First half is really cool and creepy, but it gradually descends into leaning far too much on quick cuts between scenarios to force vague confusion. This just became annoying instead of adding to the atmosphere, and the location change felt tacked on and unneccesary.

Game could have been an hour shorter.

I'm extremely good at reloading the guns and ALMOST getting all the tapes.

Calling it finished. Fight with me on this all you want. I'll be reloading a gun so fast in front of your face.

24 minutes into Chapter 2, and I'm out.

Roaming one-hit kill enemy and no way to defend yourself is something I just cannae entertain anymore.

I'd been really enjoying this until what seemed like a straightforward dialogue option completely removed an important character from the game and doomed an entire district of the city to ruin.

9 hours pissed up the wall.

HD Project puts some lovely polish on what remains one of the games of all time.

It feels weird to say that I don't hate this or even dislike it, but it just made me kinda bored. Did two bosses and there was a feeling of not being bothered doing anymore. The game looks sweet, and the music is so chill when it isn't goin' sicko mode during big fights, and maybe it's just the way I'm feeling right now, but the desire to continue has simply left me.

This review contains spoilers

Feels good to kill Seath in other realities.

I'll follow that bitch anywhere he runs, Moonlight Greatsword in hand.

A nice enough wee ethereal PS1-style puzzler that's often too obtuse for its own good.

I misunderstood what kinda game it was gonna be. Realised it was mostly VN, then bowed out when I met the characters I need to "train" and it was just annoying weans that look like yer wee brother's OCs, and one had the big tits as per.

A cool concept, but the gimmick barely has legs to wobble on, nevermind stand.

I loved the idea of AR and a physical book to have it interact with, but the lighting has to be just right for it to find anything, and even when you get all the conditions lined up, the execution is so flaccid. Spinning on the spot trying to find a ghost looking completely out of place against the mundane backdrop of your home. Click oh wow, better repeat that for an hour. A story cobbled together in an afternoon is fitting for a game that can be finished in one.

The scariest thing was a child ghost emerging from a pile of dirty clothes on my floor.

Even Daidoji couldn't save this repetitive shit.

Combat is about as deep as a puddle, and the screen is too busy at all times.

2020

Even for 2020 this feels woefully outdated in what it's trying to do.

Pointing a finger at a known horror that happens to far too many people is meaningless when all you're doing is acknowledging it.