you play, and an incredibly satisfying gameplay loop.

Be weary though, this game is incredibly good for 3 months, then the devs run out of ideas and ruin everything for 6 months, then it gets good again for another 3 months. This game is best played in waves. Please also play other games if you embark on this journey.

One of my favorite platformers of all time. I am not sure when I first finished this game for the first time, but my latest playthrough was in 2020.

Real, momentum based platforming with an excellent world, witty characters, interesting powerups and crazy themes. This is one of those games that just live rent free in your mind forever after you complete them. I cannot recommend this enough.

This review contains spoilers

While the pixel art is beautiful, the music is fitting, the game fails going anywhere beyond "ok".

The gameplay revolves around jumping puzzles. Make it to the other side of the screen, while pressing buttons to change the layout of the screen. This is fine, but never really requires you to think. Most of the time you can just start jumping and the layout will fix itself as you go. I think there are 3 puzzles in the entire game where I needed to think, but never to the point where I get the "ahhh, of course" moment where you finally realize how to solve the puzzle. It was more like "Oh, lol. I forgot to press this".

So the game is not satisfying in terms of puzzles, which is half the game. The other half, is a story.

The game tries to build this mystery of a hidden artifact on an island. You have to solve these puzzles to translate ancient text, and they will reveal the secret to immortality.
It seems these are incredibly simple to translate, because apparently everyone who sees them just know what they say after a short period of time, but the game never addresses this, they are ultra mysterious and "hard to crack".

You play as a character who follows Clover, who is looking for the ancient artifact that gives you immortality. He needs this to save his sister and himself from dying, but they do everything they can to make Clover as selfless as possible. He helps the old man do shopping, he helps the bullied kid get a hobby, he will even let a thief stay in his home. Clover put his home on the line to this thief when they make bets around a game. The thief obviously has nothing to give in return, so Clover asks that if the thief loses, he has to face what he is running from. Wow, so selfless. Or an idiot perhaps.

You on the other hand, plays as a character who knows nothing. You're on a mission to find a person that does not exist, but you find Clover instead. As you solve puzzles, you learn more about yourself and Clover. For some reason, people keep stealing stuff from you, and it is never explained how or why, and it really does not matter in the end. Seems mostly like an excuse for you to not be able to contact the outside world.

You discover that the island is actually the immortality artifact. You have been fed lies about what your mission is, you were actually sent there to meet Clover. Clover's sister has the same name as you, and as all of this is discovered, you all cry, and Clover dies at the perfect moment to die happy, because he has been terminally ill this entire time, and all of this was a setup by the thief who wanted to give Clover a happy ending.

This story is very convoluted, and needs a cast of idiots to work. The idiot plot of Clover, who will believe and do anything anyone asks of him. Oh sure, let me make the thief look after my baby sister while I look for the immortality trinket. Sure, let trust this random agent character and tell her about the only thing that could save my sister's life, and of course, let me trust this random guy who has been stalking everyone with my water bottle.
Let me then drink from the water bottle, which the stalker had poisoned just hoping and assuming Clover would die in the exact moment everything is revealed so he get a happy ending.
The character you play as, sure, send her on a secret mission, let he discover that she has the same name as Clover's sister, and let us just hope she decides to go with it and lie about being his sister so he can die a happy death. They couldn't tell this person they would have the same name as Clover's sister, because they wanted the emotions of discovering to be "real".

What if the poison killed Clover a little earlier? Or what if he died to his illness before discovering everything? What if he was unable to decipher the messages to begin with, or not know what the final message meant?
What is Clover didn't want to share his water bottle with a stranger, that way he would never have been poisoned? What if the main character never trapped the stalker to begin with, then he could never have poisoned Clover.
What if the main character wanted to tell Clover the truth, or didn't immediately understand she was there to lie to him?

Clover seemingly only spent a day or two on the island, and if the whole lie is that he can't feel the passage of time, sure, but he still needs to sleep and rest normally, he should have understood that it is impossible for 20+ years to have passed, his baby sister can't have aged this much in an afternoon. And if that is the case, would he not be curious as to what the world is like after this much time? His friend like the old man would surely be dead, and the kid he helped an adult. He has no questions regarding any of this?

There are so many things that has to perfectly line up for any of this to take place. The poison, the discovery, the timing, his blind trust in a thief who is actually an ex billionaire that could make all of this happen, the agent to break her contract and reveal who she is (after she goes on a long rant about how she only cares about money) etc etc etc. It doesn't make sense. This is not how people work

Also, you might have noticed, I didn't touch much on these ancient civilization messages. Neither does the game. It's just something that is there. And there's a water plant for some reason. Why? Who knows. There was an ancient civilization on a hidden island no one can find that no one lives on, but you don't need to know anything else about them.

