This video game speaks volumes about humans living with each other in some sort of group.

But seriously, though. The game is all about making choices. However, what do they lead to? Often in life, you will not know the outcome. Does it matter? Maybe it does, maybe it doesn't. I recommend it. It's free.

I have nothing to say, get off my backloggd page. I played it for the gameplay and lore.

This review is taken from my steam in 2017. I suggest you see my Inexistence Rebirth review instead.

Pros:
Sometimes the music was alright
The speed of the game is fine


Cons:
-They call it a metroidvania but there's little to no exploring
-Enemies are easy to cheese and often can't even turn around, so if you jump to the other side they can't attack you. I could do this to a boss.
-Most enemies have the same exact attack, if any attack. They even gave a boss (with only 2 attacks) the same attack almost every enemy in the first level has.
-Attacking feels horrible
-Magic is completely useless
-Lvl design is crap; punishing you for playing the game normally
-Hitboxes and hurtboxes are inconsistent
-Story seem to be written by an edgy 14 year old
-Little to no thought behind where they gave you different items. For example, they give you a double jump ability in an underwater lvl, where you can't jump.
-Shooting at something that's barely off screen won't deal damage to the enemy
-When navigating the map, you have to press right in order to go to the lvl that is directly above you
-Start button does nothing. To pause the game you press Y on an xbox controller. The game tells you it's made for an xbox controller so I don't know what the deal with these controller mappings are.


I could go on but you get my point. Avoid this.

You know, Inexistence holds a special place is my heart. My friend gifted me the original in order to watch me suffer. I had many issues with Inexistence 1, but hoped the remake would help alleviate some of the issues. The remake adds more content, fixes a lot of the cheese, especially around boss fights, but I still feel like it misses the mark.

The game says that the gameplay has been redesigned to be more dynamic, but it feels incredibly stiff. Attacking will lock you in place, completely halt your momentum. If you're in the air, it will give you a little boost upwards, making you have to delay your timing, which doesn't always work with fast moving targets such as bats. It is really hard to hit anything in this game in general.

Since the game stops you from moving when hitting things, you also have a dodge that you can use afterwards. The dodge will make you do a flip backwards, making you invincible for the duration. The problem is how incredibly inconsistent it is. Since it always sends you flying backwards, you will have moments where there is an enemy close to a ledge that refuses to move. When this happens you are forced to hit the enemy, dodge back and fall of the ledge, platform back up and repeat, it is incredibly tedious.

The dodge also does not work near slopes, which are fairly common in this game. You can either dodge off the slope, sending you flying incredibly far, which could result in you falling into a bottomless pit and have you die, you could dodge straight into an enemy that is off screen, or just have to platform your way back up. Now, this is not the main problem with slopes. If you fight an enemy near a slope, and you dodge into the slope, your dodge will be cancelled, and you will get hit.

Fighting on slopes is even worse. For a game with this many slopes, there has to be a way you can hit enemies below or above you. As it stands right now, your only way of dealing with enemies on slopes is going below them, and jump-hitting them. You can do that, or wait for enemies to slowly walk up towards you, before you fight them. Some enemies you straight up never want to fight on slopes, as their set jump pattern goes crazy on slopes, so you just wait. You will be forced to do this often, as you never want to jump to wards something off screen in this game.

Off screen things will hit you a lot. Enemies and icicles will fall on you, things will be thrown at you, all from off screen, and you can’t react to it. This isn't exclusive to things falling on you, for example platforming through a room of swinging axes, but you only see one axe at the time. After jumping over the first axe, the second one comes flying at you before you have any time to react. Obstacle and enemy cycles are also inconsistent, making it impossible to learn patterns in rooms. Enemies are also incredibly inconsistent. Some enemies will act out if they are on slopes, some enemies will find their ways into solid walls, some enemies will suddenly be able to slide while attacking, and there is no way you can be prepared for it.

To end everything about the combat, let's talk about bosses. The bosses have been changed a lot since the first game, and this is for the better. Bosses can now turn around, where in the previous game the bosses would just freeze up if you damage boosted behind them, and you could kill them for free. Bosses are now (for the most part) well telegraphed, and all of them feel fair. The issue is that most of them seem "too fair". The bosses in this game are incredibly easy, even on hard mode. If I were to ever struggle, without doing any farming, just playing normally, I had so many potions that I could just tank any boss in the game. Now, boss fights are maybe not the focus of the game, so let's get to exploring.

