This game is a lot more of the 2018 God of War, which is great by me. That one was one of my favorite games, perhaps hitting harder since I had just become a parent when I played it and couldn't really fathom how to raise a child without my wife around.

This one didn't have that type of impact, perhaps because the parenting issues were ones that I wouldn't have run into yet, but I still found the narrative to be engaging and well done. In particular, Odin was top notch in this game.

I have seen some complaints about the pacing - swapping between the linear story segments and the more open side-quest segments, but I actually really liked that aspect of the game. I tend to play games by doing as many side quests as possible before advancing the main story, and the way this game was structured provided a nice counter-balance to the way I would normally do things. Additionally, some light metroid-vania elements of having areas of the world be inaccessible until some item was unlocked further in the story made it so that I did keep steady story progress. I very much appreciated the characters providing some throw away dialog lines to let you know that the thing you are puzzling over would require an item you didn't have yet, so that you didn't sit around trying to figure out something that wasn't yet doable.

This game does have a lot of systems and fairly technical combat. I found them all enjoyable by the end, but it did take me a couple of hours to get my head around it. I can certainly imagine that this would not be the type of game you could put down and come back to later - keeping all the different move sets in your head (in addition to the story line) would be a bit too much.

Overall, my favorite game of 2022.

I liked the twists to the turn based combat from the last game - and in general it was a fairly fun game.

Navigating the overworld wasn't as fun, and it got to be a bit too finicky (especially when trying to figure out how to get to some of the quests in the late world).

I also wish the time to level up the characters was a bit shorter, and that the level cap of 30 was higher. Especially since many of the abilities take multiple level ups to unlock, it felt like it took a long time to unlock new abilities for the characters. I also hit the level cap before the end of the game, so no new mechanics were available to me as I finished it up.

Overall, I found the game itself enjoyable if somewhat repetitive.

This was a fun twist on dungeon crawling - I appreciated how it prevented you from falling into just using your favorite combinations of skills and characters by tying character progression to completing different quests, each of which required using the different characters and abilities in differing combinations.

I will say that it felt maybe a bit long by the end, and there was a bit of grinding that I needed to do in order to finish the game off. But overall, really enjoyable.

This review contains spoilers

This was a fairly good adventure game, even for someone without a background in the original games. For the most part, it avoided having overly obtuse puzzles - and it has an included hint book for if you do get stuck. The story moved quickly and had nice narrative framing, with older Guybrush telling a story to his kid.

It did bog down a bit in chapter 4, but it was enjoyable throughout.

The very end of the story and the note left behind in the scrapbook did strike me as fairly sad, with the creators of the game saying that they perhaps had done all they can do with the series even though there's always a pull to make it continue on.

Very enjoyable - a fun mix of stealth, action, and rouge-lite elements, all with typical Arcane world building. The banter between Colt and Julianna was quite good. A real highlight was the job the game does of building tension, especially in the early game - should I press my luck and try to take out that visionary, or should I go back to the tunnel and lock in these trinkets and weapons that I have already found.

This tension did taper off toward the mid-to-late game however, since I wound up finding a loadout that worked well for me- Shift and Nexus slabs (perhaps since I just recently played the Dishonored games, I was used to those powers) along with a silenced pistol, a sniper rifle, and a shotgun, and not modifying it much. I do wish there were better ways to improve your character between loops toward the end game - I wound up not using most of the trinkets I would find in an area (there would be lots of duplicates or versions of lower power than I already had).

Minor gripe is that there seems to be achievement related bugs, I never unlocked several of the story related achievements even though I did complete the game.

Blossom Tales is pretty good for what it is - clearly a Link to the Past-alike, and it pulls that off fairly well. My main issues with the game were the repetitive puzzle designs, and the straight-forward dungeons. There's a core of a good idea here, it just falls slightly flat.

The RPG bits were a bit repetitive given the rougelike nature of the game, but I did enjoy the deckbuilding aspects - specifically having to manage two decks for negotiation and combat. I finished with 2 of the 3 characters.

This was good for what it was - a short 2d adventure game. The lack of a quest log was mitigated by the short game length which meant you could keep your objectives easily in mind. The game did feel a bit padded by having to do a bit of back tracking. Combat was a bit flat, which was OK during the main game but grew stale somewhat quickly on the train in the DLC.

A very chill game that knows exactly what it wants to do, and does it well. The collecting and platforming are fun without being too much, and the art style is great. It's fairly short and didn't overstay it's welcome.

The only thing I wish was that there was a late game unlock to help you find any of the missing Tinykin you didn't find as you were playing through. (Or even just an indicator of which levels still had Tinykin that weren't found).

A solid sequel to the first Dishonored - it's a lot more of the same, which is great.

The mechanics are a little repetitive, but it doesn’t overstay its welcome

My Mount Rushmore of TV is The Sopranos, Breaking Bad, The Wire and Deadwood, so As Dusk Falls was right up my alley. I am also obviously biased, but the xCloud implementation was top notch.

2022

More of an adventure game than anything. The cat mechanics were fun, but overall the story wasn't that engaging and I didn't have a ton of fun with the moment to moment gameplay.

I played Prey first, and working backwards you can see a lot of what went into Prey here. Solid game with a few dated elements here and there.

2017

Truly excellent. Bioshock with some horror elements, good narrative, well balanced gameplay, side quests that felt meaningful, and interesting non-obvious choices to make throughout.