Alan Wake II stands as a monumental achievement in psychological horror, surpassing its predecessor and setting a new benchmark for narrative excellence in gaming. Remedy Entertainment has crafted an experience that is both thought-provoking and deeply unsettling, elevating the medium to unprecedented heights I never thought possible.

From the outset, the game's atmosphere envelops the player in unrelenting tension. The Dark Place, a twisted facsimile of New York City, showcases Remedy's unbridled creativity. Environmental manipulation, lighting, and sound design coalesce to create an immersive experience that pushes the boundaries of psychological horror, keeping even seasoned genre enthusiasts on edge.

The dual-protagonist approach serves as both a narrative and gameplay masterstroke. Saga Anderson's sections in Bright Falls evoke classic survival horror, while Alan Wake's journey through the Dark Place focuses on reality manipulation through writing. Both characters utilize unique hub areas that cleverly integrate with the gameplay, maintaining tension by remaining vulnerable to external threats.

Visually, Alan Wake II is stunning, with photorealistic graphics and inspired art direction bringing both the mundane and surreal to life. The sound design is integral to the horror experience, elevating it beyond mere ambiance. Bold artistic choices, including live-action sequences, unexpected musical numbers, and meta-textual elements, demonstrate Remedy's commitment to pushing storytelling boundaries.

Narratively, the game is a tour de force. Its intricately woven plot combines psychological thriller, supernatural mystery, and metaphysical horror elements. Each revelation feels meticulously crafted, avoiding cheap shock value in favor of genuine narrative depth. The story consistently elevates itself, tackling complex themes with nuance and sophistication.

Reflecting on the roughly 23 hour journey, it's clear that Remedy has created not just a sequel, but a paradigm shift in video game storytelling. Alan Wake II is a bold artistic statement that cements Remedy's position at the forefront of narrative innovation. For those seeking a challenging, terrifying, and ultimately rewarding narrative, it's an essential experience. In the landscape of modern gaming, Alan Wake II emerges as a true masterpiece, redefining "peak fiction" in interactive entertainment.

This review contains spoilers

Stellar Blade was one of my most anticipated games, as I had been excited over several years to try this game that seemed perfect for me. The gameplay is undeniably the highlight, offering a fluid, stylish, and satisfying combat system. It reminds me of a mix between Sekiro and Bayonetta, with its parry-focused mechanics and combo potential. That being said, the game ultimately had some disappointments to me, and while it is not necessarily a bad game, it is leaning towards being a mixed bag for me.

Let's start with the positives. The variety and design of enemies are commendable, with over 48 unique types that keep the combat fresh, engaging, and visually impressive. Boss fights in particular are intense and rewarding, pushing you to master the game's abundance of mechanics. The introduction of new combat tools throughout the 20+ hour campaign keeps the action feeling fresh and exhilarating.

The world design is another strong point. The post-apocalyptic sci-fi setting is stunning, with highly detailed environments that showcase the power of the PS5. Exploring these areas is an experience in itself with breathtaking music and hidden collectibles with cosmetic items that add a layer of depth to the journey with Eve.

The soundtrack perfectly complements the gameplay, featuring a mix of electronic and orchestral tracks that enhance both the action and the emotional beats. With around 100 tracks in total, the music is a collaborative effort between Shift Up's in-house team and the acclaimed studio Monaca, led by Nier series composer Keiichi Okabe. Specific tracks like Everglow, Shelter, and The Song of the Sirens are standouts, featuring beautiful vocals and instrumentation.

Boss battle themes like those for the Democrawler and Belial receive special praise from me for their intensity and epic scale, perfectly complementing the impressive visual designs of these encounters. The main themes for the city of Xion and the Wasteland are other memorable pieces once they evolve. The light, emotional tone of many tracks provides a fitting juxtaposition to the dark, post-apocalyptic setting, enhancing the sense of melancholy and beauty amidst the ruin. It's easily one of my favorite game soundtracks in years. I will definitely be keeping it on some playlists.

Despite these strengths, Stellar Blade stumbles significantly in its storytelling and character development. The narrative feels like a poor man's Nier: Automata. It attempts to explore themes of artificial intelligence and human coexistence with existential dread but it falls short. And it doesn't just fall, it trips over itself and faceplants.

The story is predictable, with major plot twists being telegraphed far too early and lacking the impact they should have. The game waits until the last minute to dump most of its lore through long, drawn-out cutscenes, which makes the revelations feel unearned and out of left field. Character development is another major issue. The protagonist, Eve, comes across as emotionless and lacks a compelling arc, making it difficult to connect with her. Supporting characters are equally underdeveloped, with minimal backstory or growth. Adam, who is supposed to be a helpful companion, fails to leave a mark due to his lack of personality and charm. The late-game reveal of his true identity as Raphael Marks, the creator of key elements in the story, feels abrupt and poorly foreshadowed, further diminishing the narrative impact.

