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The Painful journey to Oblivion

Lisa: The Painful is the sequel to Lisa: The First which I also made a review, you can find it here if interested.

Let me start with a question: Is it painful to enjoy something that hurts? In Lisa, what doesn't hurt you makes you stronger and what does hurt you drags you deep into the abyss. It's a paradoxical pleasure between finding the right spot of comfort and experience. Not deliberately hurtful at least to us, nor "enjoyable" for someone that doesn't just get it. It's the same feeling as watching a sad movie, why would you ever want to cry all by yourself? It makes us think beyond what we're used to, get us outside our comfort zone for a while and experience a tale that can sit with us or leave as it came.

The Painful tell us the story of Brad Armstrong, a lone drug addict dealing with his troublesome past that suddenly finds the cure under the apocalypse: A girl in a world without women. Brad sees this girl not as a way to re-populate the world, but as a opportunity to protect her from the cruel world outside the comfort of home. During Brad's many blackouts due to his drug addiction, finds out his girl was gone. With nothing to lose, Brad sets up on an adventure to save his "child" which he called: Buddy. One of The Painful many strenghts is the setting or the place where these events occur: Olathe. A rural town, well not anymore since it has become a desolated desert in the middle of nowhwere, ruled by anarchy and the survival of the fittest. Little to no civilizated people exist, and the ones that do are under a group meant to survive among themselves. It's common for any apocalypse setting to enphatize on the sense of survival, a basic instinct among humans and animals but with The Painful there is a catch: It's a land were women doesn't exist, thus dooming humanity to extinction. A treat that doesn't differentiate from good nor evil. But it can be cured, this is where Buddy comes into play.

During Brad's journey he'll encounter a colorful cast of characters that will either help him, for self-fullfiling purposes or lunatics which will attack at sight. Most RPGs tend to rely on mythical or unexplainable creatures; your gods, your slimes, your demons, your monsters, etc. But The Painful keeps itself grounded and personal when it needs to, doesn't it? I'm lying! Fish Lawyer, Furry Artist, Bear-Man, Tiger-Man, Duck-Man and Queen (Man) can all be in your party. You get the idea. The Painful doesn't take itself serious all the time, as it finds the right moment to have jokes and moments were it knows it can't get playful with you. All characters have something meaningful to say, specially with the Definitive Edition which expands on this aspect in particular. Now it's not just about the journey itself, it's also about the little moments you share with your party; see them grow and fight alongside you but keep it mind these are total strangers that you've never met before. Everything culminates in a wacky, varied yet believable cast of characters that I personally grew up to love even if Brad can only exchange a conversation or two with each of them.

Compared this to The First, The Painful includes a new combat system which let's you slay everyone in your way with your fists. It follows the typical JRPG combat system; Stats, characters and attacks. The Painful adds an interesting system of combos only made for Brad which unlike the main attack, they deal extra damage. For example: "A, B, B" is the command where you throw a fireball, but if you feel confident it is possible to extend it as I said before to: "X, X, A, B, B" or "Y, A, A, B, B" always respecting the right command to the activate set attack. It's not as deep as I thought it would be at the start but extra damage is extra damage; the classic risk/reward balance. Outside combat, the exploration is set in a 2D plane all the time, unlike most top-down RPGs. This sets right for The Painful in particular, as the map is as linear as it gets with some secrets in between. That isn't bad per-se, not at all as verticality also help the maps feel bigger in a sort of weird match between a limited in movement platformer and a RPG. With Lisa there's always a catch, the little devil in the details is that mix between platformer and RPG is both a blessing and a curse, why? It is possible to die if you are not careful, from falling in a bottomless pit. Instant "Game Over", goodbye 1 hour and a half of process. Pain Mode it's the so-called "hard mode" in The Painful but it is not hard, is terrifying. It will only let you save once per "Save Point". So be extra careful while exploring Olathe if you chose Pain Mode. In case you skipped the text box to which warns you about Pain Mode, don't worry as save points are unlimited so you can save as much as you want. I started with Pain Mode, and even if the game is fairly short, some stupid deaths made me question if going forward without a guide was a good idea.

