171 Reviews liked by Noimjory


Alan Wake writing the most twisted fucked up horror story he can conceive: The dark darkness encroached darkly upon me, I noticed my shoes were stained red with blood, red blood, on the ground pooled the crimson ichor of a bloody ritual murder enacted in the name of the Dark Lord of Darkness himself; Satan, Lucifer, Beelzebub, The Father of Lies, the Lord of Flies; Satanas, Diabolus- The Devil.
Remedy writing the most twisted fucked up horror story they can think of: Imagine being trapped in this guy's writing

Instead of trying to force a "so bad it's good" game, the devs make an honest homage that lovingly pokes fun at the weird visual aesthetic while infusing it with actual competent gameplay. Still a little rough around the edges and not as non-linear as it first appears.

This will be better than Tears of the Kingdom

Barely a game, feels like it was made by some crude early form of AI. It runs like filth and looks like it too. There is also no goal or real purpose in playing it. You get pals to work and fight for you, what are they working and fighting for? Nothing, absolutely nothing. Just an empty sad void of a world with nothing to discover or experience. Can't forget the clear plagiarism of Pokemon designs and blatant near identical copy of Arks ui. Stain on the industry.

A dirty secret behind the success of Balatro that people aren't ready to hear, is that video poker is already pretty fun. Not that I, like, recommend video poker or anything.

makes me feel like an ai artist with all the fucked up hands i'm making

Oh. That's crack. That's cocaine crack drugs on the Steam top sellers list.

hypothetical life partner walks into the room

"Vee, what are you doing?"

"Playing Balatro."

"It's 4 o'clock in the morning. Why on Earth are you playing Balatro?"

"Because I've lost control of my life."

Completely uninspired game. Seriously, not an ounce of creativity in this one. Takes the best features from multiple games yet doesn't expand on any of them. This leads to a fun grind for the first couple hours but ends up falling flat due to the surface level mechanics and repetitive gameloop.

It's 50% Ark, 20% Pokemon, 5% BotW, and 25% buggy and unpolished. Addicting but not worth defending.

Unpolished and even more uninspired than the inaccurate but often toted description of "pokemon with guns" would have you believe. Moreso your run of the mill survival-crafting game, with knock-off Pokemon helpers. Very 'flavor of the month'. Could be improved, if the devs actually make considerable updates, but even then, I don't think this will ever be a game I will truly want to continue playing.

does a lot of things none of them particularly well, but can be fun for a while if you don't mind the grindiness.

Palworld is at the forefront of a lot of controversy surrounding its likeness to Pokemon. As someone who hasn't played a Pokemon game in about 12 years, I have no stake in that game.

This is a graphically unimpressive, slightly enjoyable time killer. For the 15 or so hours I put into it, reaching what I'd consider the mid game, I was confident I'd had my fill of Palworld. I would regret the time I spent with it, had I not enjoyed the co-op aspect; time spent having fun with friends is never time wasted.

What was a waste of time though, was how often this game crashes. It's unforgivable how frequently this happens, at least on the xbox port I was playing. It crashes when you open menus, engage in combat, catch things - and this is made even worse when every player now has to go through the slog of rebooting the whole game (from the console home screen no less, or else it doesn't work) and entering the unique join code.

Let's talk about other fun glitches. There was one dungeon that kept crashing about 30 seconds after our entering no matter what; there was a point we managed to get to the boss before it crashed for the 8th or so time and we gave up on ever doing a dungeon again. There was also the time I spawned under the map (after a crash) and had no choice but to respawn myself - leaving my bag with all my items and money lost under the map forever.

Fun parts of this game include the catching of the Pals and the subsequent putting them to work in your slave camps. It's a morally dubious concept and I loved every moment of it, it really leans into the stupid idea of having a labour force and I think it's the games best aspect.

The combat is terrible, I managed to do one of the major boss fights and a half dozen or so of the smaller ones. There is no strategy or skill involved, you just need to have a high enough level team of Pals.

Finally, the building is also terrible. It copies the system from Ark: Survival Evolved (as well as most other aspects of its progression system), which in of itself is a terrible system. There was satisfaction in making a half way decent looking base, but the process of building it genuinely might be one of the boring and tedious tasks a video game can oblige you to perform.

I feel my score may even be too high, now that I've highlighted my major gripes with it while simultaneously being unable to give it any real praise now that I'm looking back on my time with it. But I did find myself quite addicted for a few days there, and maybe that's enough for you. Get a few friends together, and play this if you really have nothing else going on. But honestly, just play one of the other survival games on the market; they're probably slightly better.