The pacing and structure also leave much to be desired. Side quests are repetitive and often involve tedious backtracking with little meaningful reward. Platforming sections are frustrating due to floaty controls and unclear hazard boundaries, which detracts from the overall experience. The upgrade system and RPG elements are poorly explained and balanced, leading to uneven progression that can be frustrating. The game's multiple endings are another point of contention. The ending I received, where Lily died, felt abrupt and unsatisfying, as if it was leading to something more that never came. The requirement to start a New Game+ (due to a lack of multiple saves) to achieve the true ending is frustrating and ultimately led me to delete the game out of disappointment.

Stellar Blade excels in its stylish combat, impressive visuals, immersive atmosphere, and outstanding audio design. Because of the many positives, I decided to go with this score despite how it fails to delivering a proper narrative, well-developed characters, and consistent pacing. Even though it doesn't reach the heights of its inspirations, it's still an enjoyable action game carried by its strengths, making for an intense action gauntlet, especially for Shift Up's first big game. I certainly will try a sequel with proper expectations, but I believe they can take all feedback and make an outstanding sequel one day with a much better story. If you can overlook the narrative shortcomings, the gameplay, graphics and soundtrack alone makes it worth a try.

Witch on the Holy Night is a phenomenal addition to the Type-Moon franchise, offering an immersive experience with its outstanding presentation, narrative, soundtrack, and illustrations. The fully voiced characters and remastered visuals in full HD bring the story to new life, giving a fine touch that makes it feel more like watching an anime than reading a visual novel.

The cinematic presentation is outstanding and something that really stood out to me. Dynamic camera angles, high-resolution art, fluid animations, and excellent voice acting create an immersive experience that enhances the lifelike feel and creates a unique immersion. The soundtrack is another highlight, featuring classical piano pieces like Gymnopédie No. 1, which perfectly complement the game's atmosphere. The incidental tracks set the mood for various scenes, while the ending theme, "Hoshi ga Matataku Konna Yoru ni" by Supercell, adds a nice and cozy touch to the ambience.

The depth of character dynamics truly stands out. The interactions between Aoko Aozaki, Alice Kuonji, and Soujyuro Shizuki showcase well-developed personalities and compelling dynamics. Aoko's sardonic wit contrasts beautifully with Soujyuro's innocence, creating a dynamic that is both humorous and tense. The story explores their relationships and personal growth, adding significant depth to the narrative. Aoko and Alice share a complex mentor-student relationship, marked by both partnership and rivalry. Both characters undergo profound emotional growth throughout the story. Soujyuro's presence adds an intriguing element, with his calm, naive demeanor often clashing with Aoko's strong-willed nature. These triangular dynamics force each character to confront their insecurities and fears, leading to significant personal growth and deeper mutual understanding.

Nasu's mastery in worldbuilding is evident, even moreso in this visual novel than Fate/stay night, weaving intricate details of magecraft with themes of human connection. The game delves into the mechanics of Magic Circuits and incantations, offering detailed explanations that enrich the story's depth. The moments that expand on specific backstory incidents provide further insight into the characters' lives without detracting from the pacing or flow from the current situation, enhancing the overall narrative. The game also, from my perspective, has striking parallels with "Neon Genesis Evangelion", reflecting Nasu's inspiration from the series when he wrote this. The character dynamics between Aoko, Alice, and Soujyuro resemble those of Evangelion's main trio, exploring themes of identity, isolation, and the search for meaning, providing a rich and layered narrative experience.

Despite minor gripes like the number of typos in the visual novel, it's an otherwise flawless experience, further enhanced in 1440p/4K if you use Magpie on PC. I completed this VN about a month before the release Tsukihime Remake, making it a perfectly timed prequel to immerse myself in. If you love Type-Moon, you will undoubtedly fall in love with this story and its characters.

The game is just meh. I don't have a lot to write about it because the story is very basic, almost lacks any substance, and the main hook is the female leads. But even then, I found only three of the six characters somewhat compelling or interesting, to the point that I wouldn't be mad if I never experienced this game. A lot it is very basic with uninteresting choices but some of the romance feels meaningful at least and everyone has a personality, although they are all quite comical and anime-like.

Also, the endings suck, only because you can get them randomly in the game by gaining proper affection with someone, and then they reuse the endings for the ultimate final part of the story. So if you've already for example seen Xiao's ending in the middle of the game, you see it again if you go for her in the ending of the game. It's lazy and doesn't give the story a proper conclusion.

It's a unique experience if you're looking for one, but don't expect anything great.

After two years of journeying through the vast, rich world of Eorzea, Final Fantasy XIV: Endwalker brought me to a poignant, reflective halt as I watched the credits roll. This is more than simply a game review; it's an account of a transformative experience, a celebration of the art of storytelling, and an exploration of the core of what it is to be human. I've been thinking about this masterpiece for four days, and now I'm ready to express my opinions.