Pain comes in many forms, so does the decisions you'd have to make moving forward. You don't win, and at some point you'll lose someone or something you value precious beyond battle. It is as easy as letting it go, but hard as is to accepting it is no longer with there. That is Pain. One of The Painful most devastating features is that your never feel safe. From anything, fron anyone. Everything here is meant to hurt you one way or another, because Brad isn't the chosen one in this story he is but a mere puppet driven by his mere instincts. Don't expect a hero which wants to save the world, he's just human hopelessly needing something to cling on. He's not instrinsically evil either, as it is easy to empathize with him.

The Painful for me is interesting to analyze from an outsider perspective, as someone that never played the original on PC back when it come out. So my feelings are quite fresh, and as a game as old as 2014 it holds up incredibly well to this day. It is a must for any RPG fan looking for something different. You like Fallout? Here. Earthbound? It might interest you. Omori? Absolutely.

"The First" as in the first that triggered the whole Lisa series as we know it now.

Definitely a tricky title to talk about and I can't really blame on the developer since it was probably one of his first serious works. The message and the intention is the definitely there, and would ultimately carry a great importance to understand the story as a whole.

It tackles the subject of abuse from the perspective of a little girl called Lisa. It's all presented in an abstract, yet perfectly readable manner. In this kind of stories being subtle is key, as in not treating the players like people that can't understand an indirect approach to story-telling without going to the lengths of being cryptic. Or even worse, not being pretentious is important too. The First walks a thin line between being subtle and blunt, but ultimately all put together with a nice balance between the two striking, a clear contrast between what Lisa wanted to really do in dreams and her constant nightmare.

On the game-y side of things, it doesn't hold as good as The Painful or The Joyful. It's an old RPG Maker 2003 game, they were really popular during Yume Nikki's craze, and games that came soon after as a effective resource to tell stories for amateur game developers, mostly based on their artstic deeds rather than the ones that come from pure raw mechanical ingenuity. The First ain't much different as it just walking and avoiding obstacles on your way to the end, collecting different objects that will unlock new paths to follow. If you're thinking it's just Yume Nikki in disguise, it is inspired by the latter. Some sections, specifically with the Marty spiders are specially evil as it is the only part were it will put your skills to the absolute limits. A huge unnecessary difficulty spike from a gameplay and enjoyment standpoint, that might or not tell us more about Lisa's story in hindsight. Why spiders in particular? They can act fast, are lethal once they put one of their big creepy legs on you leading to a potential poison and leaving a big scar that won't dissapear in a short period of time. And is even worse knowing the spiders have the signature image of Marty's face. In The Painful, we can also envounter this very enemy scattered around in various parts of Olathe but we can be fight him as Brad directly, that very minor detail can give us a small glimpse of what was the overall relationship in the Armstrong family and why Brad isn't here.

Only recommended in case you want to get into the Lisa series and not much as a title of it's own. In The Painful, as soon as we boot it we can see Lisa's outcome out of this neverending nightmare. Watch it on Youtube if the spiders bother you too much, could've rated 1/2 stars higher without them.

Ever wanted to relive the old Newgrounds era of bizarre videos and surreal humour? Air Marty is a WarioWare inspired game mixed with Lisa's humour and the homemade yet somewhat charming artstyle of old Newgrounds.

That is basically it. Main focus is getting to know all the endings which are a lot. While short, it has a lot to offer when it comes different artstyle/humour and the bizarre situations Marty gets in. And it's no surprise the humour and even some characters desings get inspired by Lisa, it was developed by Myles Jorgensen; and helped by no less than his brother which is the one that gave birth to Lisa The Painful in the first place: Austin Jorgensen. Funny coincidence.

Humour is a hit or miss most of the time, at least for me. Some jokes landed, some fall flat. But if random wacky humour is your thing, give it a try. For 1$ or 2$ is a good time waster.