Mechanics were too finicky - figuring out how to do the thing I knew I needed to do got frustrating quickly, especially when you only had one shot each time through the time loop (and where some of the things I was trying to do required doing a sequence of events to set them up each time)

Good platforming and level variety. Combat was a bit meh. The main downside is shuffling powers to active buttons constantly.

The combat is interesting, and it has good style - it just feels like it could have used a bit more budget. NPC character models are very unique, but get reused a lot which feels strange. I wish there was more card variety since after a bit I settled in on my deck and never felt compelled to change.

But most of all, I wish there was a way to go back to previous levels. If you miss a collectable or a side quest, there's no way to go get it after you leave that level unfortunately.

Graphics and audio are very good, but the gamepad controls aren't great. The puzzles were OK, but got repetitive at the end of the game.

Overall, fun - and it did a good job of blending story with gameplay. I am a bit bummed that it seems somewhat unlikely that there won't be a sequel, since it felt like this is a good foundation to build on - it just needed a bit more polish.

A few technical glitches throughout were a bit of a bummer though - my character got stuck in geometry a few times (thankfully the game detected this and reset me out of it), I had to replay one battle because one of the enemies spawned off screen and wasn't reachable.

It also felt a little strange that I was able to max out all of my characters and upgrades by chapter 12, even though there was still a large chunk of the game left to go - meaning the rest of the XP and components I gathered weren't useful. (In fact, it stopped giving XP during battles after fully maxing everyone out).

I had heard the combat was repetitive, but once you got into the swing of using your team's abilities, I found it pretty fun.

2017

Truly excellent. Bioshock with some horror elements, good narrative, well balanced gameplay, side quests that felt meaningful, and interesting non-obvious choices to make throughout.

I played Prey first, and working backwards you can see a lot of what went into Prey here. Solid game with a few dated elements here and there.

2022

More of an adventure game than anything. The cat mechanics were fun, but overall the story wasn't that engaging and I didn't have a ton of fun with the moment to moment gameplay.

My Mount Rushmore of TV is The Sopranos, Breaking Bad, The Wire and Deadwood, so As Dusk Falls was right up my alley. I am also obviously biased, but the xCloud implementation was top notch.

The mechanics are a little repetitive, but it doesn’t overstay its welcome

A solid sequel to the first Dishonored - it's a lot more of the same, which is great.

A very chill game that knows exactly what it wants to do, and does it well. The collecting and platforming are fun without being too much, and the art style is great. It's fairly short and didn't overstay it's welcome.

The only thing I wish was that there was a late game unlock to help you find any of the missing Tinykin you didn't find as you were playing through. (Or even just an indicator of which levels still had Tinykin that weren't found).

This was good for what it was - a short 2d adventure game. The lack of a quest log was mitigated by the short game length which meant you could keep your objectives easily in mind. The game did feel a bit padded by having to do a bit of back tracking. Combat was a bit flat, which was OK during the main game but grew stale somewhat quickly on the train in the DLC.

The RPG bits were a bit repetitive given the rougelike nature of the game, but I did enjoy the deckbuilding aspects - specifically having to manage two decks for negotiation and combat. I finished with 2 of the 3 characters.

Blossom Tales is pretty good for what it is - clearly a Link to the Past-alike, and it pulls that off fairly well. My main issues with the game were the repetitive puzzle designs, and the straight-forward dungeons. There's a core of a good idea here, it just falls slightly flat.