I'd like to briefly touch upon the gameplay. My gaming experience was completely changed by the addition of NPCs who followed and interacted with me on my adventures instead of just meeting up at certain locations. Checkpoint dialogues with characters like as G'raha, Alisaie, Estinien, and many more seemed more like genuine moments of connection and narrative richness than just marks of progress. With the addition of what could be the best combat music in the series, the dungeons and trials turned every battle into an unforgettable symphony of hardship and victory. The music crafted by Masayoshi Soken, particularly the songs On Blade's Edge, The Final Day, and Flow Together, has greatly raised the bar for my favorite OSTs alongside Shadowbringers.

The story of Endwalker, interlaced with the rich fabric of Ascian mythology, unveiled an epic full of existential crises and deep epiphanies. The plot took a surprising and profound turn with Zodiark's early demise, along with Hermes and Meteion's inclusion to the narrative. The story of Meteion, who's sisters traveled the universe and saw horrors far and wide, offered a tragic picture that forced reevaluation of how fleeting existence is in the face of unavoidable disintegration.

The Ultima Thule expedition is the apex of Endwalker's narrative. Close in the Distance did more than just establish the mood; when it slowly filled the eerie, hollow spaces of this last zone, it spoke straight to my soul. As I struggled with existential dread, this music, resonating through the memories of departed civilizations and Scions, became a source of understanding for me. It emphasized the idea of accepting death as a necessary part of life—not with hopelessness, but with a resolve to treasure each brief moment and stand tall.

One of the highlights of my gaming experience was facing the Endsinger as a Paladin. Final Fantasy XIV did what it does best—it flipped the script in the most dramatic and exhilarating way possible. As we braced for our inevitable defeat with the second Oblivion, the Scions' voices pierced through the despair and With Hearts Aligned began to play. After feeling so hopeless before, I couldn't help but yell with excitement. The dramatic shift from being on the edge of defeat to being carried away by this wave of hope and encouragement from well-loved characters was a masterful work of narrative and emotional design that demonstrated the game's unmatched storytelling abilities.

And then I reached true turning point of Endwalker—the confrontation with Zenos, the pinnacle of a conflict that spanned three expansions. When Zenos asked if I enjoyed the same thrills from fighting to the death, I replied that I did, a moment that chilled my spine and brought to light the complex relationship between enemies. My character Guinevere's sly acknowledgement of the rivalry, which had been built up over years of story development, highlighted this battle as more than simple one; it was a very intimate affair that signaled the end of an era and the deep journey I, as a player, had begun.

I could talk forever about this expansion, or better still, Final Fantasy XIV in its entirety. It's one of those rare games that completely changed the way I thought about video games as a medium. It's been a life-changing experience that has altered the way I think about video game storytelling and its ability to reflect the complexity of existential reflection, love, and life. Beyond just being entertained during the course of these two years, I have learned invaluable lessons about life's meaning, the importance of spending time with the people we love, and the courage that comes with accepting what is unavoidable.

Not only has Creative Business Unit III created a masterclass game, but they have crafted a profoundly uplifting experience that goes beyond the digital realm and touches the very essence of what it is to be human. I sincerely invite anyone who is intimidated by the complexity of massively multiplayer online games to give Eorzea a try. The Final Fantasy XIV experience is completely transformational, the journey is extensive, and the teachings are priceless. I look forward to the release of Dawntrail this July.

Thank you, Naoki Yoshida.

How do you manage to only have 3 low quality servers, increase the combined file size 10x, and have such dogwater connection issues in early 2000's PS2 titles? Either there was no QA work done at all, or the studio failed to even secure QA workers. Regardless, this is completely unacceptable and falls into the norm of modern games being ruined by unnecessary issues that can be easily fixed. Aspyr, you do not deserve profits for tarnishing the holy grails of Star Wars games and being disgustingly money hungry; you only deserve shame and humiliation. Be better.

In an era where my gaming attention span is notoriously short, often jumping from one game to another without pause, Like a Dragon: Infinite Wealth achieved something remarkable—it captured my full attention, making it nearly impossible for me to consider playing anything else. This achievement alone speaks volumes of its quality, and that's just the beginning. Infinite Wealth ascends to platinum status in entertainment with its exceptional execution, setting new standards for what a video game can offer. The game is a powerhouse, boasting a meticulously crafted combat system, richly developed characters, and a compelling soundtrack that collectively raise the bar for the industry.

The game's combat system is a standout achievement, masterfully balancing the strategic depth of turn-based mechanics with the exhilarating pace of action games. The introduction of tag team features and follow-up moves creates a fluid and dynamic combat experience that keeps every encounter fresh and engaging. Kiryu's combat is honestly a surreal combination of both the turn-based and action-based combat that still boggles me to this day. I seriously am in awe of how well they made it transition into this style. This deep combat system, accompanied by an electrifying dubstep revival soundtrack, propels Infinite Wealth into a league of its own, rivaling even Persona 5 Royal in terms of energy and innovation.

