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Moister commented on Moister's review of Super Mario Sunshine
@RedBackLoggd Sorry, I was bussy. Ok, so.

3) Again, Sunshine never goes to these lengths in any other level again mostly pointing of what I said about the lack of consistency within levels. Not that I would put this as hard proof, rather a share sentiment amongst most people: search on youtube this very shine and look at the comments.

4) The hover is used more or less like Kazooie in Banjo Kazooie which both serves to correct jumps/survive big falls and gain some height/extend jumps horizontally. My main problem with it is that it sort of lives in a limbo between being useful and downright obligatory to makes some jumps, specially in Corona Mountain. The hover could've been more interesting, adding a little boost vertically/horizontally to it won't have break the flow of movement while still retaining it's main function which is just to hover Mario/course correct jumps. Maybe it is just me, but I see hover just as a necessary evil rather than something I would really like using.

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22 hrs ago


Moister reviewed Gris
Quite a departure of the games I use to review on this site. Whacky chaos, violence, emotionally gripping moments, thought-provoking narratives with a nice sense of style. I'd argue those are the type of games I like to play for the most part, but more ofthen than not I'm willing to give other genres a chance once I get tired, and Gris caught me at the right mood to enjoy it.

Gris doesn't try to be more than what already is. An artsy game that talks about the loss of a loved one and how to ultimately deal with that event, through acceptance. Yeah, it's the so common message about just moving forward with your life facing the reality that it is in front of you. But Gris is subtle as there isn't any dialogue present, just some little interaction between the characters. So, the overall narrative is hidden under a layer of pastel colors and abstract geometry.

The lack of gameplay from the start is quite a letdown, but towards the end it starts to get really good might I say I was having fun doing some puzzles and I suck at puzzles. These were really enjoyable to figure it out alá Limbo just not as extreme. Mix it with a gorgeus art direction and everything just fits together. Doesn't try be more than that, it is a beautiful artistic and technical showcase for Nomada Studio.

And please, buy the soundtrack as well. Just lovely, happy mellow vibes.

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Moister commented on PlasmaGuy500's list Damn I got to fight the protagonist of the previous game
Mega Man X5
Lisa: The Joyful
Castlevania Symphony of the Night
Postal: Brain Damaged
Prototype 2
Sonic The Hedgehog (2006)

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1 day ago



Moister is now playing Drakengard

1 day ago


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