NJInkling
1984
2017
Was interested in this Jet Set Radio-inspired game. Very vertical city, and I love the verticality. I do find its attempts to be "cool" corny, but otherwise I found it fun enough.
Except for the "gameball" stuff. Absolutely hate those missions. They simply take choices away from the player when it comes to control, and I just didn't like that.
The game, last time I played it, was also bad about making it clear where missions were or where to go. I just moved around randomly and did whatever.
I enjoyed the game despite these flaws, but I really didn't enjoy these flaws. I eventually lost interest.
Except for the "gameball" stuff. Absolutely hate those missions. They simply take choices away from the player when it comes to control, and I just didn't like that.
The game, last time I played it, was also bad about making it clear where missions were or where to go. I just moved around randomly and did whatever.
I enjoyed the game despite these flaws, but I really didn't enjoy these flaws. I eventually lost interest.
I liked it well enough. It actually reminds me of Alley Cat, with the use of jazzy music that changes by situation, and the very smooth cat-like animations, as well as the setting.
Basically, the game is a 3D metroidvania with no combat or death. There's the usual collectibles, the simple tasks, and such. Most of everything is optional, which I like. I also find the jumping mechanics to be pretty original, with how you aim your jump, much like how cats actually jump in real life.
The game is short, but I'm glad. I feel like it didn't have enough ideas to sustain something truly long. My main criticisms besides lack of variety are significant jank, and dialog that goes on for too long. Brevity is the soul of wit, and I'm not big on dialog that tries way too hard to be funny by going on for way too long!
Basically, the game is a 3D metroidvania with no combat or death. There's the usual collectibles, the simple tasks, and such. Most of everything is optional, which I like. I also find the jumping mechanics to be pretty original, with how you aim your jump, much like how cats actually jump in real life.
The game is short, but I'm glad. I feel like it didn't have enough ideas to sustain something truly long. My main criticisms besides lack of variety are significant jank, and dialog that goes on for too long. Brevity is the soul of wit, and I'm not big on dialog that tries way too hard to be funny by going on for way too long!
1982
Notable for being the first game with random level generation, long before the age of roguelikes. Female developer too, back when they were rare. As for the game? I thought it was just okay, while it was one of my older brother's favorites. Being able to shoot the fuel for points was a neat bit of risk/reward. Also, the reason you play as a plane was because the developer couldn't draw ship graphics that were easily recognizable as a ship, so she went for a plane. Some fun facts you might find interesting.
1984
1984
2023
2020
While this game does add a new gameplay mechanic with the ability to do special attacks that lose life and then regain the lost life by attacking normally - or lose it permanently by getting hit - overall it's basically just retro gameplay without any other real improvements. It plays like the old games. To me, that's not a good thing, even though I liked the old games back then. Retro gameplay does not age well, imo.
2020
2023