The narrative arc of Infinite Wealth is another of its crowning achievements. While the game's ending may seem rushed, with several plot threads left dangling, this choice appears intentional, paving the way for a concluding entry in what is possibly going to be a trilogy. The ending redemption beats of Eiji's story, alongside the unresolved fates of characters like Bryce, Akane, Sawashiro, and others possibly hints at a larger narrative yet to be unveiled for the future, as these character suddenly disappear. This does not detract from the game; instead, it adds a layer of intrigue and promise for the future.

New characters like Chitose and Eric add significant depth to the game's world, with their development and interactions with protagonist Ichiban showcasing some of the most emotionally resonant storytelling in the series. The game navigates themes of loyalty, redemption, and growth with a deft hand, particularly in the relationship between Ichiban and Chitose. Their journey from deceit to mutual support and atonement is a highlight, underscoring the narrative's focus on character and connection.

And speaking of Ichiban, I have to give credit. RGG Studios created an amazing character in Like a Dragon 7, and he continues to shine in Infinite Wealth. Ichiban's infectious positivity and unwavering determination continue to make him a standout protagonist, his ability to see and nurture the good in others is nothing short of inspirational. This game further cements his status as a beacon of hope, with his actions and relationships demonstrating a profound impact on those around him. I am happy that he has become the new leading protagonist of the series.

Equally compelling is the treatment of Kiryu in this installment. Infinite Wealth not only positions Kiryu as a central figure but continues to elevate him to legendary status. There are key moments revolving him that are treated with the gravity they deserve, capturing the awe and reverence his character commands. The storyline delves deep into the emotional core of his legacy, from the collective distress over his cancer diagnosis to the poignant exploration of his bucket list and memoirs. This nuanced portrayal pays homage to Kiryu's enduring influence, showcasing RGG's deep respect for both the character and his fans. Together, Ichiban and Kiryu's stories are woven into a rich tapestry that honors their past, explores their present challenges, and sets the stage for their future.

Infinite Wealth is a shining example of how a game can transcend the boundaries of its genre, blending exhilarating combat, a compelling narrative, and a vibrant soundtrack into an unforgettable experience. While its conclusion may leave some questions unanswered, this choice feels like a deliberate setup for a grander finale. The game's deep character connections, particularly between Ichiban and the new cast, are its heart and soul, offering a rich tapestry of emotional depth and growth. As a pivotal entry in the Like a Dragon series, Infinite Wealth not only pays homage to its roots but also boldly strides into new territory. It's a testament to the power of storytelling in video games and a solid foundation for the future of the series.

Final Fantasy XIV has come a long way since its rocky launch. With Heavensward, the game earned my heart, and with Shadowbringers, it earned my entire soul and being, igniting a deep appreciation for its masterful storytelling, character development, and world-building. This expansion isn't just a game; it's an experience that will leave you pondering the depths of existence, mourning fallen heroes, and cheering for victories earned through sacrifice.

Gone are the days of forgettable character arcs. Shadowbringers takes beloved companions like Thancred, Urianger, and Alisaie, strips them bare, and rebuilds them into versions that resonate on a profound level. They grapple with loss, regret, and the weight of their past, emerging stronger and more relatable than ever before.

These two characters are masterclasses in complexity. Emet-Selch's unwavering dedication to his lost Ascians, despite his morally ambiguous methods, makes him a villain you can't help but sympathize with. After all, if you lost your family and people to the forgotten threads of time and fate, what wouldn't you do to bring them back? Emet-Selch's plight and motives are not so different from our characters, and it really speaks volumes when you see the Scions trying to reason with him rather than be dead-set on destroying him.

And the Exarch, shrouded in mystery and burdened by an impossible task, offers a glimpse into the depths of selflessness. Every word they utter carries weight, leaving an indelible mark on your soul. From his selfless imprisonment in the Crystal Tower to his ultimate sacrifice to restore balance, G'raha Tia exemplifies the unwavering spirit of heroism. His journey and sacrifices throughout the game culminate into a poignant moment in the Crystal Tower, showcasing the exceptional writing of Shadowbringers. His redemption and chance at a renewed life are pushed me to tears, solidifying his place as my favorite character in Final Fantasy.

And don't let anyone tell you Ryne is just a whiny kid. Under the oppressive burden of expectation and manipulation due to her role as the Oracle of Light, she blossoms into a confident warrior, showcasing the resilience of the human spirit. Once she comes into acceptance of her purpose and she decides to fight for others rather than protect herself, it's an incredible moment that left an impact in my heart. Her arc is a testament to the power of growth and determination, earning her a well-deserved place among the Scions.

