2 reviews liked by Nonmoth


This is the best damn case study for video games being art. Seriously. Most of the imperfections that people complain about are what makes it so perfect, especially with the original Gamecube release. It's not an objectively flawless game or anything, but it gives the strongest account of the uniqueness of video games as an interactive media.

The controls and camera are clunky and unfamiliar, Pikmin don't go where you want them to and have a mind of their own. While occasionaly frustrating, these flaws are what provide the sense of immersion - you've crash landed on a foreign planet and have to command an army of sentient beings, of course it's going to be disorienting and awkward. The atmosphere of the game rhymes with it's control scheme in a way that no other game, Pikmin or not, has achieved since.

Pikmin 2 is a bit divisive among Pikmin games. The first Pikmin was a beautifully elegant experience about time and workload management. Pikmin 2 ditches the time management aspect of the game for dungeons and significantly more challenge. Pikmin in Pikmin 2 feel infinitely more disposable, which is good because a lot of your Pikmin are going to get mowed down, incinerated, eaten, drowned, electrocuted, and even good-ol'-fashioned shot by guns.

Pikmin 2 almost feels like a roguelike with procedurally-generated dungeons. It's packed to the brim with loot and hazards to micro-manage your Pikmin through. With infinite time to complete the game and a portion of the challenge that came with that in Pikmin 1 being eliminated, Pikmin 2 is just hard. Monster types are brutal with lots of them, and with more Pikmin, you have significantly more bandwidth to kill enemies with them--either by crushing them with Purples or just straight-up sacrificing White Pikmin for the glorious cause. The slew of monster types keeps the gameplay interesting and occasionally terrifying. And the coolest feature is the Piklopedia, a journal of sorts for every enemy and every piece of loot you grab in the game.

Pikmin 1 felt like an honest arcade experience, where a lot of it became about minmaxing your work days maneuvering through levels and harvesting loot to fix your ship; it wasn't a particularly long game for it, but it was replayable. Pikmin 2 feels more like a complete game. It's a harder game with arguably a major hook fans of the first game liked gone, but it's still a beautifully designed game.