Overall, fun - and it did a good job of blending story with gameplay. I am a bit bummed that it seems somewhat unlikely that there won't be a sequel, since it felt like this is a good foundation to build on - it just needed a bit more polish.

A few technical glitches throughout were a bit of a bummer though - my character got stuck in geometry a few times (thankfully the game detected this and reset me out of it), I had to replay one battle because one of the enemies spawned off screen and wasn't reachable.

It also felt a little strange that I was able to max out all of my characters and upgrades by chapter 12, even though there was still a large chunk of the game left to go - meaning the rest of the XP and components I gathered weren't useful. (In fact, it stopped giving XP during battles after fully maxing everyone out).

I had heard the combat was repetitive, but once you got into the swing of using your team's abilities, I found it pretty fun.

Graphics and audio are very good, but the gamepad controls aren't great. The puzzles were OK, but got repetitive at the end of the game.

The combat is interesting, and it has good style - it just feels like it could have used a bit more budget. NPC character models are very unique, but get reused a lot which feels strange. I wish there was more card variety since after a bit I settled in on my deck and never felt compelled to change.

But most of all, I wish there was a way to go back to previous levels. If you miss a collectable or a side quest, there's no way to go get it after you leave that level unfortunately.

Good platforming and level variety. Combat was a bit meh. The main downside is shuffling powers to active buttons constantly.

Mechanics were too finicky - figuring out how to do the thing I knew I needed to do got frustrating quickly, especially when you only had one shot each time through the time loop (and where some of the things I was trying to do required doing a sequence of events to set them up each time)