Even in the game tutorial you start to question how the rest of the game is going to play out. For example, you are prompted to hang on the ledge, and the sign tells you that you can drop down by pressing down. If you were to test this in the tutorial to get a feel for it, you would get punished by falling into spikes. Why? Introduce mechanics in a safe environment, then challenge the player.

It doesn't end here, the game is riddled with "leaps of faith" where you can’t see what's ahead of you. There were instances where I would hold left to go into another room, as soon as the room loads I just walk off the ledge and instantly die. Off screen things is the #1 reason I died in this game. Sometimes you will see an enemy jump down somewhere you have to go, but you have no way of checking where he is, so you have no choice but to jump and hope you don't land on it.

Bottomless pits kill you instantly, which would be fine, but sometimes the game wants you to jump into these pits to progress. The game does nothing to differentiate death pits from normal pits that lead to new rooms. This makes it so every time you encounter a pit, you have to check the and consider if there might be a room there or not. What makes it worse, is that the map does not accurately show where in the room the entrance is. This is another problem you must face throughout the entire game. You see that there is a room next to the room you're in, but the position isn't accurate on the map, you know it's towards the top right on the room, but there's nothing there. So you keep hugging walls and checking things until you find it, and the more it happens the more tired you get of it. The map design also has little to no landmarks, especially in the cave-like areas. This makes it difficult to navigate when you're looking through areas already explored for something you missed. This leads to you running circles in areas you've already been in, unsure if you missed something like an alternate path or hidden area.

Abilities are also something that doesn’t really make sense to me? Magic feels tacked on, and doesn't add much to the game. It's there seemingly for no reason? You are required to push two buttons using magic throughout the game. Once to teach you that magic can in fact push buttons, and one more time towards the end of the game. Both of these buttons could have easily just been hit with a sword instead, if the game allowed you to do so. Throughout most of the game, you don't have any abilities other than magic, but if you keep playing you will eventually get a double jump. For some reason you get the double jump in the underwater area, where you can already jump infinitely. I don't get it? There is almost no need for the double jump in that area. With that said, the double jump is handy, but a bit unneeded, it adds very little to the core gameplay. This is however the most useful skill you get.

You get "Super Magic", which is useless in combat compared to normal magic, and is only there to let you break a couple of rocks.
Super Jump, which allows you to jump as high as you want, which is only needed a couple of times, and not very fun to use as you cannot use it while having any momentum.
Super Speed which lets you run, it is only needed once in the game, I forgot about it after that.

I get that this is supposed to me a metroidvania, and that new abilities help you unlock the world and explore more, but this game doesn't hit that spot. It feels like a linear platformer with a few branching paths, then you hit a wall and need an ability. They might as well just hide a key in a side-room, which is already done multiple times in the game.

Im hitting the stream review character limit, so I will end it by saying that instead of tacking on gimmicks and extra mechanics, the core gameplay should have been improved on first. I get that this wanted to be close to the original, but the original was not a good template. The core of this game is better than the original, but it leaves a lot to be desired.

More content will not help if the base is not right. Core gameplay first, everything else has to come second.

The latest and most incredible game yet by Daniel Mullins. I can only recommend you play this game without reading any reviews. The less you know before playing, the better.

This is yet another genre bending game. You think it's a roguelite card game, but as you will soon find out, there is a full storyline full of comedy, tragedy and mystery. The gameplay itself is really enjoyable, full of strategy, synergies and fun builds. It is truly a masterpiece.

A charming rhythm-platformer with charming graphics, and completely OK gameplay. It's cute, they do a lot with very simple cube designs, and the music is enjoyable. Could be fun to pick up if you're bored an evening, but it honestly doesn't do anything special.

A fantastic game full of unique tricks, good horror, art and fantastic music. While this game may not be for everyone, as it is mainly a walking sim with a few simple puzzles and exploration parts scattered around, I still think this is a fantastic game that has stuck out in my mind ever since I played it in 2016.