So that's it. You have a story about a mystery and twist that does not feel earned, and mediocre at best puzzle platforming. It does not make for a great game, but at least it does not overstay its welcome. The game lasts about 3 hours, and it does have gorgeous pixel art. The conversations between the characters are entertaining enough, though it can feel pandering at times.

The game itself is somewhat enjoyable to play if you just need something for an evening, but overall I can't recommend that you buy it.

This is definitely one of the best co-op games to come out. The quality overall is through the roof, with an incredible attention to detail in every aspect of the game.

The platforming is smooth, the voice acting is fantastic, and the environments are fun, unique, and are changed up very often. The game effortlessly mixes comedy with more serious relationship issues, and never drops a beat.

The gameplay, while a platformer most of the time, changes it up so often that it's almost like playing a succession of minigames. In
one moment you'll play a plaformer, the next you're flying, then skating, etc, so the gameplay remains fresh throughout.

My main gripe with this game is that while I appreciate that the game wants you to constantly move forward, the puzzles the game gives you can feel like they drag a lot, especially when there are multiple puzzles in quick succession. "Activate 6 of these things, by doing the exact same thing but slightly different 6 times", it is not really fun, and slows down the pace of the game.

Furthermore, while it is great that every chapter gives you new abilities to play with, some chapters leaves one player doing almost nothing. This is especially the case in certain chapters where Cody's abilities boil down to "hold the door so May can play the game".

Despite these flaws, the game is still a blast throughout, and should be at the top of the backlog for any couple looking for something to play together. I highly recommend it.

The last good Borderlands, in my opinion. It's full of charm, deep characters with their own personalities, doubts, dreams and nightmares. You really feel like you always get to know everything you need to know about everyone you meet.
They're charming, the soundtrack is catchy, jokes usually land, and you really want to name your first-born child Loader Bot, for some reason.

Overall I enjoyed my time with Man of Medan. I am glad I played it. What is holding it back is that it's so very much on the nose. There is little to no mystery, because before your mind starts filling in the gaps in the story, everything has already been "hinted" at, or even shown to you.

The game has some cool moments where Player 1 can directly influence Player 2, without knowing that the other person they see is the second player, and you won't know before it is too late and all choices have been made.

Moments like these stick out as memorable, and is easily the game's biggest strength.

However, for every cool part, there is an equally lame moment where the characters in the game act like complete idiots. If the characters in the game actually acted like people, so much of the story would not work. It is driven by a complete cast of dumbasses making dumbass decisions, and you as the player has no way of influencing these choices, because if you did, the story would not move forward.

In the beginning of the game, you get captured by pirates, but one of your crew is able to hide and not get noticed by the pirates. Great. LET US TALK ABOUT THIS PERSON LOUDLY IN FRONT OF THE PIRATES. Oh no they found him :(

Writing like this makes you question the team's capabilities. No one picked up on this before release?

Overall, the game is a story game that has some cool moments, and does co-op in a way other studios haven't really tried before. There are cool visuals for some of the spooky areas, and the voice acting is pretty good. That said, this is a story game that does not tell a particularly good story. If you specifically look for a co-op horror themed action-movie game, I recommend this one, mostly because there aren't other options. If that idea is not appealing to you, there are many better horror games out there.

I love Dungeon Defenders. The original is something I enjoyed for hundreds of hours during its peak, and every couple of years, I still come back to enjoy a run or two.

You can imagine my excitement when I saw this game on kickstarter. I backed the $60 dollar version which was supposed to come with extra goodies.

It finally releases to early access, and I am happy. The game plays well, and while it is still lacking, it is clear they have a good idea of what they want to do, and how they want to do it. Some of the maps are remakes from the original game, while some of the maps are new. This is great, and makes this feel like a lot more than "just a remake".

But at some point during development, something shifted. Maybe sales slowed down, maybe they lost their spark, or maybe they simply did not give a fuck anymore. They stopped trying, and they patched the game into a worse version of itself.

In order to release the game on Switch, they made it so enemy spawns would be reduced. Effects were tuned down, and loot drops were nerfed. According to the devs, this was done on the PC version because it would be "impossible to manage two versions of the game".

They also thought that early supporters and players were "too powerful", so they wanted old players to restart. So if you grinded for 100+ hours to get your perfect loot in the early days of the game, this loot would be invalidated. You have to do it again. This was done to make it a more balanced experience for new players. What?
New players would also be able to grind for this loot. Even then, they introduced a higher difficulty mode (which drops even better loot), so there was no point in nerfing the old loot to begin with. Players would just grind this new even harder difficulty to get even better loot.
People got upset about this nerf, so they split the game into two servers. One server where the old loot would persist, and one where it got invalidated. This makes no sense.

