MoeGreenSpecial
2021
2021
2021
The combat is interesting, and it has good style - it just feels like it could have used a bit more budget. NPC character models are very unique, but get reused a lot which feels strange. I wish there was more card variety since after a bit I settled in on my deck and never felt compelled to change.
But most of all, I wish there was a way to go back to previous levels. If you miss a collectable or a side quest, there's no way to go get it after you leave that level unfortunately.
But most of all, I wish there was a way to go back to previous levels. If you miss a collectable or a side quest, there's no way to go get it after you leave that level unfortunately.
Overall, fun - and it did a good job of blending story with gameplay. I am a bit bummed that it seems somewhat unlikely that there won't be a sequel, since it felt like this is a good foundation to build on - it just needed a bit more polish.
A few technical glitches throughout were a bit of a bummer though - my character got stuck in geometry a few times (thankfully the game detected this and reset me out of it), I had to replay one battle because one of the enemies spawned off screen and wasn't reachable.
It also felt a little strange that I was able to max out all of my characters and upgrades by chapter 12, even though there was still a large chunk of the game left to go - meaning the rest of the XP and components I gathered weren't useful. (In fact, it stopped giving XP during battles after fully maxing everyone out).
I had heard the combat was repetitive, but once you got into the swing of using your team's abilities, I found it pretty fun.
A few technical glitches throughout were a bit of a bummer though - my character got stuck in geometry a few times (thankfully the game detected this and reset me out of it), I had to replay one battle because one of the enemies spawned off screen and wasn't reachable.
It also felt a little strange that I was able to max out all of my characters and upgrades by chapter 12, even though there was still a large chunk of the game left to go - meaning the rest of the XP and components I gathered weren't useful. (In fact, it stopped giving XP during battles after fully maxing everyone out).
I had heard the combat was repetitive, but once you got into the swing of using your team's abilities, I found it pretty fun.
2017
2022
2022
2016
2022
A very chill game that knows exactly what it wants to do, and does it well. The collecting and platforming are fun without being too much, and the art style is great. It's fairly short and didn't overstay it's welcome.
The only thing I wish was that there was a late game unlock to help you find any of the missing Tinykin you didn't find as you were playing through. (Or even just an indicator of which levels still had Tinykin that weren't found).
The only thing I wish was that there was a late game unlock to help you find any of the missing Tinykin you didn't find as you were playing through. (Or even just an indicator of which levels still had Tinykin that weren't found).
This was good for what it was - a short 2d adventure game. The lack of a quest log was mitigated by the short game length which meant you could keep your objectives easily in mind. The game did feel a bit padded by having to do a bit of back tracking. Combat was a bit flat, which was OK during the main game but grew stale somewhat quickly on the train in the DLC.
2020