It is not often a game of this quality comes around with no strings attached. No battlepass, no EXP boosters or "timesavers", heck, there's not even an in-game shop. You buy the game, you play the game, and that's it. You love to see it.

Remnant is unique because every time you re-play the game, the world is different. You will encounter new bosses, new dungeons, new enemies, and in some cases there are new chances to earn new classes. The cycle continues once the game is finished. This means that when you talk to your friends about the game, they may have no clue what you are talking about, because they never saw any of it. It's great, gives you a sense of mystery. The mystery continues when you learn how classes are unlocked. You're not expected to "figure this out" on your own. It is very much a game where you need to look things up, explore possibilities with communities, and learn together with others.

This game is also a huge step up from Remnant 1. Bosses are crazier, environments look better, abilities feel more impactful, and the class system is absolutely phenomenal.

The things holding this game back from a 5-star review is the following:
-The new armor system is extremely boring. You can't upgrade your armor, the armor-sets all have static stats, and they are all meant to be "balanced", meaning that even as you find new armor, there really isn't a reason to ever switch it up, unless you found something that fits your playstyle slightly better. Generally you will just mix whatever sets gives you the weight-class you want, with the highest stats, and use that forever.

-The performance is ass. Seriously, it's like they based their "recommended specs" around you aggressively using DLSS. I can't get a satisfactory framerate using a 4080 on low settings. Don't get me wrong, 90-100 fps isn't unplayable by any means, but I can't even imagine what playing this game is like on a worse PC. The game should run well without upscalers and frame-generation, the rest should be a bonus for those who want it.

-While I understand the appeal of endlessly upgrading gear, you often feel like you are forced to stick with 1 type. If I upgrade the sniper to lvl 1, starting upgrading a new weapon to try it out properly feels like a waste of resources. In practice this means that you play through the entire game with 1-2 guns, and every time you get a new gun you get the choice of "do i abandon my new gun and start upgrading this from lvl 1?". Probably not. This makes for somewhat boring gameplay-decisions where the player rarely switch things up. I get that this is a design choice that benefits very long term play, but for those that want to do 1-2 loops around the game, it's a negative.

Overall, very good game. Enemy designs are awesome and threatening. Bosses are crazy in the best way, and the gungeons are fun to explore with tons of loot to grab (so you can upgrade your 1 gun). Finding secrets is a lot of fun, and they do not shy away from rewarding you with incredible rings or other augments.

The beginning of the Life is Strange series. A game that has cemented itself as a classic among gamers looking for a narrative "movie-like" game. So, is it worth the hype? I'd say for the most part yes. The game has nice visuals, interesting and beloved characters, a beautiful soundtrack and extremely rad dialogue.
Writing a story that believably uses time travel is a huge overtaking. I will say for the most part the game does a good job, however sometimes the game falls flat on its face. Generally if you make a bad decision, don't worry, you can just rewind time. Want to test something for fun? Sure, do it and go back again. The issue comes in how the game handles important story elements.
The game cannot hit you with any surprises you can't undo, correct? Wrong. When the game feels like it, it will take away your time travel ability. The game never explains why this happens, it just does, and the main character is upset about it. It only happens a couple of times during the game, but it somewhat sours the experience. Sometimes the timing of this happening is too convenient for the plot, and it takes you out of the game world, so to speak.
Overall though, the game is still fantastic, just being held back by the plot being a bit too convenient sometimes.

Honestly a joy to experience. This is not "a game" as much as it is a musical theater play. You watch them sing, you get to make choices which impact the song and outcome of the story, and you get to take a backseat to the characters' drama and adventures. If this sounds like something for you, I recommend it!

While the game as a whole is great with everything from the music to the characters and fun plot, the game is not without issues.

-Sound balancing is off. This is surprising considering this is a musical. During some songs or normal conversations, one character will be louder than the other, only for the volume to suddenly change altogether. This isn't a big deal, but it can take you out of the moment sometimes.
-During one of the songs my character wouldn't sing anything after I selected their response. This was confusing and made the whole song feel disconnected, though my choices did register in the final result.
-Some characters give it away immediately. This game is about a murder mystery, but you can always tell from the beginning what a character's intentions are. They are written in a way where their attitude and general tone completely match their stereotype. They try to build up suspicious characters, but because they are charming and somewhat helpful you can just strike them off from the start. This kind of ruins the plot twists and turns.
-Sometimes the game will bring up seemingly important plot points, and just completely brush over them like it's not relevant. Hard to describe without getting into spoilers, but say in theory character betrayed you and your character leaves, the next time you meet them it's like nothing happened, the story just goes on.

