Quebbin_
2019
I got into this series with the RE4 remake that came out last year , and something i noticed while i was playing THIS game was just how limited i felt.
RE4 gave me an insane amount of freedom, which i IMMEDIATELY took for granted when i started playing RE2.
But then I realized its all in service of creating this absolute sense of helplessness and absolutely is an intentional game design choice by Capcom.
RE2 makes you feel so useless in everything you do. You cower in fear as the horde of unkillable monsters break down your doors as your left with three bullets that are made of puddy, tremble at the thought of not being able to make it out of the shit hole that is Racoon City, and HAUL ASS WHEN YOU HEAR THOSE BIG ASS FOOTSTEPS.
All of it is in service of creating this haunting aura that I dont think a video game has ever made me feel.
The story isn't pulling any punches either. RE4 wasn't looking to make any type of an "engaging" story,l. It has one, but it is certainly not its strong suit. This one is all about the story, and what makes you keep pushing throughout your playthrough. Its still a bit basic with the overarching message of " the government is pretty fucked up we should do something guys" but its characters really help make it feel real.
I think its safe to say that im becoming a fan of this series!
RE4 gave me an insane amount of freedom, which i IMMEDIATELY took for granted when i started playing RE2.
But then I realized its all in service of creating this absolute sense of helplessness and absolutely is an intentional game design choice by Capcom.
RE2 makes you feel so useless in everything you do. You cower in fear as the horde of unkillable monsters break down your doors as your left with three bullets that are made of puddy, tremble at the thought of not being able to make it out of the shit hole that is Racoon City, and HAUL ASS WHEN YOU HEAR THOSE BIG ASS FOOTSTEPS.
All of it is in service of creating this haunting aura that I dont think a video game has ever made me feel.
The story isn't pulling any punches either. RE4 wasn't looking to make any type of an "engaging" story,l. It has one, but it is certainly not its strong suit. This one is all about the story, and what makes you keep pushing throughout your playthrough. Its still a bit basic with the overarching message of " the government is pretty fucked up we should do something guys" but its characters really help make it feel real.
I think its safe to say that im becoming a fan of this series!
2017
Upon further inspection, this game is not perfect....but fuck man its CLOSE.
One thing i realized on this run trough is just how vague the game is about where you're meant to go next. I already knew the route this time around but i remembered being so lost last time, and while i think thats probably the point since its a metroidvania, i feel like they couldve put a couple little nuggets of information to help players know where to go next. I also think there shouldve been a couple more questlines with npcs to keep up the worldbuilding that this game has. But this game is nearly perfect. I fell in love AGAIN!!! I noticed so many more little details and the environments i was in and the characters are still amazing, the art style, the story of a failed knight who takes back what was meant for them, from a knight who failed because they FELT something. How the hell do you come up with that??? Anyways, the wait for silksong continues....
One thing i realized on this run trough is just how vague the game is about where you're meant to go next. I already knew the route this time around but i remembered being so lost last time, and while i think thats probably the point since its a metroidvania, i feel like they couldve put a couple little nuggets of information to help players know where to go next. I also think there shouldve been a couple more questlines with npcs to keep up the worldbuilding that this game has. But this game is nearly perfect. I fell in love AGAIN!!! I noticed so many more little details and the environments i was in and the characters are still amazing, the art style, the story of a failed knight who takes back what was meant for them, from a knight who failed because they FELT something. How the hell do you come up with that??? Anyways, the wait for silksong continues....
2013
2006
2016
2016
2017
2023
2022
On my first playthrough of BOTW, not too long ago.. at the very end of the game i had a question
"Is this a Masterpiece?...."
Ultimately i came to decide that botw was not a masterpiece, when i confronted the final(and pretty underwhelming) boss of the game.
But i mean, that was really the main thing holding the game back, other than a few minor things.
Today a similar question popped in my head as i was heading into TOTK's final boss
"Is this one of my favorite games of all time?..."
