I liked this game as a kid, but I had no idea what it was about. Everything was so abstract!

A platformer with funky music and choppy scrolling. I liked this game as a kid, but I always liked the free episode 1 more than the paid episodes 2 and 3. Hm. I also found the "inside the giant alien's body" levels creepy.

2017

Was interested in this Jet Set Radio-inspired game. Very vertical city, and I love the verticality. I do find its attempts to be "cool" corny, but otherwise I found it fun enough.

Except for the "gameball" stuff. Absolutely hate those missions. They simply take choices away from the player when it comes to control, and I just didn't like that.

The game, last time I played it, was also bad about making it clear where missions were or where to go. I just moved around randomly and did whatever.

I enjoyed the game despite these flaws, but I really didn't enjoy these flaws. I eventually lost interest.

I used to play this game so much when I was little I had a dream about it. I loved how you had infinite lives and you would just "float" back to your spawn point when you died, score dropping all the way.

I did manage to beat the first part, but not the second!

I liked it well enough. It actually reminds me of Alley Cat, with the use of jazzy music that changes by situation, and the very smooth cat-like animations, as well as the setting.

Basically, the game is a 3D metroidvania with no combat or death. There's the usual collectibles, the simple tasks, and such. Most of everything is optional, which I like. I also find the jumping mechanics to be pretty original, with how you aim your jump, much like how cats actually jump in real life.

The game is short, but I'm glad. I feel like it didn't have enough ideas to sustain something truly long. My main criticisms besides lack of variety are significant jank, and dialog that goes on for too long. Brevity is the soul of wit, and I'm not big on dialog that tries way too hard to be funny by going on for way too long!

Notable for being the first game with random level generation, long before the age of roguelikes. Female developer too, back when they were rare. As for the game? I thought it was just okay, while it was one of my older brother's favorites. Being able to shoot the fuel for points was a neat bit of risk/reward. Also, the reason you play as a plane was because the developer couldn't draw ship graphics that were easily recognizable as a ship, so she went for a plane. Some fun facts you might find interesting.

1984

A pretty simple puzzle game that I think could work today as a cheap indie game. Rotate the pieces until they all connect, within a time limit. It's simple, challenging, and it works.

I always had a thing for house and mansion settings, and this was an early example of that which I played as a kid. I liked the room-by-room design of the game.

A great day one Switch game. I used to play this a lot with my niece and nephew. Later, my niece came to like it a lot. A very charming idea.

The jokes making fun of retro game mechanics are funny, and even my nephew laughed at them. But eventually, the retro gameplay and lack of particularly funny jokes in the late game began to wear on me. I finished it, but I do wish if nothing else the game would move a bit faster.

A neat idea, but I really wanted to like this game more. I do appreciate the effort that went into making everything make sense no matter what changes you make to the story.

While this game does add a new gameplay mechanic with the ability to do special attacks that lose life and then regain the lost life by attacking normally - or lose it permanently by getting hit - overall it's basically just retro gameplay without any other real improvements. It plays like the old games. To me, that's not a good thing, even though I liked the old games back then. Retro gameplay does not age well, imo.

A nice little pick up and put down game. Easy to beat levels, but hard to get good combos and great ranks. Every enemy attack is telegraphed, so it becomes about reading the room and reacting.

My issue with the remake is that it lowered the difficulty compared to the original. I felt the original was balanced quite well, but with the remake, I rarely felt like I was in any danger of losing a fight. A shame, because I otherwise enjoyed the game.

I loved the world more than the gameplay, but I really loved the world. Spent a couple hundred hours in it. Then Zelda: Breath of the Wild came along, giving me a world and gameplay alike I both loved.