Basically Crash bandicoot and Sonic combined.

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Although very short, Its has a lot charm and personality. There's not very much to it besides small platforming segments and obviously battles. But the final is where the DLC really shines. I wasn't a fan of the Phantom as a boss in Kingdom battle, but this changed that for me. as he not only has a lot more to his fight but uses he's original concept for the first game really well(Changes from Swing Jazz, to Punk Rock, and finally opera). But enough about him let's talk about the DLC in general.

For those of you who like KB's turn counter, you'll be happy to hear that's back, with battles awarding you certain amount of coins depending on how many turns it takes and how many of your party is still alive. I didn't mind this as the battles themselves are pretty easy but its somewhat a nice challenge. Speaking of Challenges, this can be difficult at times as you do less damage compared to the main game as well as stages being a lot smaller. Your characters are also going to have a smaller Skill Tree to balance with DLC's length so some things will be missing. But one thing that makes it worth is Rayman himself.

Rayman can not only punch certain objects, he can hover in the air for a short amount of time, has costumes to that lets him summon torrents and rockets, hooks for him to grab like DK DLC, and even talks, especially about the Rabbids, who speaking of which have honestly share just as much spotlight as Rayman. Rabbid Mario and Peach both have scenes where they have some dialogue about certain sets their in and its honestly gold. Even Beep-0 gets a piece of the spotlight when the Phantom roasted him the second verse.

If I were to change anything about this DLC, it would be to make the sets, their own worlds, add more original enemy types and bosses, and increase platform segments. But other than that this is definitely an enjoyable experience.

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On its own, its a good game, in terms of a sequel to Dark moon, There's a lot of stuff here that are tone down. An obvious one is the combat, this game has by far the weakest out of the trilogy. Not only is it a lot more simplified than Dark moon's but it makes the ghost encounters feel effortless and boring. Speaking of ghost encounters, this game has a pretty low amount of enemy types to fight, and if that's not bad enough, their all copy and paste from Dark Moon, right down to their names (Goob/Greenie, Hammer/Slammer). They don't really improve much throughout the game and rarely get any new abilities, heck most of the time you're going to be fighting the Goob enemies.

Then there's the levels(floors) of the story mode. While I liked how they tried to mesh both the 1st and 2nd games together, it often feels empty. Basically what you do on every floor is find the Boss, get the button and go back to the elevator and go to the next floor. While most of the floors have different themes, all of them are either a straight line or circle making it feel very repetitive(And that's not mentioning the fact that you get a silhouette of the floors before you even enter them, meaning you're going into these levels with little to no surprises). It makes the idea that you're in a hotel become an after thought as these floors feel more like exhibits to a museum than actual floors to a hotel( Then again they did say they wanted to make it as un-hotel like as possible). It also doesn't help that you have to backtrack to some floors because a certain cat/mice stole your button and you have to go get them.

Speaking of cats, PolterKitty is definitely one of the worst bosses you'll come across in this game. basically once you find her you have to turn your back and wait for her to slowly creep up behind. Then once she's about to strike you flash her and vacuum up one of her tails. What makes this not fun is the fact that not only do you have to do this 3 times before she's defeated(Twice throughout the whole game), you also have to fight more ghosts along the way, and she has the health of a gem Goob so you're required to slam her.

Lastly there's the main antagonists themselves: King Boo and Hellen Gravely. At first they may seem like a major threat, but as you play through the game you start to realize: They don't really do anything. King Boo is MIA for the majority of the game and Gravely sometimes sends her cat after you and monitors you from her office, but other than that, nothing. Even their fights felt a little underwhelming at most and mediocre at best. But with that out of the way, let's move on with the positives.

The mission structures are now gone meaning you can explore the place until you're hearts content, The Scarescraper is not as grand as it use to be but you can now join a room in between floors letting you jump back into the action if something happens. Scarescraper also has hallways making easier to find you're way as well as DLC which gives you costumes that sometimes let you play on a floor based on the costume you're wearing. This also make some Goobs have 100 HP more as well so they can make the Scarescraper slightly more challenging. There's also the Screampark which is a set of minigames for couch co-op play(which doesn't have much to it but still fun in its own way). Of course there's the graphics that make this one of the best looking games on the Switch and in the series and E.Gadd calling you less in the story mode and also giving out hints from time to time so that's an improvement.
And lastly the bosses, they can be pretty hit or miss but most of them are okay. But other than that, I'd say its a good Luigi's mansion game but not the best.