Shadowbringers doesn't disappoint on the gameplay front either. The 70-80 level range unlocks a wealth of abilities, making combat dynamic and engaging. Raids like Nier and Eden (atleast the parts I've done so far), along with stunning locales like the Amh Araeng, offer exhilarating challenges and experiences that put your skills to the test. I felt like the dungeons in Shadowbringers so far have been the most creative and fun, to where I really had no complaints unlike Stormblood's content.

As I reflect on my final moments in this incredible journey, the concluding boss battle stands out as a touching and intimate experience. Encouraged by a friend, I took on the role of tank for this significant encounter, activating my tank stance to draw the boss's attention entirely to me. This decision added a layer of fulfillment, making me realize that my year-long journey had led to one of the most satisfying fights in my gaming career. The impact of this battle was heightened by a visually stunning and epic spectacle, complemented by Masayoshi Soken's phenomenal "To The Edge." This composition, born from Soken's own struggles and battle with cancer, adds an extra layer of significance to the entire journey. It serves as a testament to the passion and soul poured into every facet of this experience, not only by Soken himself but also by the entire development team and the industry-defining history of Final Fantasy.

Even as a newcomer to this franchise, I could keenly feel the love and respect woven into Shadowbringers' tapestry. The numerous references and callbacks to past Final Fantasy games resonated throughout, offering a rewarding experience for longtime fans while remaining accessible to newcomers. It's a celebration of the series' rich history, inspiring me to delve even deeper into its captivating world.

Shadowbringers is more than just a game; it's an emotional odyssey that will stay with you long after you've finished it. The characters you meet and grow with feel like they're real people you know, and you come to treasure them like family. It's a testament to the power of videogame storytelling, character development, and the human spirit that channels through all of us. It's about how mankind overcomes the struggles of tragedy and how they rebuild their lives. So, if you're looking for an experience that will make you laugh, cry, and contemplate the very meaning of existence, look no further. Immerse yourself in the world of Shadowbringers, and let it ignite your soul.

Mario Wonder is a shining beacon of creativity and style, offering a plethora of challenging levels and high-energy gameplay. As my inaugural experience with a 2D Mario and one of the few platformers in my gaming history, it presented a real challenge for me. Despite my personal struggle with gameplay, the visual art style and graphics were truly captivating. Mario and his companions burst with color, vibrancy, and a lifelike quality, putting the "New" games art style to shame.

One standout feature I appreciated was the inclusion of "Break Time" levels, which added a delightful twist to the typical A-to-B activities. I don't have a lot to say about this game, but it is hard to deny its impeccable craftsmanship, liveliness, and polish are entirely in line with Nintendo's reputation. I eagerly wait to play more Mario adventures in the future.

Have you ever wondered what would happen if you could change the past with a text? What if you discovered this power could lead to the greatest conspiracy in the world? What if you fell in love with someone who could have been destined to not exist in your timeline?

These are questions that Steins;Gate explores in its thrilling emotional roller-coaster of a story, which I can proudly say is the deepest and most intimate narrative I've seen in gaming.

The characters in Steins;Gate are one of its strongest qualities. They are all well-developed, realistic, and likable characters, each with their own personality, idiosyncrasies, and past. They become a close-knit group of friends who support each other through thick and thin, making the plot more fascinating and relatable. Okabe, the primary character, is a multifaceted and dynamic character who grows and develops throughout the story. He begins as an eccentric and egotistical individual who enjoys pretending to be a mad scientist and frequently upsets his pals with his delusions and jokes. As the story unfolds, however, he grows more serious and mature as he confronts the hard reality and repercussions of his actions. He also demonstrates great courage, commitment, and compassion by risking all to protect those he cares about.

One of the people he loves is Kurisu Makise, the main heroine of the story. In my opinion, she is one of the best female characters ever written. She is a clever and skilled scientist, as well as a kind, humorous, and charming person. She embraces the tsundere stereotype, but does it in such a lovable way that it's difficult not to admire her for it, especially when Okabe makes her aware of her cliches. She and Okabe have a lot of energy and banter, and their relationship is one of the most realistic and endearing I've ever witnessed. It's incredibly heartwarming and moving to see how she develops to care for Okabe during the game, and how she's always there for him. It's very cute how they peck each other's lips over and over like little lovebirds during their kiss moment. And the staircase scene... oh, that was such a wonderful and serene moment that I enjoy rewatching it. The slow burn romance is so brilliantly done that I found myself crying tears of joy for them at the conclusion.

