What a solid follow up to the first game. They're just crackin' metroidvanias with tight controls and some of the most gorgeous environments you'll see in the medium. The things these folk do with 2D masquerading as 3D blows me away. Proper living worlds, with lovely wee characters.

Cannae wait to see what Moon Studios put out next.

Aw man this is great. Just the right amount of short and sweet. It feels great hopping around as a cute wee guy saving the day.

We need more firefighting games.

A ton of cool and in-depth lore and a refreshing setting can't save this thing from rotten gameplay that feels like every move is you sending a request and awaiting feedback from the game. Nothing flows, and it's all very rigid. Been a while since realtime combat has felt so stop start.

This joins Owlboy and Iconoclasts in the part of my brain labelled "Great fun indie pixel-art games where I really struggle to understand the plot".

I wish I could explain the vibe all three have but it would take a more intelligent man than I to accomplish that.

Solid escape room puzzler with some interesting wee twists that freshen a seemingly cliched setup.

I managed three hours then had to just give up. It's terminally boring and (unless loads of new moves/interactions open later) extremely one-note.

What if platforming felt like a fuckin' slow chore? Deary me.

I was really hoping for more here, but it's almost a perfect example of the problem with most PS1-style PC horror games. Often hollow, and always too short.

Still, on the list it goes.

Just a solid auld JRPG with a theme that still for some reason almost brings me to tears to this day.

I love it. I'm fully into this world. But fuck me it felt like I got two questions answered, and twenty more cropped up in their place.

Hopeful for a third entry at some point, or even just DLC in the same vein as the first game because it cannae just be left here.

2020

Even for 2020 this feels woefully outdated in what it's trying to do.

Pointing a finger at a known horror that happens to far too many people is meaningless when all you're doing is acknowledging it.

Feels weird doing some kind of review/journal for a game I'll likely still be playing years from now. But I feel safe saying it will remain a fave of mine. The only F2P that's ever clicked with me. The movement, the aesthetic, the systems, the story, all of it just works for my brain.

Sure it's got problems, everything does. The gameplay loop can be confusing for newcomers, but at the same time you're never missing out on anything. Nothing -bar a frame variant for people who bought DLC when it orignally launched- is locked off. Premium currency can even be got for free by grinding out missions and selling the spoils on warframe market.

I'd encourage anyone to give it a go. Become a Ninja, because we play free.

Stumbled upon this looking for other World of Darkness games and suddenly I'd lost three hours to a crackin' wee interactive audiobook.

A nicely contained Choose Your Own Adventure style thing with choices down certain paths changing what you can do in others.