This one's a lot harder than Smooth Moves and sometimes doesn't really work with the Joy con controllers. I think even the game knows this as it constantly gives you chances to try again where you started(With full health no less). This one's seems a little to complex for the control scheme of the Switch, but I will give them props for bringing back voice acting in this game.

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(The Switch version has some frame rate issues and some textures have been downscaled to make it run. You're better off with the other versions).

The extra story was really cool as it brought back a classic Real Ghostbusters villain: Samhain who has an entire stage dedicated to his second fight. Once you beat him, you get to get a new ghost type known as Overlord that seeks rather than hide. Not only can you put homing bombs in objects but you can also create this area of Darkness that can create a Entirely new Rift if not found and destroyed by the busters.
Top that off with Ai ghost difficulty, customizable AI busters and different loadouts that can be assign to different Busters and you have a perfect Ghostbusters game.

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This is 2D Mario at its best. Not only does it have the creativity of Odyssey but also it open-endedness. The levels are short and sweet never really overstaying their welcome, and Wonder effects really spice things ups(some do repeat though). Florian, the Poplins and Bowser all have dialogue and works so well. If I had to list some flaws, it would have to be the bosses, Florian popping up after beating every level, and the fact that there's only one save file per user so unless you don't care about 100% the game, you're better off making another user profile.

For the bosses, there good and bad news. Good news is the Koopalings are gone, bad news? Bowser jr.'s become pretty much that in this game. The only difference? his fights in reverse, now you wait a few seconds for him to come out of his shell and then jump on him. each hit causes him to do a Wonder effect(that doesn't really do much). I will say this somewhat improves on the formula as when he's hit, he has more invincibility time to actually do his attack along with the fact that he takes 5 hits instead of 3 which makes it a bit longer. You fight him 4 times throughout game(Half are mediocre, the other half, pretty good). There's also this battleship fights, but its more or less the bowser fight from SMB 1 but even easier. The final boss however is a different story.

Let me just say this game is the parallel version of the Mario movie(and you can't tell me otherwise) as Bowser is not only a flying castle, when you get to him, his world is basically a rock concert with his fight being Tiki Tong from Country Returns...on steroids. this fight makes the others before it look like prototypes.
Overall this is 2D Mario at its creative best.

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Although very short, Its has a lot charm and personality. There's not very much to it besides small platforming segments and obviously battles. But the final is where the DLC really shines. I wasn't a fan of the Phantom as a boss in Kingdom battle, but this changed that for me. as he not only has a lot more to his fight but uses he's original concept for the first game really well(Changes from Swing Jazz, to Punk Rock, and finally opera). But enough about him let's talk about the DLC in general.

For those of you who like KB's turn counter, you'll be happy to hear that's back, with battles awarding you certain amount of coins depending on how many turns it takes and how many of your party is still alive. I didn't mind this as the battles themselves are pretty easy but its somewhat a nice challenge. Speaking of Challenges, this can be difficult at times as you do less damage compared to the main game as well as stages being a lot smaller. Your characters are also going to have a smaller Skill Tree to balance with DLC's length so some things will be missing. But one thing that makes it worth is Rayman himself.

Rayman can not only punch certain objects, he can hover in the air for a short amount of time, has costumes to that lets him summon torrents and rockets, hooks for him to grab like DK DLC, and even talks, especially about the Rabbids, who speaking of which have honestly share just as much spotlight as Rayman. Rabbid Mario and Peach both have scenes where they have some dialogue about certain sets their in and its honestly gold. Even Beep-0 gets a piece of the spotlight when the Phantom roasted him the second verse.

If I were to change anything about this DLC, it would be to make the sets, their own worlds, add more original enemy types and bosses, and increase platform segments. But other than that this is definitely an enjoyable experience.

A step in the right direction but far too simplified.

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I really liked this mode. Not only does it ramp up the difficulty but also gives us a boss fight that actually feels like a boss fight. It also gives us a Spark hunter who could easily be the main antagonist for the next game given what's she's done throughout this mode. Some things I didn't like though were how some of the tracks from Pristine peaks were reused, lack of new enemy types, confusing overworld, and the fact that its separate from the base game so what ever you have in it, will not be transferred to your save file.

A party game that's gets way too repetitive and has some control issues.

This game expanded on the first game in more ways than one. Not only is the turn counter gone, but you can move real-time in the overworld and battles. The characters also have their own voices now which is a nice touch. I also love how the Rabbids get to be to characterized compared to the last game.
Although I will say the bosses feel like midbosses or stage hazards. The fights can also be pretty easy at times as well but other then that a pretty good game.

One of the best DLCs I ever played with its hard but fun Boss fights, Charm, and gorgeous animations. What's not to love about this.

Two completely different worlds somehow mixed incredibly well in this Tatical RPG. Despite being very linear, the game has some level of depth when it comes to its battles.

A fun boxing game that brings back opponents from both the original and Snes version.

A very fun Beat em up with the right amount of difficulty. However I do wish there was a training mode.

A cool racing game where you have yo beat up your racers to make it on top.

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Has really good music and animations but really high difficulty spikes.

Didn't really improve anything on the games and the timed release was unnecessary. However having 3 of the most well loved 3D Mario games in one cartridge does kind of what many people like about it.