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Horrible Game. I’m an old woman and I’ve indulged into a lot of uncomfortable, disturbing subject matter over the years. Either personally or conceptually through life experience or various media.
If you think I’m weak for not liking this you are horribly mistaken. The reality is that despite it’s art direction and codding, which probably took quite a bit to make properly function, this game doesn’t offer anything substantial aside from really bad dialogue that comes across as genuinely entertaining because it’s so unbelievably stiff and shocking. I'm not saying this game doesn't have a right to stand it's ground, art is open and free. But I'm not judging this off freedom of expression, it purely just doesn't have any substance to offer aside from being a teenagers wet dream of “dark and edgey subversion”.

Most people love this game because of what it's not, not for what it is. Peel back it's skin and there's absolutely no thematic resonance, it’s music is lacking, it’s character expressions and character focus is gutted and way too focused on using them as props for torture, and it’s completely lack luster in a narrative because this game has nothing to do with sending a message aside from “look what I can do, it’s a carcass!”. I’m not shocked by this subject matter, I’m shocked that it basically doesn’t have anything meaningful to say. People are so focused on reading the authorial intent as if they are romanticizing murder or incest that they fail to realize that the dialogue and characters basically only have 1 or 2 things to offer. Andrew is a guy who's isolated and goes along with his sister with a bit of resistance but not as much. And Leyley is a horrible psychopath uh oh. They like each other because they isolated themselves and don't have much to turn too. They did this to themselves, especially Leyley. There's some differences between the different endings but that's because they live on the edge all the time. Ready to waver in depravity even for or against each other.

Horror delights in talking about subject matter not to often discussed, uncomfortable realities, taboo topics that exist in the real world through a “Real” metaphorical or allegorical lens. In many ways, I enjoy the strength in stories like this. Berserk, Oyasumi Punpun, American Psycho, House, The Lighthouse, Hereditary, ect ect all have unsettling subject matter that relishes and thrives thematically through it’s dark depictions of reality. These are all stories I absolutely love these but it’s because I can say so much more about the themes, it’s characters, it’s larger scopes, its outrageous but revealing portrayals of systematic issues, what beautifully horrifying psychological mindsets can feel or look like. It’s not one thing, it’s a myriad of things that culminates in so much meaning with sometimes so little time. So many themes and concepts to gleam from that go beyond the scope of even it's premises. If you’re confused why I’m comparing it to novels, movies, or manga please dont be; this is basically glorified visual novel with little to no interactivity. It has multiple endings but even than it’s shot through the lens of a barely playable game. It’s a story, lets just keep it at that okay? My point is that this is a story that deals with horror and it’s darkness. There’s a beauty in the darkness that illuminates the light of life.

So what do I have to say about this game that makes it so unbearable? It’s that it’s a story that basically thinks it’s being contrarian when in reality I think it’s an annoying hissy fit of a game that relishes in the idea that it’s “different” when it really isn’t. A simple truth players have to face is that subversion in a story is not subversive, it’s just methodology and it’s a lot easier to achieve than people want to admit. You simply look at what people are telling you to do and you decide not to do it. It's really not deep, it just takes defiance. It takes a little f you attitude that really goes a long way in terms of making bold art, but defiance in of itself has no substance if you don’t know what to do with it. There’s a real line between bravery and stupidity and I think this game’s basically is the latter. This game is seemingly so fine with being dark but is also incredibly self conscious. EP2 has a “no fuck you” option just in-case you wanted to stop playing, it’s thinking about it as if people who want to stop there are just upset at it for “being dark”. Even at times when it’s being metaphorical it insist that “you read to much poetry, cringe :( “. It’s developers are eager in the idea that “You will dislike this game hehe it’s so daaark”. but not me, your dialogue and themeing sucks. Your plot makes no sense, you literally just go to the next thing and the next thing over and over at tedium. I don’t think you’re glorifying anything aside from the fact you think you’re saying anything different or better than everyone else.