They would add things from the original Dungeon Defenders to the game, such as the spiders spawning behind towers, without also implementing the counters to these enemy typed. This means that half the cast's towers immediately become unusable. This means that if you liked to play as one of these characters, you now can't play the game anymore. This persisted for months before they added the same counter from the original game (the summoner class).

It did not take long before people started hacking the game, spawning in loot with endless stats. The devs then decided to implement checks, however this was done in the worst way I have ever seen. They defined a "max stats" for your gear. If you have gear in your inventory that exceed these stats, you get banned. Their "max stats" was worse than the items that were dropping in the game normally, meaning if you played legitimate and picked up loot from high tier stages, you would get banned.
Not only that, but hackers would just spawn loot in other people's lobbies, and if you picked them up, bye bye.

People were understandably getting upset, so what do the devs do? They start working on another, new Dungeon Defenders game. This game barely functions, and they release a Dungeon Defenders Roguelike? This is where people knew for sure they had been scammed. Sidenote, that roguelite they released in early access never got any updates in a year.

It is safe to say that Chromatic Games, previously known as Trendy Entertainment has no idea what they are doing. They have repeatedly scammed their fans, and are quick to abandon their projects the second they feel like it, with no news, not even a shitty corporate "im sorry".

And by the way, it has been over 3 years since the game released and I was supposed to get my Kickstarter rewards, but I never got them. Thank you.

Started playing this game with a few buddies. We would run around, do quests for ~8 hours. We noticed that everything we encountered had no threat to us. Bosses could not really damage us in any meaningful way, and the game allowed us to easily progress by just spamming our attacks, tanking it all.

Upon asking some players in the chat "what the deal is", we quickly found out that the game does not start until after you hit max lvl. At this point some offered to boost us, which would only take a couple of hours, or we could grind for about 90 hours. At this point we logged off and played something else.

We spend the overwhelming majority of the time playing this game holding the W key, walking to our objective. When we arrived we got to mash buttons for a short while, before walking again. Overall not worth it, and from what I have seen later gameplay mostly revolves around AFK-farming.

77p egg: Eggwife is a "haha funny" boomer shooter. There are constant jokes, like cows saying sexual things when they get milked, or the cameras that sound like GLaDOS being hitting on you when you interact with them, or NPCs spouting random lines. There are endless references to literally everything from World of Warcraft to Animal Crossing, memes and porn.

Some jokes land, others don't, but generally it is an enjoyable experience. The gameplay itself is fine, but it's nothing you haven't seen before. You have your guns, some of them shoot poop, others shoot tampons, but in the end they handle how you'd expect.

If you're looking for something very silly in the best worst way possible, this is basically it. If you're looking for deep gameplay with creative mechanics, satisfying gunplay and good lvl design, stay clear.

For me personally, it was enjoyable enough. It did not overstay its welcome, I'll probably play part 2, but overall it's not anything I'll be gushing to my friends about. If this looks like something you'd want to play, it probably is.

Deceive is one of those games that just suddenly showed up and hooked me and my friends for a couple of months. Hiding in a world like NPCs while everyone is sneakily trying to steal the same thing is a lot of fun, and there is a lot you can do to surprise or trick your opponents.

The game allows for a lot of silly and unique strategies which create lasting memories and good times. Getting first to an objective, then disguising as props until an unsuspecting player comes in, free for you to kill the second they start the hacking, or quickly killing someone, then disguising as an NPC before their teammates are able to come for back up. It's all a lot of fun.

The game also offers a lot of ways for you to express your skills, whether it is by choosing your battles wisely, using abilities and your aim to win battles where you have the disadvantage, or tricking your opponents into your traps. This creates for some tense games where you're always at the edge of your seat.

That said, the game has a bunch of problems. Doing the smaller objectives is not that important in the grand scheme of things, and defeating opponents can be a lot more powerful. This means that if you have the opportunity, it's more optimal for you to make sure that player you just kill doesn't get to play anymore.
You kill 2 out of the 3 players on a team. If you already have the gear you need, you might as well just camp. This becomes more prevalent the better your opponents are. I am also guilty of this. You sit there, do nothing for 5+ minutes. The last opponent can never win, and you want the game to time out, or you wait for them to do the main objective, at which point you can just kill them and win for free.
Killing NPCs had almost no penalty, meaning you can freely kill them to "check" if they are a player.

If camping isn't your style, you can often just ignore the main aspect of the game, the "deceive" part, and just go full rambo and hunt players down. You are not punished for this, in fact you are often rewarded as you get all the loot the more stealthy player stole.
Having multiple playstyles isn't wrong, but it sometimes can feel like the most efficient way to play is the most lame way to play.

I think the devs quickly learnt that "given the chance, a player will optimize the fun out of a game". They need to find a way to make the most fun way to play (disguising, trapping, being clever) the most efficient way to win.

