5 reviews liked by MrAeRoZz


A short yet satisfying experience. The game's combat makes it feel like the Arkham Trilogy on drugs(just from the speed and frenzied feeling) and the webslinging is as good as ever. Generally the story is pretty good but is unsurprising in general. Performance wise it runs buttery smooth and I've had no hiccups. Would wait for it to go on sale to purchase only due to the length of the initial campaign.

I spent a lot of time with this game. I enjoyed myself, and could see clear potential in the detailed world created for it's satisfying landscape of characters. However, I weep for the game this could have been if the team had been allowed to spend more time crafting a complete story. The frayed edges of Cyberpunk 2077 expose something profound, even beautiful. That being said, these hints are just that: a forlorn reminder of a more complete and thematically resonant journey, As it stands, Cyberpunk is a collection of dissonant parts which almost form a gorgeous machine that is capable of exploring deep wells of futurism and dystopian neo noir. However, these shards never form a complete picture, but a menagerie of disassociated haunts within the lonely metal cage of Night City. Unfortunately, Cyberpunk 2077 stands as a cautionary tale in the limitations of art, human labor and ambition.

Look, we know it has problems (to put it lightly) everyone already talked about but it's still CD Projekt. They again made me really care about fictional characters, put the first person perspective to a really good use and directed the hell out of it as well as animated it

this game is so boring if i wanted to watch the story of an anxious college dropout i would check myself on the mirror more often. Two stars because the gay couple is the only fun you get from this thing.

i'll always be a huge advocate for Telltale. their style of game might not be traditional, or really even always work, but it's still a valuable interpretation of what this medium is capable of. telltale in their heyday gave us some of the most well written and charming narratives this industry has gotten.

and when people mention telltale's heyday, this is the second one they mention after Walking Dead. and considering the pure excellence of that story, that's high praise. The Wolf Among Us holds such a reputation for a good reason, too: the writing and style of it's strange noir fantasy world.

it may not have any character as three dimensional as Lee Everett but the characters that are here all have tons of characterization and nuance in what they say and how they act; the world of TWAU feels incredibly lived in.

as far as writing goes, i really only have one problem. when people criticize Telltale they usually say that "they should just make movies," and while that's an incredibly short-sighted argument there are some aspects of it that hold true. the player (at times) can feel like a bit of an afterthought. in The Walking Dead (season one) every choice the player made affected everything: from small things to who does and doesnt like Lee to even who is alive by the end, and they all changed the story drastically. there are still some heavy choices in this game, but some of them feel more inconsequential than others, which is a shame.

aside from that small complaint, this is still Telltale at their best. which is saying something, because their engine still sucks ass. like, the mouse cursor is a physical object that's moved around by the camera. what the fuck telltale