I'd want to use this chance to boast about another character. Mayuri is the heart and spirit of Steins;Gate. Her "tutturu" greeting is adorable, and it always makes me grin when she sings it. I like how she always has an empty head, always thinking about what to eat or what cosplays to make for others. Then there's her very sensitive and brilliant side, revealing a hidden genius in her brain that works so well with her supportive nature. Throughout the game, I adored and grew in love with her character. Then there was Chapter 6. It was the most shocking thing I'd ever seen in a game, and I didn't care if I dropped my controller on the hard-wood floor. I was dumbfounded and felt lifeless and empty on the inside. It came out of nowhere and established the tone for the rest of the game, and I was still processing this awful fate at moments later on.

And this is the unavoidable conversation starter regarding Steins;Gate and its exquisite anguish. The numerous deaths that occur to her are a fantastic example of how manipulating the universe and time itself has absolutely no mercy, and how critical it is to keep the chronology moving steadily. The most heartbreaking aspect of this story is that it ultimately boils down to a choice between Mayuri and Kurisu, with the worldline implying that Okabe is doomed to lose a lady he adores. It's so awful, and when I recognized it, it felt like the game's writer stabbed me in the gut.

Of course, I can't leave out the other characters, who are all unique and vital to the plot. Daru, Okabe's best buddy and fellow hacka, is a perverse and amusing otaku who gives much comic relief and technical assistance. Moeka is a mysterious and silent woman who is preoccupied with her phone and has a horrible past. Luka is a bashful and feminine boy who has a crush on Okabe and wishes he could be a girl. Faris, a cute and lively maid who is the daughter of a wealthy family and has a secret identity, is also the best catgirl ever. Mr. Braun, the landlord of Okabe's laboratory and proprietor of a CRT TV store, is a gruff and strict man with a soft place for his daughter Nae and even Suzuha. And Suzuha, man, she's great.

I like seeing her true nature as John Titor emerge, and how she had to cope with her loneliness and isolation before opening out to Okabe and company and finding inspiration along the road. I was heartbroken when she traveled to 1975 only to die of disease or to forget memories, remember them, and then murder herself. That was another moment that slammed me like a freight train and made me feel nauseous. But I can't say I didn't appreciate the writing. It was so daring and original that I couldn't help but respect it. All of these characters have their own story roles and arcs that, no matter how little, all contribute significantly to the main plot and theme of Steins;Gate.

Steins;Gate is not perfect in some cases, however. It has some flaws that might deter some readers, such as the slow and confusing start, the heavy use of scientific and otaku jargon, the occasional fan-service and cliches, and the multiple endings that require a lot of replaying and skipping without a proper guide beforehand. However, I think that these flaws are minor compared to the strengths of the visual novel, and that they do not diminish its overall quality and impact. Steins;Gate is a masterpiece that deserves all the praise and recognition it has received, and more.

Steins;Gate is a visual novel that will make you laugh, cry, think, and feel. It will test your thinking, touch your emotions, and transform your viewpoint. It will take you on a voyage that you will never forget and that you will desire to repeat with your memories erased. Steins;Gate is more than simply a game; it is a phenomenon. It is a timeless narrative that will stay with you forever. This game is a must-read for anyone who wants their brain tickled, or in this instance, thoroughly elevated to grasp that this is the most deserving of the term "peak fiction." It is my literary magnum opus. I can't see myself ever forgetting my time spent with this game, and I am grateful to those who pushed me to play it.

El Psy Kongroo.

Like a Dragon Gaiden pays a heartfelt homage to Kazuma Kiryu, cementing the Dragon of Dojima's legendary status as one of the greatest videogame characters of all time. As a dedicated Yakuza enthusiast, diving into Gaiden felt like a pilgrimage to the core foundations of the series, creating an ultimate celebration of Yakuza's storied history while injecting a refreshing narrative full of crazy twists.

Set against the backdrop of Yakuza: Like a Dragon, Gaiden asserts itself as a standalone entry, crafting one of the most unique tie-in gaming experiences I've encountered. The narrative weaves a deep and personal tale, skillfully drawing on elements from previous games to resonate with long-time fans while introducing new layers to the lore.

The combat system in Gaiden, utilizing the robust Dragon Engine, showcases a branching from the style seen in the Judgment series. The introduction of the addicting Agent style, reminiscent of the agile Crane style used by Takayuki Yagami, adds a layer of excitement to large group encounters. The game's emphasis on facing larger mobs of enemies highlights the developers' commitment to providing a thrilling and dynamic combat experience, encouraging players to experiment with an arsenal of gadgets and abilities.

One of the standout features of the Yakuza series has consistently been its electrifying and intense soundtrack, and Gaiden lives up to this tradition. The blend of EDM, heavy rock, and high-energy pop creates a sonic landscape that is quintessentially the soul of Ryu Ga Gotoku. Standout tracks like Hellish Octagon, Bring It On, Fleeting Dream, Like A Butterfly, and Deadly Struggle contribute to an OST that is not only memorable but also a strong contender for my personal soundtrack of the year for 2023.