What does this game achieve with it's contrarianism? Nothing.
Because the reality is that it takes effort to say something substantial, it takes skill and heart to make a story with dark subject matter that actually wants to say something about it. The constant homicide, torture, cannibalism, passive aggressive manipulation, crude language, incest, and romanticizing is only a vehicle to show that the world is dark, not what that darkness says. Most of this game is is just focused on how they kill people, not why. Hours of spending tediously chopping up, bagging, killing, and torturing people for basically for nothing. It's literally exhausting methods of killing for hours and hours for an aimless adventure. It takes a fantastic writer to be able to say something about a corpse, about the problems of the world, the real torture of it. A terrifying depiction, with beautiful artwork and striking commentary. Real problems and darkness that I can find even in myself, in the world around me, in order to even prepare myself, learn something. But this game isn’t that, it’s just an electric chair, that can’t even kill you outright. Just boring, drain your soul. The body smoking from the lack of an actual fucking resolution of anything. Just torture and no play.

Extra: It should be noted that while I immensely dislike this game and it’s execution, I understand that depictions of manipulative behaviour might strike a chord with you, maybe that helps you in some way. Maybe you see yourself in Andrew who just wants to be accepted by his sister who seemingly berates but loves him. That whiplash and the isolation of it maybe is tangible. And It’s overall entertaining and because the cringe doesn’t stop, it’s something you can get lost in. I just wanted to note that this isn’t to scare people away from taking what they will from it. But for me, I truly feel this is waste of time and just horribly unfunny and nothing interesting to say. Maybe you can take something thematic away from the cult? But even than I’m just thinking it doesn’t do much. Psychopathic behavior is a really interesting topic I've researched to death, but I don't think it's all that compelling here. The idea of nature and nurture really intrigues me but not this at all.

If you think I’m bugging about incest-eliminate that immediately from your mind,
I’m a monogatari and game of thrones fan \o/

I can't blame my teammates for choosing bad actions because not only is this a single player game, but I told them exactly to do that bad action.

5/5 would spin attack into a rogue again.

Storycels lose to Gameplaychads once again

Finally after 70 days I've beaten myself off to all the unique characters. Wonderful game with a colorful cast. One of the best experience I ever had.

Having not played the original when I was a kid, I did everything possible to get as close to the child-like experience:

Step 1 - Remove all four of your wisdom teeth

Step 2 - Take painkillers before reverting to baby-state and sleep for 24 hours

Step 3 - After baby-state hibernation is complete, awaken as a young disgruntled adolescent who lays on the couch for days on end while playing Mario RPG and eating copious amounts of jello and pudding

Step 4 - Add in watching some Sopranos and some more painkillers and realize the connections between the New Jersey mob and the Super Mario RPG gang - Mario is obviously Tony leading the gang but still has some issues, Mallow is Christopher who comes along early and immediately you're like ah this fucking guy c'mon bro but then he comes in clutch a few times, Geno is Silvio the right hand man, Bowser is the combo of Paulie and Big Pussy with the fat guy enforcer aesthetic, and Peach is the smokin' hot therapist as evidenced by her first special move being called 'Therapy.' The Smithy gang are a combo of Tony's own family and his fears of losing his kingdom - put a pair of glasses on Exor's sword or Smithy and tell me that's not Uncle Junior in the flesh.

Step 5 - Write this dumbass review and boot up Paper Mario

so-called "free thinkers" when the function has gacha mechanics:

One time, I was arguing with my buddy, and while we were running the ol' back 'n forth, he said something to the effect of "handheld entries in a series can never compare to their console counterparts". Now, I'm a big DS/GBA fan, so naturally I vehemently disagreed. But of course, as the open-minded, introspective, reasonable individual I am, I had to give it some actual thought later. Does his declaration really hold no weight? It's not too farfetched, consoles are far more powerful than portable devices after all. So I ran down a list of series I've played, and, though there were many exceptions, I understood where he was coming from. Many of these games (often despite their best efforts) can't compare to the scope and execution seen in their console counterparts.