While the devs have been on top of these issues and addressed a lot, the big elephant in the room is the lack of content updates. Game dev takes A LOT of time, and the patience of a playerbase is fleeting. If a live service game can't drop new maps or change up the game, players will get tired of playing. That's what happened to this game. Players just left, and the player numbers hit the ground.
While new players sometimes join through free weekend, humble choice, or whatever their next plan is, the issue is that these new players will be welcomed by players who already mastered the game. They will be destroyed, and they won't have fun.

I will rate this game 4 stars, because it was truly a lot of fun when it released. A unique concept, with a decent execution, unfortunately suffering the same fate as a lot of indie live service games. I hope this game can bounce back and be what it deserves to be. In a sea of mediocrity this game can truly stand out.

Minecraft Story Mode, where to even begin? While I realize I am not the demographic for a game like this, my friend group found it appropriate to consume more than recommended amounts of alcohol and play through all of this game in one evening.

While the animation, presentation, voice acting and all of that stuff is good, the game is simply uninteresting or cringe. The personal drama between the characters don't feel real, and you always get the feeling everything will be forgotten when the plot finds it convenient for friendship to happen again, which always happens.
This game has some legendary moments, which will stick with you for a lifetime. My personal favorite is when the useless pet pig Reuben sacrifices himself to save the day. They try to create this really emotional moment where your character walks up to the dying Reuben and says their final goodbyes and thank yous before he finally succumbs. However, this is immediately followed by Reuben closing his eyes, poofing into smoke, and leaving behind a floating, rotating piece of pork. Absolutely legendary, I cannot describe the sudden, high pitched laughter and screeching that filled the room as all 8 of my friends who I tortured into joining me for this adventure watched an emotional death scene get turned into comedy gold in an instant.

So. Should you play this game? Probably not. But I can't say it was without good times.

A short but sweet action adventure full of charm, funny dialogue and a unique combat system where you need to be quick on your feet and use the environment to defeat your enemies.

The games does a great job of having unique enemies where you really have to prioritize your targets correctly to get through encounters. The different enemy combinations used really make for unique feeling encounters, despite there not being that many enemy types. The items and rooms themselves also make a huge difference in terms of how the encounter feels.

That said, this game is being held back by a few things.
Firstly, there isn't much incentive to explore. While there are plenty of secrets to find, they do not really offer anything, not are the ones I found particularly difficult to get to. They do not offer additional platforming challenges, rarely unique encounters, but instead a little reference or funny joke.

While the platforming (and movement in general) is pretty good, the game doesn't do a whole lot with it. Sometimes you will have an opportunity to swing from a rope or grab a pole in the battle arena, but it rarely offers utility mid battle, just running is almost always better as you still have access to your full moveset that way. I wish this aspect was explored more.

While this game has been very enjoyable, I wish they explored the movement system a bit more, and I wish there were more enemy types. That said, everything that is in the game is delightful, and the game had me smiling throughout the entire experience.

This game oozes style. The art, the music, the animations, all fantastic. I am very surprised this game did not make a bigger splash. I am also surprised as to how I did not hear about this game for so long after it came out.

Everything in this game screams passion. The combat itself is really interesting with a strategic position based turn based RPG system. The game is a roguelite, however quests carry over from run to run, so you can slowly but surely complete quests and unlock new party members and items.

One of the larger drives of this game is how the difficulty increases as you get better at the game. Many players get confused when they hear this game is difficult, only for them to breeze through it. They simply did not get far enough.

I highly recommend this game.


Dungeon Defenders was one of the first games I purchased on Steam, and wow, what a banger it once was.

The game with almost infinite grinding potential, endless of hours well spent. A tower defense where you're forced to team up with people to succeed if you want to get the best gear. A really smart way to encourage you playing with strangers. Even if these strangers are weaker than you, they still help out by being able to upgrade your gear for you.

Trendy, or Chromatic Games as they're called now really struct lightning in a bottle. We played this game for years, and since it was such a cheap game, it was incredibly easy to make friends join you. Despite the unbalanced mess it was behind the scenes, it was a good time.
If you weren't grinding away for loot, you were probably going through the player shops, hoping to find some good armor or weapons for you to use.

As with most games, this game eventually stopped getting dev support, and the community slowly dwindled away. Though it has seen somewhat of a resurgence in the past few years, we all hope that something similar can be created in the future, with current technology.

Unfortunately Chromatic has turned out to be the scum of the earth. They create multiple DD clones, sell the game based on hype, overpromise and underdeliver every time. Some games like Dungeon Defenders Going Rogue I'd argue is a straight up scam. Others, like Dungeon Defenders Awakened had promise, but they always end up ruining the experience with a patch (such as deleting all your items, or removing things from the game so it'll run better on switch).

If you want to play a DD game, stick with the original.