3 reviews liked by PuppetJewels


Chipper & Sons Lumber Co is the game most people know about as a game which was criticised for it's art style and made the creator so mad, that he used the said criticism to later create the most popular horror game of it's decade that needs no introduction. But disregarding this criticism, is Chipper any good on it's own?
Sadly, it's not. The game is essentially a grinding simulator, with no end goal in sight. You are required to build structures of varying uses, which themselves require the more and more bloated amouts of resources. While there is automatisation possible, the said auto production structures usually also require bloated resources, which creates a hellish cycle of constantly grinding resources to increase the production rate of the same resources, only to find out that the new unlocked blueprints are bloated even more. The process never changes, you do the same things throughout the entire playthrough.
What doesn't help is that half of the resources you need to progress rely on random chance of dropping, sometimes only dropping from talking to the same NPC in 1 minute intervals. And even adding to the pain of it, the map never actually becomes bigger: you just get more lots to build structures/grow trees, with the rest of the playable area staying completely static from the very start.
The only saving grace the game has is the writing. Scott Cawthon is good at making witty dialogue with dark humor inserted from time to time, even going as far as hinting at Chipper being some sort of murdering psychopath, which is played for laughs. No, I'm not going to write a theory about it, since it's just Scott's way of adding comic relief to the game. I liked the writing so much, that it made me kind of excited to play FNaF World at some point in the future.
Is it worth playing? Well, it's worth at least trying out. I only completed the game because I'm planning to play a fan-made sequel (Tyke & Sons Lumber Co.) in the future.

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