With all its faults, it is still a charming experience and it is a fun playthrough for an evening or two. Overall recommended.

Boomerang X is a game with an incredibly fun movement system, satisfying character moveset, and infinite mobility. You can jump as high as you want, fly for any duration of time, and teleport around the map like in no other game.

You fly around, kill the enemies in the area, and move on. Awesome, simple fun. That said, the game suffers from being repetitive, and not really challenging. There is nothing in the game that can keep up with your high speed movement, meaning every enemy in the game is a sitting duck. You run laps around them before they even get the chance to attack, and when they do, they attack the position you were in 2 seconds ago. As long as you move, nothing can harm you, and it makes any obstacle the game throws at you very easy, and not really fun.

When the novelty of the movement wears off, the game doesn't have too much to offer, and despite the game being less than 2 hours long, it overstays its welcome.

The second game to come out in the Life is Strange series is an odd one. It throw away a lot of what we learned in the first one, replaced the main gimmick and wanted to tell a more down to earth story.

While they succeeded in many of these aspects, the game suffers from having an "idiot plot", the story only works if the characters are idiots. This can be seen from the first scene in the game. The game has a bully-mechanic, where you can bully people into doing as you please. The game lets you for example, as a teenage girl, tell a bodyguard that they're a wimp nobody, and you're going to tell the the bodyguard is going to get so sad and offended he let's you get into the building? No way.
The game pulls these kind of moves throughout the entire game, sometimes it makes sense, sometimes not at all. They also seem to put in edge just to put in edge. Yeah yeah, your mom wouldn't buy you a knife for your birthday, so sad.
Overall, while the game is enjoyable enough on its own, it's a huge step down from the original Life is Strange, and unless you're a big fan of the first one I can't recommend you play this.

This is how you do it. Pure platforming fun, nothing more, nothing less. This is one of the shortest and sweetest platformers out there, and sparks that same feeling of childhood wonder as games like Super Mario Galaxy did for me back in the day.
While the game is simplistic in nature, it never overstays its welcome, and it finds new gimmicks to throw at you which keep you engaged and interested to see more.
The speed and momentum of the game feels just right, and if you're into playing a game multiple time, there are multiple characters to unlock and play as, all with unique abilities. We need more games like this one

This is one of those games that just makes sense. You boot it up with a squad of friends, you all cast spells, and the spells interact with each other. You are encouraged to have your spells collide with your friends' in order to create new, even more dangerous spells. I think my main issue with the game is that once you figure out how to create certain "answers" for any situation, the game is somewhat solved and it can be a bit stale if you rely on that one answer for everything. If you're lucky, you do not discover these answers as early as my friend group did.

This is definitely one of the must plays if you have a group of friends looking for something to play.

Minecraft Story Mode, where to even begin? While I realize I am not the demographic for a game like this, my friend group found it appropriate to consume more than recommended amounts of alcohol and play through all of this game in one evening.

While the animation, presentation, voice acting and all of that stuff is good, the game is simply uninteresting or cringe. The personal drama between the characters don't feel real, and you always get the feeling everything will be forgotten when the plot finds it convenient for friendship to happen again, which always happens.
This game has some legendary moments, which will stick with you for a lifetime. My personal favorite is when the useless pet pig Reuben sacrifices himself to save the day. They try to create this really emotional moment where your character walks up to the dying Reuben and says their final goodbyes and thank yous before he finally succumbs. However, this is immediately followed by Reuben closing his eyes, poofing into smoke, and leaving behind a floating, rotating piece of pork. Absolutely legendary, I cannot describe the sudden, high pitched laughter and screeching that filled the room as all 8 of my friends who I tortured into joining me for this adventure watched an emotional death scene get turned into comedy gold in an instant.

So. Should you play this game? Probably not. But I can't say it was without good times.