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Its more or less a generic platformer that like Power of 2, loses the Storytelling and edginess of the first game. You can't even refight any of the bosses with the exception of Mizerabell(Maleficent with a different name).

Bug fables is the Paper Mario game, fans wish Nintendo would do again. Having that fun and engaging combat, beautiful environments, fun and memorable characters and more. I'd say the only problem with it is the ranking system as it doesn't really change your party much, but other than that, a really good game.

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I really liked this mode. Not only does it ramp up the difficulty but also gives us a boss fight that actually feels like a boss fight. It also gives us a Spark hunter who could easily be the main antagonist for the next game given what's she's done throughout this mode. Some things I didn't like though were how some of the tracks from Pristine peaks were reused, lack of new enemy types, confusing overworld, and the fact that its separate from the base game so what ever you have in it, will not be transferred to your save file.

The game's pretty short and doesn't really take full advantage of the costume gimmicks. The levels are also kind of hit-or-miss, either being really long, or incredibly short. The bosses in the game are a mixed bag, the first half is good, the other half, not so much.

One of the first and one of the worst.

New super Mario bros. Wii (again).

Despite all the fun interactions, The games way to confusing with it's objectives and have you constantly scratching your head wondering, " What am I suppose to do?"

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Among all the Warioware games, this one by far feels the weakest. Unlike most Warioware games, this one's gimmick is essentially making one. What I mean by this is that besides the story mode, you can pretty much pick any character you want for almost every stage which may sound nice on paper but it means that all stages are pretty much identical to one another. Main reason comes from the fact that they have to be compatible with the characters and like Wario said in the trailer, "Same Microgames, different abilities" Which not only do these stages have no real mechanic to them, but they are also very basic so most of them feel samey.

The game also has a bunch of side modes most of which of are multiplayer- based(because of course they are) and don't really hold your attention for very long. This game also has a ranking mode in which you do daily challenges to get the highest score on an online leaderboard. You can also raise you points by buying prezzies and giving them to characters to raise there score. And this is where most of the game's focus is at as whenever you play one of the modes, you earn coins and you wanna know what you can use them for? Prezzies.....and that's about it. Overall I say this games has the same problems as games like Super Mario Party and Luigi's mansion 3 in that it focuses alot on side modes than the main mode itself. that's not to say that its bad but compared to previous entries, this one feels the most simplistic.

Basically this game was made to capitalize off the Mario movie. However that doesn't change the fact that its still a good remake. Not only does it have relatively good difficulty, the cutscenes are absolutely gorgeous. one complaint I have is just how stiff Mario feels in this game.

Its a pretty fun game. though it can get boring after a while.

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This is 2D Mario at its best. Not only does it have the creativity of Odyssey but also it open-endedness. The levels are short and sweet never really overstaying their welcome, and Wonder effects really spice things ups(some do repeat though). Florian, the Poplins and Bowser all have dialogue and works so well. If I had to list some flaws, it would have to be the bosses, Florian popping up after beating every level, and the fact that there's only one save file per user so unless you don't care about 100% the game, you're better off making another user profile.

For the bosses, there good and bad news. Good news is the Koopalings are gone, bad news? Bowser jr.'s become pretty much that in this game. The only difference? his fights in reverse, now you wait a few seconds for him to come out of his shell and then jump on him. each hit causes him to do a Wonder effect(that doesn't really do much). I will say this somewhat improves on the formula as when he's hit, he has more invincibility time to actually do his attack along with the fact that he takes 5 hits instead of 3 which makes it a bit longer. You fight him 4 times throughout game(Half are mediocre, the other half, pretty good). There's also this battleship fights, but its more or less the bowser fight from SMB 1 but even easier. The final boss however is a different story.

Let me just say this game is the parallel version of the Mario movie(and you can't tell me otherwise) as Bowser is not only a flying castle, when you get to him, his world is basically a rock concert with his fight being Tiki Tong from Country Returns...on steroids. this fight makes the others before it look like prototypes.
Overall this is 2D Mario at its creative best.

Its a pretty okay platformer. Though it is on the short side.