So I played FFTA, keeping this in mind, and found that although it doesn't hold a candle to it's predecessor, it's a great game in its own right. Gameplay is noticeably watered-down compared to FFT, with job variety and the extent of customization being lower (as not all races have access to all jobs), and the combat being much easier, BUT I'd be lying if I said I didn't have fun mixing and matching what I could and letting it rip. The story was VERY different from FFT too, but it was pretty touching (and not as hard to follow). It's also neat to see the origins (I think) of Viera, Nu Mou, Bangaas, Judges, and the new design of Moogles (which you would stay for later Ivalice games, like FFXII). I'm pretty sure I even recognized some locations too.

I realize I might be too liberal with the FFT comparisons but it's only natural, this is it's sequel. Regardless, FFTA tried to do its own thing, and I had fun, so clearly it did it pretty well.

I started to think you couldn't construct a single-player pokemon campaign that is satisfying the whole way through, but this certainly gave me a kick in the ass. This game is pretty much the perfect pokemon game, and I'm not sure any other games in the series even come close to it. It's simply the best.

The main campaign has a decent little story. You're definitely not playing for the actual story, but it's the best out of every normal pokemon game, not that it's a high bar. What it does perfectly though is guide you through the game. It always felt like a push to keep exploring and moving forward rather than an actual main focus.

The teambuilding is astounding. It manages to give you every tool needed to make an absolutely perfect team with so much room for gimmicks and weather, whatever you want. I ended up running a sort of "hazard stack lite" with webs and rocks. I was able to fall in love with Minior after catching it on route 1. It was always a pokemon I liked but it was nothing I really loved because I never used it in my life. Now it's one of my absolute favorites. I really loved using Metagross and its line. It felt useful the entire game, even in that awkward period where it has to just be an eviolite tank. It became my best pokemon after it could mega. The other super notable pokemon I got was the Zygarde I hunted down. I got it after the 5th gym, and was actually super disappointed by how bad it was. Before the seventh gym I was gonna drop it, but then I taught it dragon dance by tutor and found the tm for earthquake and suddenly it became a complete monster, carrying my lategame on its back.

There is a lot of worthwhile side content in the game too. I took my sweet time combing through every town and doing quite a few missions before I even hit the post-game, and it was all fun. I found most NPCs had something valuable to say, and I think that's super cool. The quest to even get my Zygarde required a lot of exploration.

The game also has a full brand new ost. It's like, a full one, not like Insurgence that just has like ten songs. This game has a great soundtrack that I actually would say is better than the majority of official pokemon games, which I already rank quite high on this front. They definitely nailed the normal battle theme, I can't imagine getting sick of it.

Absolute perfect package. Proof that Gamefreak really are hacks. Fan games like this are what make me stay a pokemon fan throughout the years.

this might be the perfect introduction to kawazu and his wild approach to the often more simplified rpg style of other jrpgs we all know. beside the romancing saga and saga frontier series it's more easily and immediately grasped, almost bite-sized. choose a starting character, and then enlist 3 more: human, esper, or monster. humans need to chug potions purchased from merchants to increase stats; espers have stat growth something like that of final fantasy 2 and randomly learn, replace, and relearn spells as they battle; monsters eat the flesh of other monsters to evolve and change form. weapons (swords, axes, etc) for the humans and espers have 'charges' like in a vancian magic system, which is a bit odd, but it works. your first quest soon becomes clear: collect 3 items needed from different castles to proceed. this is quickly achieved, a gateway into other worlds is opened, and thus your legend unfolds before you.

i won't spoil the rest. final fantasy may be known for its adventurous nature, but this trend started with ff2 and then kawazu began work on a long series of games one might describe as final fantasy's weirder sister series. many of the saga games feel a bit soberer than this one—saga 1 is a wild journey and it is all kinds of fun. that this began life on the game boy in 1989... it's almost like a poem, simple and elegant, offering a little dream-window into a surprisingly expansive world of weird and wonderful things. and far more so than something like the first dragon quest, another game i feel achieves much through charming minimalism: this game literally goes places.

ascend the tower!

Playing this game evokes the same feeling as being left behind by your mom at a checkout line in a grocery store and the line keeps moving faster and faster and she just wouldn't come back.