PittigeHummus
2009
2017
2014
2020
2020
2020
Movement and combat feel smooth and satisfying, music is also high-energy to fit the fast-paced tone of the game. Visuals are good but the different areas lack some identity. What kills it for me unfortunately is the repetitiveness of runs, which is something a lot of these indie-roguelites struggle with. I'm not asking for Isaac-levels of variety but some more modifiers besides the same stat upgrades and guns (which aren't immensly useful) would really elevate this game above the dozen other roguelites available. That being said, there's still a good few hours of fun to be had here, despite it's drawbacks.
2013
2020
2013
2016
2016
2020
2018
The writing, voice acting and art are all top-notch, even if they aren't to my taste. Gameplay itself is just okay. Rooms are very busy visually and too big for their own good. Enemy and boon variety is pretty low, and I found it to be too button-mashy overall. In terms of gameplay, there are far better roguelites out there, although if you place a lot of emphasis on story and characters, it's probably still worth checking out.
2014