NightmareModeGo
BACKER
First half is really cool and creepy, but it gradually descends into leaning far too much on quick cuts between scenarios to force vague confusion. This just became annoying instead of adding to the atmosphere, and the location change felt tacked on and unneccesary.
Game could have been an hour shorter.
Game could have been an hour shorter.
2022
2013
2018
2016
It feels weird to say that I don't hate this or even dislike it, but it just made me kinda bored. Did two bosses and there was a feeling of not being bothered doing anymore. The game looks sweet, and the music is so chill when it isn't goin' sicko mode during big fights, and maybe it's just the way I'm feeling right now, but the desire to continue has simply left me.
1996
2020
A cool concept, but the gimmick barely has legs to wobble on, nevermind stand.
I loved the idea of AR and a physical book to have it interact with, but the lighting has to be just right for it to find anything, and even when you get all the conditions lined up, the execution is so flaccid. Spinning on the spot trying to find a ghost looking completely out of place against the mundane backdrop of your home. Click oh wow, better repeat that for an hour. A story cobbled together in an afternoon is fitting for a game that can be finished in one.
The scariest thing was a child ghost emerging from a pile of dirty clothes on my floor.
I loved the idea of AR and a physical book to have it interact with, but the lighting has to be just right for it to find anything, and even when you get all the conditions lined up, the execution is so flaccid. Spinning on the spot trying to find a ghost looking completely out of place against the mundane backdrop of your home. Click oh wow, better repeat that for an hour. A story cobbled together in an afternoon is fitting for a game that can be finished in one.
The scariest thing was a child ghost emerging from a pile of dirty clothes on my floor.
2016
2020