A fantastic platformer. Alas, too hard for me. It was never frustrating for me, it was just a game I couldn't find myself continuing with, as, much like Returnal, I felt that my skill wouldn't increase at the same rate as my levelling up so I'd always be left behind. This isn't a criticism, I'm just not that good at games. The art, sound, gameplay, environment are all superb. An absolute classic.

We've only played for around an hour, but we've had so much fun. It does what games should. Highly recommended for local coop with family!

Played 30 mins. Got bored. Uninstalled.

Abandoned around a third of the way through the game. It's a nice little game, graphics are unique and absorbing, the story is weird and engaging. Unfortunately, I just don't really like the bizarre and surreal in this manner. There's nothing particularly wrong with the game, it's just not my cup of tea.

I played this for about 90 minutes and found it fairly straight-forward. But, alas, I bought it at the same time as Rimworld, and Rimworld is better. So I am focussing on that instead I'm afraid.

Quite a fun little puzzler, with lovely environments if a little too abstract. Marred only by unnecessary boss fights, that turn it from a relaxing game to a stress headache.

I don't like pixel art as such, I don't like platforming as such, nor roguelikes, nor souls games. So I only played for thirty mins and three run-throughs. But this is an excellent game for those who love these games. Superb controls, fast pace, precision balancing. It's well done and I wish I enjoyed these games more.

Abandoned at chapter two. If I had to distill the game it's really just a platformer but vertical rather than horizontal. The music is wonderful, the graphics, ambience and setting are serene, the story was emerging a little too slow for my liking, and perhaps too abstract. I got stuck on a puzzle and gave up. Had this been a walking simulator I think I'd have liked it.

Only 20 mins play time, so I won't rate it. It's a basic Factorio with tower defence elements. I just didn't like the look, or the interactivity. I imagine in later 'levels' resources will be scarce so defences have to be picked wisely, but I just wasn't bothered.

Not going to rate it as I only played 20 mins and then refunded. It was immersive all around, and quite novel. But for me, I was just frustrated by it. I liked the idea of the unfurling narrative, but I found the execution a strain; I just didn't enjoy playing it. It sounds condescending, but it would've been a better podcast.

It's a fairly robust tower defence, but a few niggles stopped me from continuing beyond eight hours. Firstly, gold accumulation is too slow to the point at which you can spend a minute or two doing nothing but placing the little pair of soldiers you can dump for blocking. Secondly, there are too many enemies early on to know their weaknesses. Add to this no rewind or fast forward and it becomes a grind. It feels like a mobile game. Otherwise, all fairly solid.

Quite amusing, but I didn't get a feeling for the interconnectivity of the placeable rooms. It felt simple. I'm sure there's a lot of balance in there and you'll need to adapt etc. but I just didn't see the point so called it a day.

Only played for a couple of hours and then refunded on Steam. It felt like it was going to be too grindy, and I didn't really want to carry on.

2018

Art: wonderful. Sound: wonderful. Gameplay: standard. Immersion: wonderful.

Indy devs aren't better devs than triple A devs. At least I don't see that that would be the case. Imagine if all those triple A developers were allowed the freedom afforded to Indy devs, decoupled from corporate restrictions and shareholder targets. We'd have such a plethora of amazing games.