Qwillinthefish
Bio
Niche Game Speedrunner | 3D Platformer Enthusiast
Niche Game Speedrunner | 3D Platformer Enthusiast
Badges
GOTY '23
Participated in the 2023 Game of the Year Event
Loved
Gained 100+ total review likes
2 Years of Service
Being part of the Backloggd community for 2 years
GOTY '22
Participated in the 2022 Game of the Year Event
Liked
Gained 10+ total review likes
Best Friends
Become mutual friends with at least 3 others
Noticed
Gained 3+ followers
Gamer
Played 250+ games
N00b
Played 100+ games
Favorite Games
338
Total Games Played
006
Played in 2024
234
Games Backloggd
Recently Played See More
Recently Reviewed See More
I liked this game and thought it was a fun call back to N64 platformers, but it didn't capture the same magic as the retro games did for me. The levels were still fun and had some good elements to the platforming and unique mechanics, but the controls felt a bit janky at times with the more involved movement options (even though I liked them in theory). Some of the collectibles were a bit too cryptic to find with the given hints as well. It was fun that there were easter eggs to find upon finding all the eggs and also it was nice to have for finishing the encyclopedia.
I had a great time playing this game. It was a nice little indie game that seemed to be a very core collectathon 3D platformer with a lot of Rareware inspiration. My favorite thing about it was all the power-ups and how they felt pretty original, especially the hydrophobic mushroom. The areas were all unique and interesting and I really liked going between areas through backdoors to find hidden collectables. The game also does a great job of helping you "clean up" missing collectables by giving hints and upgrades to find them. Only things I didn't particularly like were the juxtaposition between the "realistic" texturing on the animals and stylized texturing on the maps, the platforming could be a little janky mostly because of the character being long, and I ran into a glitch where there was a lot of unplayable lag in some areas that I had to reboot the game to fix.
Straight improvement compared to SMG1, I like the level design a lot more and the physics feel better optimized. Green stars are fun to send you back through the levels and the final levels are all really fun. The only things that I don't like about the game are Battle Belt Galaxy, having to use motion controls to spin, massive delay between playing each star, and having a massive star bit requirement to unlock the final level that the game does not make clear to you to do.