Avoiding a deep dive into the story to preserve the impact for fellow Kiryu enthusiasts, I can't help but emphasize the emotional connection I felt throughout the narrative. Kiryu, a character I've cherished since my teenage years, delivers a poignant experience that culminated in a 2am emotional rollercoaster, leaving me in tears. As I eagerly await the release of Like a Dragon 8, Gaiden stands as a testament to the developers' dedication to creating a game tailored for Kiryu fans worldwide. It undeniably deserves to be hailed as the peak of the Yakuza series, offering an immersive and emotional journey that resonates long after the credits roll.

Spider-Man 2 is an absolute triumph and masterpiece for me in the world of gaming. It's a masterful amalgamation of various Spider-Man narratives, expertly woven together to create what I genuinely believe to be the quintessential Spider-Man story. This game is a finely tuned masterpiece, crafted with an abundance of love and soul. Even a week after completing it, I'm still captivated by its brilliance. Insomniac has gifted us a heartfelt love letter, and they've earned every ounce of our admiration. Spider-Man 1 was already a top-tier game for me, defying all expectations when I had lost hope in Spider-Man games. Spider-Man 2 takes that foundation and elevates it to unparalleled heights.

This game showcases my favorite portrayals of Peter and Miles. While the Spider-verse films deserve credit, these two characters shine brighter, move faster, and hit harder than any other medium. The abilities you acquire in this game are absolutely amazing. You can feel the impact of every punch and kick not only in your DualSense controller but coursing through your veins. Pinning enemies against walls and shattering their ribs with a flurry of kicks, hurling chains of lightning, or employing symbiote tendrils to lift a dozen foes into the air before slamming them down – it's addicting and seriously badass. The gameplay remains endlessly engaging, even when facing challenging foes. Not once did frustration overtake me despite dying more times than I can count. With each boss, I embraced the learning curve, meticulously dissecting their attacks and ultimately reveling in their defeat while hardly upgrading my health and damage.

Yet it's not just the gameplay that astounds; it's the story. In just under 20 hours, Spider-Man 2 delivers a rich, detailed narrative laden with lengthy, cinematic cutscenes. Each cutscene draws you in, akin to watching the perfect Spider-Man movie, evoking nostalgia and wonder. I never wanted this story to end. Without delving into spoilers, rest assured, the story caters to Spider-Man enthusiasts. If the first game left you less invested in the narrative, Spider-Man 2 won't drastically change that, as Insomniac tailored it to a specific audience. Peter, Miles, MJ, Harry, and other characters are faithfully and expertly written, making them arguably the best adaptations. Even a character like MJ, who was "okay" in the previous game, shines as a favorite adaptation in this installment. The overall narrative is exceptionally well-crafted, raising the bar for the MCU's portrayal of Spider-Man.

I also briefly need to discuss Venom without spoilers. I had high expectations, and this iteration did not disappoint. He is a formidable presence on screen, with a scale that dwarfs the Spider-Men, impressively bringing justice to the character. This version of Venom stands in stark contrast to the Tom Hardy version I've been familiarized with, making it difficult to appreciate the latter. The distinction in design, personality, and sheer raw power is remarkable. And with Venom in the picture, I absolutely must mention the symbiote in general. Avoiding spoilers, this game excels in portraying Peter Parker's gradual descent into aggression, jealousy, and hatred, outshining Maguire's version in Spider-Man 3 without any close contest. Yuri Lowenthal's performance as Peter's darker side is nothing short of exceptional, further solidifying him as my favorite voice actor.

Spider-Man 2 doesn't stop at fantastic gameplay and storytelling. It boasts an electrifying soundtrack, particularly the main theme, jaw-dropping setpieces, and an exceptional traversal system that outshines all previous Spider-Man games. The web wings in particular pleasantly surprised me, as I initially had low expectations for this mechanic and expected something half-baked. I found myself frequently using it while swinging through New York, more-so than I'd like to admit, and it definitely added a huge new layer of fun to the experience.

Insomniac Games has created what might be my favorite gameplay in any video game with Spider-Man 2's combat and web swinging. Playing Ultimate Spider-Man after this will be a tough act to follow, but my gaming appetite will have to adapt. Earth-1048 represents the quintessential Spider-Man experience, and I'm immensely grateful for this top-tier celebration of my favorite superhero. Thank you, Insomniac Games, for delivering one of the finest games I've ever played.

Jedi: Survivor is an outstanding ode to the Star Wars universe, seamlessly intertwining a captivating narrative, immersive atmosphere, and top-notch lightsaber combat to deliver a truly unforgettable gaming experience.

One of the most striking elements of Survivor is the depth and development of its returning characters. In contrast to its predecessor, Fallen Order, this game goes above and beyond to flesh out these beloved individuals. A prime example is Cere, a character I previously dismissed as forgettable. However, in Survivor, she transforms into a formidable and compelling presence on screen, leaving a lasting impression that caught me off guard. Cal Kestis, the already compelling protagonist, also experiences significant growth, further cementing his status as one of my favorite Star Wars leads. His constant internal struggle is masterfully portrayed by Cameron Monaghan's powerful voice acting and delivery. Every emotion he conveys resonates with the player, making his character even more relatable. In fact, there's not a single character in the game that I didn't thoroughly enjoy seeing in action.