See i knew this game was a masterpiece from the get go. A game were the sky truly is the limit. A game that offers so much freedom to the player and lets them legit do ANYTHING. Making the stupidest, wackiest , GINORMOUS game to ever be put on the switch.
But i didnt know if i considered it an all timer.
I definitely had a few nitpicks with it.
For a game as big as this one i felt like it needed a few moments where the scope wasn't as big and i could do some more calm missions or side quests. While there certainly are some quest that are more calm and small in scipe than others, it feels like i always have to move mountains when doing quests.
I also still dont like the durability system, but its atleast a bit better with the fuse. The game seems to love hiding armor sets and good weapons all over this humongous map. And the main objective of going to the SAME 4 places to do the same four things really got repetitive, especially when i figured out we had to do it for a FIFTH TIME.
The depths also seemed so daunting of a task to map out with me having to go to every shrine just os i could even explore the place.
But these were minor gripes to me, they all seemed to be this way by design. So as i walked in to that final boss battle, it kinda felt like everything was on it to make this game truly amazing for me
My god did it not disappoint.
Thank god this game went for an ACTUAL villian with ACTUAL goals and not just a pile of goo with robot parts with no real character behind it.
Ganondorf is such a badass mofo who tears shit up in a fantastic final battle.
The build up for this fight was amazing too!i mean after hearing about imprisoning war 4 times with no difference in the story at all i was ready to see what all the hype was around and man it delivered.
Grabbing Zelda at the very end felt so rewarding and made all the obstacles i had faced even more worth it.
With that being said, i do think this is an all timer, now to start playing another contender! :)
"Is this a Masterpiece?...."
Ultimately i came to decide that botw was not a masterpiece, when i confronted the final(and pretty underwhelming) boss of the game.
But i mean, that was really the main thing holding the game back, other than a few minor things.
Today a similar question popped in my head as i was heading into TOTK's final boss
"Is this one of my favorite games of all time?..."
See i knew this game was a masterpiece from the get go. A game were the sky truly is the limit. A game that offers so much freedom to the player and lets them legit do ANYTHING. Making the stupidest, wackiest , GINORMOUS game to ever be put on the switch.
But i didnt know if i considered it an all timer.
I definitely had a few nitpicks with it.
For a game as big as this one i felt like it needed a few moments where the scope wasn't as big and i could do some more calm missions or side quests. While there certainly are some quest that are more calm and small in scipe than others, it feels like i always have to move mountains when doing quests.
I also still dont like the durability system, but its atleast a bit better with the fuse. The game seems to love hiding armor sets and good weapons all over this humongous map. And the main objective of going to the SAME 4 places to do the same four things really got repetitive, especially when i figured out we had to do it for a FIFTH TIME.
The depths also seemed so daunting of a task to map out with me having to go to every shrine just os i could even explore the place.
But these were minor gripes to me, they all seemed to be this way by design. So as i walked in to that final boss battle, it kinda felt like everything was on it to make this game truly amazing for me
My god did it not disappoint.
Thank god this game went for an ACTUAL villian with ACTUAL goals and not just a pile of goo with robot parts with no real character behind it.
Ganondorf is such a badass mofo who tears shit up in a fantastic final battle.
The build up for this fight was amazing too!i mean after hearing about imprisoning war 4 times with no difference in the story at all i was ready to see what all the hype was around and man it delivered.
Grabbing Zelda at the very end felt so rewarding and made all the obstacles i had faced even more worth it.
With that being said, i do think this is an all timer, now to start playing another contender! :)
2017
2023
I feel like this was an amazing introduction to the resident evil series and ill for sure look into playing more of them. As for this one, the combat in this game feels buttery smooth and you feel like a complete badass mowing down enemies. It kinda falters in the story department but i really dont need a masterpiece in storytelling to enjoy this since its perfectly fine as is, though maybe a bit more explanation here and there wouldve gone a long way.
Overall I found this game incredibly fun and it was a nice way to start playing on my ps5!
Overall I found this game incredibly fun and it was a nice way to start playing on my ps5!