Another noteworthy aspect of Survivor is its gameplay, which features significant improvements to the skill tree system and the introduction of new lightsaber stances. I found myself constantly switching between stances, unable to choose a clear favorite, as each one offers unique and highly useful abilities that make combat both challenging and addictive. If I had to pick a favorite, it would probably be the dual-wielding stance, which evokes the exhilarating combat of Force Unleashed. The attention to detail and thought put into these stances ensures that there's something for every type of player.

Without delving into spoilers, the game's main antagonist is exceptionally well-written, leaving me awestruck by the level of storytelling on display. Star Wars has struggled to create compelling villains in recent years, especially with the somewhat disappointing arc of Kylo Ren. However, Respawn has clearly taken the time to understand the rich Star Wars lore and incorporate it into their villain's character, while also recapturing the essence of classic Star Wars storytelling.

The music in Survivor also deserves special mention. Many Disney-era Star Wars adaptations have had a mixed record when it comes to their musical score, with some pieces being exceptional and others feeling generic or mediocre. However, the music in Survivor consistently shines. Boss fights, in particular, feature mind-blowing tracks, especially during the later game encounters. The soundtrack's consistency and quality contribute significantly to the game's immersive experience.

Technically, Jedi: Survivor impresses, even with a few minor bugs. Running on my PS5 in fidelity mode, the game excels in maximizing resolution and displaying vibrant colors that pop on the screen. The visual quality and smooth performance make for a visually stunning and satisfying gaming experience.

Overall, Jedi: Survivor is an exceptional game that exceeds expectations, despite its minor flaws. It sets the bar high for future entries in the series, and I eagerly await what Respawn has in store for the next installment in this captivating Star Wars saga.

Cyberpunk 2077 has always held a special place in my heart. When I first experienced it in September 2022, over a year ago, the game transformed my perception of narratives, lore, and world-building in the realm of video games. The recently released expansion, Phantom Liberty, continues this tradition by delivering an unforgettable 20-hour narrative that left me profoundly moved and prompted a deep introspection of my own moral compass.

The expansion also introduces two new amazing characters. Solomon Reed, a new character brought to life by the masterful Idris Elba, is a formidable FIA agent wrestling with internal demons. Idris Elba's portrayal is nothing short of extraordinary, and as a huge fan of his past works, I thought his performance in this role stood out as one of his most compelling acting achievements. Songbird, on the other hand, is a character of profound complexity and an enigmatic backstory. Minji Chang's portrayal breathes life into Songbird's entrancing aura and presence, and the level of detail in her chromed up character design is truly awe-inspiring. Every encounter with Songbird is a testament to the exceptional hard work invested in crafting her character.

While the majority of Phantom Liberty takes place outside the familiar confines of Night City, Dogtown, a mini-city in its own right, holds its own unique allure. Despite its relatively compact size, Dogtown pulsates with life and tension, marked by frequent confrontations between rival gangs and the formidable Barghest. Upon close inspection, the remnants of what was meant to be a resplendent Pacifica are now reduced to rubble and unfinished architecture. Dogtown's aura is distinctly unforgiving and rotten, to the extent that even the NCPD and Trauma Team hesitate to venture within its boundaries.

Gameplay enhancements in Phantom Liberty are nothing short of exceptional. The skill trees have been meticulously revamped to eliminate redundant abilities that merely bolstered statistics, making room for meaningful additions. Melee combat, now refined to perfection, has become my preferred style of engagement. The ability to hurl adversaries with guerilla hands or execute brutal decapitations with a katana exemplifies the level of refinement. Even throwing knives have been reinvented, rewarding players with an immediate recovery upon a headshot kill, leading to thrilling moments of unstoppable precision. These gameplay changes not only invigorate the expansion but also breathe new life into the base game for those contemplating a replay.

Without venturing into spoiler territory, Phantom Liberty introduces a critical narrative juncture where the plot diverges into two distinct routes, each culminating in two separate endings. After experiencing these four conclusions, players are treated to a fifth ending that pertains to the base game itself. The enigmatic quality of each ending left me deeply conflicted, unable to definitively pinpoint the "best" outcome. This expansion perpetuates the haunting thematic undercurrents of the main game, where happiness remains elusive, and every character harbors a fractured and broken facet of their being by the story's conclusion.

Phantom Liberty is a testament to the true narrative essence of the Cyberpunk universe, and it leaves me eager to explore further depths in the forthcoming Project Orion. To this day, Cyberpunk's universe stands as my favorite place to be.